Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Ozkan Sezer de4bea0e74 Loadgame_f() may go past sv.num_edicts, but it does not go through
ED_Alloc(), therefore such ents will have uninitialized members.
This used to lead to bad crashes with e.g. Rubicon Rumble Pack maps
since svn r1286 when we began allocating sv.edicts using malloc and
only zero-filling when necessary.  So, check against sv.num_edicts
and zero-fill the ent properly when necessary.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1318 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 16:04:25 +00:00
Linux initial documentation of 0.92.0 changes 2016-06-24 11:00:39 +00:00
MacOSX change version to 0.92.0 2016-06-24 07:04:11 +00:00
Misc SDL2 Game Controller support 2016-03-01 21:58:08 +00:00
Quake Loadgame_f() may go past sv.num_edicts, but it does not go through 2016-06-24 16:04:25 +00:00
Windows oslibs: rebuilt libFLAC decoder for windows and macosx. 2016-06-12 20:10:11 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html initial documentation of 0.92.0 changes 2016-06-24 11:00:39 +00:00
Quakespasm.txt initial documentation of 0.92.0 changes 2016-06-24 11:00:39 +00:00