mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
399 lines
10 KiB
C
399 lines
10 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
#include "quakedef.h"
|
|
#include "pmove.h"
|
|
|
|
static qboolean PM_TransformedHullCheck (qmodel_t *model, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace, vec3_t origin, vec3_t angles);
|
|
static hull_t box_hull;
|
|
static mclipnode_t box_clipnodes[6];
|
|
static mplane_t box_planes[6];
|
|
|
|
//axis MUST come from VectorAngles, hence the negation. it being normalized means its also safe to use the transpose(MA-vs-dot) as an inverse to put stuff back into the original coord system. Origin is not handled so subtract/add that before/after.
|
|
#define QAxisTransform(a, v, c) \
|
|
do{ c[0] = DotProduct(a[0], v);\
|
|
c[1] =-DotProduct(a[1], v);\
|
|
c[2] = DotProduct(a[2], v);}while(0)
|
|
#define QAxisDeTransform(a, v, c) \
|
|
do{ VectorScale(a[0], v[0], c);\
|
|
VectorMA(c, -v[1], a[1], c);\
|
|
VectorMA(c, v[2], a[2], c);}while(0)
|
|
|
|
/*
|
|
===================
|
|
PM_InitBoxHull
|
|
|
|
Set up the planes and clipnodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper hull_t structure.
|
|
===================
|
|
*/
|
|
void PM_InitBoxHull (void)
|
|
{
|
|
int i;
|
|
int side;
|
|
|
|
box_hull.clipnodes = box_clipnodes;
|
|
box_hull.planes = box_planes;
|
|
box_hull.firstclipnode = 0;
|
|
box_hull.lastclipnode = 5;
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
box_clipnodes[i].planenum = i;
|
|
|
|
side = i&1;
|
|
|
|
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
|
if (i != 5)
|
|
box_clipnodes[i].children[side^1] = i + 1;
|
|
else
|
|
box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
|
|
|
box_planes[i].type = i>>1;
|
|
box_planes[i].normal[i>>1] = 1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
PM_HullForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
===================
|
|
*/
|
|
static hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = mins[0];
|
|
box_planes[2].dist = maxs[1];
|
|
box_planes[3].dist = mins[1];
|
|
box_planes[4].dist = maxs[2];
|
|
box_planes[5].dist = mins[2];
|
|
|
|
return &box_hull;
|
|
}
|
|
|
|
|
|
static unsigned int PM_TransformedModelPointContents (qmodel_t *mod, vec3_t p, vec3_t origin, vec3_t angles)
|
|
{
|
|
vec3_t p_l, axis[3], p_t;
|
|
VectorSubtract (p, origin, p_l);
|
|
|
|
if (mod->type != mod_brush)
|
|
return CONTENTMASK_FROMQ1(CONTENTS_EMPTY);
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if (angles[0] || angles[1] || angles[2])
|
|
{
|
|
AngleVectors (angles, axis[0], axis[1], axis[2]);
|
|
QAxisTransform(axis, p_l, p_t);
|
|
return CONTENTMASK_FROMQ1(SV_HullPointContents(&mod->hulls[0], mod->hulls[0].firstclipnode, p_t));
|
|
}
|
|
|
|
return CONTENTMASK_FROMQ1(SV_HullPointContents(&mod->hulls[0], mod->hulls[0].firstclipnode, p_l));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
PM_PointContents
|
|
|
|
==================
|
|
*/
|
|
int PM_PointContents (vec3_t p)
|
|
{
|
|
int num;
|
|
|
|
unsigned int pc;
|
|
physent_t *pe;
|
|
qmodel_t *pm;
|
|
|
|
//check world.
|
|
pm = pmove.physents[0].model;
|
|
if (!pm || pm->needload)
|
|
return CONTENTBIT_EMPTY;
|
|
pc = CONTENTMASK_FROMQ1(SV_PointContents(p));
|
|
|
|
//we need this for e2m2 - waterjumping on to plats wouldn't work otherwise.
|
|
for (num = 1; num < pmove.numphysent; num++)
|
|
{
|
|
pe = &pmove.physents[num];
|
|
|
|
if (pe->info == pmove.skipent)
|
|
continue;
|
|
|
|
pm = pe->model;
|
|
if (pm)
|
|
{
|
|
if (p[0] >= pe->origin[0]+pm->mins[0] && p[0] <= pe->origin[0]+pm->maxs[0] &&
|
|
p[1] >= pe->origin[1]+pm->mins[1] && p[1] <= pe->origin[1]+pm->maxs[1] &&
|
|
p[2] >= pe->origin[2]+pm->mins[2] && p[2] <= pe->origin[2]+pm->maxs[2])
|
|
{
|
|
if (pe->forcecontentsmask)
|
|
{
|
|
if (PM_TransformedModelPointContents(pm, p, pe->origin, pe->angles) != CONTENTBIT_EMPTY)
|
|
pc |= pe->forcecontentsmask;
|
|
}
|
|
else
|
|
pc |= PM_TransformedModelPointContents(pm, p, pe->origin, pe->angles);
|
|
}
|
|
}
|
|
else if (pe->forcecontentsmask)
|
|
{
|
|
if (p[0] >= pe->origin[0]+pe->mins[0] && p[0] <= pe->origin[0]+pe->maxs[0] &&
|
|
p[1] >= pe->origin[1]+pe->mins[1] && p[1] <= pe->origin[1]+pe->maxs[1] &&
|
|
p[2] >= pe->origin[2]+pe->mins[2] && p[2] <= pe->origin[2]+pe->maxs[2])
|
|
pc |= pe->forcecontentsmask;
|
|
}
|
|
}
|
|
|
|
return pc;
|
|
}
|
|
|
|
int PM_ExtraBoxContents (vec3_t p)
|
|
{
|
|
int num;
|
|
|
|
int pc = 0;
|
|
physent_t *pe;
|
|
qmodel_t *pm;
|
|
trace_t tr;
|
|
|
|
for (num = 1; num < pmove.numphysent; num++)
|
|
{
|
|
pe = &pmove.physents[num];
|
|
pm = pe->model;
|
|
if (pm)
|
|
{
|
|
if (pe->forcecontentsmask)
|
|
{
|
|
if (!PM_TransformedHullCheck(pm, p, p, pmove.player_mins, pmove.player_maxs, &tr, pe->origin, pe->angles))
|
|
continue;
|
|
if (tr.startsolid || tr.inwater)
|
|
pc |= pe->forcecontentsmask;
|
|
}
|
|
}
|
|
else if (pe->forcecontentsmask)
|
|
{
|
|
if (p[0]+pmove.player_maxs[0] >= pe->origin[0]+pe->mins[0] && p[0]+pmove.player_mins[0] <= pe->origin[0]+pe->maxs[0] &&
|
|
p[1]+pmove.player_maxs[1] >= pe->origin[1]+pe->mins[1] && p[1]+pmove.player_mins[1] <= pe->origin[1]+pe->maxs[1] &&
|
|
p[2]+pmove.player_maxs[2] >= pe->origin[2]+pe->mins[2] && p[2]+pmove.player_mins[2] <= pe->origin[2]+pe->maxs[2])
|
|
pc |= pe->forcecontentsmask;
|
|
}
|
|
}
|
|
|
|
return pc;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LINE TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*returns if it actually did a trace*/
|
|
static qboolean PM_TransformedHullCheck (qmodel_t *model, vec3_t start, vec3_t end, vec3_t player_mins, vec3_t player_maxs, trace_t *trace, vec3_t origin, vec3_t angles)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
int i;
|
|
vec3_t axis[3], start_t, end_t;
|
|
|
|
// subtract origin offset
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
|
|
// sweep the box through the model
|
|
if (model && model->type == mod_brush)
|
|
{
|
|
hull_t *hull = &model->hulls[(player_maxs[0]-player_mins[0] < 3)?0:1];
|
|
if (angles[0] || angles[1] || angles[2])
|
|
{
|
|
AngleVectors (angles, axis[0], axis[1], axis[2]);
|
|
QAxisTransform(axis, start_l, start_t);
|
|
QAxisTransform(axis, end_l, end_t);
|
|
SV_RecursiveHullCheck(hull, start_t, end_t, trace, MASK_PLAYERSOLID);
|
|
VectorCopy(trace->plane.normal, end_t); QAxisDeTransform(axis, end_t, trace->plane.normal);
|
|
VectorCopy(trace->endpos, end_t); QAxisDeTransform(axis, end_t, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (start_l[i]+player_mins[i] > model->maxs[i] && end_l[i] + player_mins[i] > model->maxs[i])
|
|
return false;
|
|
if (start_l[i]+player_maxs[i] < model->mins[i] && end_l[i] + player_maxs[i] < model->mins[i])
|
|
return false;
|
|
}
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
SV_RecursiveHullCheck(hull, start_l, end_l, trace, MASK_PLAYERSOLID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (start_l[i]+player_mins[i] > box_planes[0+i*2].dist && end_l[i] + player_mins[i] > box_planes[0+i*2].dist)
|
|
return false;
|
|
if (start_l[i]+player_maxs[i] < box_planes[1+i*2].dist && end_l[i] + player_maxs[i] < box_planes[1+i*2].dist)
|
|
return false;
|
|
}
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
SV_RecursiveHullCheck (&box_hull, start_l, end_l, trace, MASK_PLAYERSOLID);
|
|
}
|
|
|
|
trace->endpos[0] += origin[0];
|
|
trace->endpos[1] += origin[1];
|
|
trace->endpos[2] += origin[2];
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_TestPlayerPosition
|
|
|
|
Returns false if the given player position is not valid (in solid)
|
|
================
|
|
*/
|
|
qboolean PM_TestPlayerPosition (vec3_t pos)
|
|
{
|
|
int i;
|
|
physent_t *pe;
|
|
vec3_t mins, maxs;
|
|
hull_t *hull;
|
|
trace_t trace;
|
|
|
|
for (i=0 ; i< pmove.numphysent ; i++)
|
|
{
|
|
pe = &pmove.physents[i];
|
|
|
|
if (pe->info == pmove.skipent)
|
|
continue;
|
|
|
|
if (pe->forcecontentsmask && !(pe->forcecontentsmask & MASK_PLAYERSOLID))
|
|
continue;
|
|
|
|
// get the clipping hull
|
|
if (pe->model)
|
|
{
|
|
if (!PM_TransformedHullCheck (pe->model, pos, pos, pmove.player_mins, pmove.player_maxs, &trace, pe->origin, pe->angles))
|
|
continue;
|
|
if (trace.allsolid)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract (pe->mins, pmove.player_maxs, mins);
|
|
VectorSubtract (pe->maxs, pmove.player_mins, maxs);
|
|
hull = PM_HullForBox (mins, maxs);
|
|
VectorSubtract(pos, pe->origin, mins);
|
|
|
|
if (CONTENTMASK_FROMQ1(SV_HullPointContents(hull, hull->firstclipnode, mins)) & MASK_PLAYERSOLID)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
pmove.safeorigin_known = true;
|
|
VectorCopy (pmove.origin, pmove.safeorigin);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_PlayerTrace
|
|
================
|
|
*/
|
|
trace_t PM_PlayerTrace (vec3_t start, vec3_t end, unsigned int solidmask)
|
|
{
|
|
trace_t trace, total;
|
|
int i;
|
|
physent_t *pe;
|
|
|
|
// fill in a default trace
|
|
memset (&total, 0, sizeof(trace_t));
|
|
total.fraction = 1;
|
|
total.entnum = -1;
|
|
VectorCopy (end, total.endpos);
|
|
|
|
for (i=0 ; i< pmove.numphysent ; i++)
|
|
{
|
|
pe = &pmove.physents[i];
|
|
|
|
if (pe->info == pmove.skipent)
|
|
continue;
|
|
if (pe->forcecontentsmask && !(pe->forcecontentsmask & solidmask))
|
|
continue;
|
|
|
|
if (!pe->model || pe->model->needload)
|
|
{
|
|
vec3_t mins, maxs;
|
|
|
|
VectorSubtract (pe->mins, pmove.player_maxs, mins);
|
|
VectorSubtract (pe->maxs, pmove.player_mins, maxs);
|
|
PM_HullForBox (mins, maxs);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if (!PM_TransformedHullCheck (NULL, start, end, pmove.player_mins, pmove.player_maxs, &trace, pe->origin, pe->angles))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// trace a line through the apropriate clipping hull
|
|
if (!PM_TransformedHullCheck (pe->model, start, end, pmove.player_mins, pmove.player_maxs, &trace, pe->origin, pe->angles))
|
|
continue;
|
|
}
|
|
|
|
if (trace.allsolid)
|
|
trace.startsolid = true;
|
|
// if (trace.startsolid)
|
|
// trace.fraction = 0;
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < total.fraction || (trace.startsolid && !total.startsolid))
|
|
{
|
|
// fix trace up by the offset
|
|
total = trace;
|
|
total.entnum = i;
|
|
}
|
|
}
|
|
|
|
// //this is needed to avoid *2 friction. some id bug.
|
|
if (total.startsolid)
|
|
total.fraction = 0;
|
|
return total;
|
|
}
|
|
|
|
//for use outside the pmove code. lame, but works.
|
|
trace_t PM_TraceLine (vec3_t start, vec3_t end)
|
|
{
|
|
VectorClear(pmove.player_mins);
|
|
VectorClear(pmove.player_maxs);
|
|
return PM_PlayerTrace(start, end, MASK_PLAYERSOLID);
|
|
}
|