Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
Find a file
kristianduske ba47bf9ae9 Added fat binary for libmpg123 v 1.12.1 with support for ppc, i386 and x86_64.
Adapted paths for libraries within the dylibs.
Added header files for ogg, vorbis and libmpg123 to MacOSX build to avoid people having to get ahold of the music decorders when they want to build on OS X.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@435 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-03-28 14:28:18 +00:00
Linux changed makefiles to use 1/0 instead of yes/no for the codec options. 2011-01-12 09:32:22 +00:00
MacOSX Added fat binary for libmpg123 v 1.12.1 with support for ppc, i386 and x86_64. 2011-03-28 14:28:18 +00:00
Misc re-diff'ed the user directories patch 2011-02-18 14:00:13 +00:00
Quake added native sound code snd_alsa.c, snd_oss.c, snd_win.c and for future 2011-03-28 11:37:44 +00:00
Windows recopiled windows mpg123 libraries with debug/error/warning console messages disabled 2011-02-24 10:01:03 +00:00
gnu.txt updated the copyleft file from ftp://ftp.gnu.org/gnu/Licenses/COPYING-2.0 2010-02-19 12:40:45 +00:00
README.html minor documentation updates, final touches for 0.85.4. 2011-03-27 14:00:31 +00:00
README.sgml minor documentation updates, final touches for 0.85.4. 2011-03-27 14:00:31 +00:00
README.txt minor documentation updates, final touches for 0.85.4. 2011-03-27 14:00:31 +00:00

  QuakeSpasm

  ____________________________________________________________

  Table of Contents

  1. About
  2. Downloads
  3. Hints
     3.1  Music Playback

  4. Compiling
  5. Changes
     5.1  0.85.4
     5.2  0.85.3
     5.3  0.85.2
     5.4  0.85.1

  6. Todo
  7. Links

  ______________________________________________________________________


  QuakeSpasm 0.85.4 (27 March 2011)


  1.  About

  QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake.  It
  includes 64bit CPU support, a new sound driver, several networking
  fixes and a few graphical niceities.

  <http://quakespasm.sourceforge.net>


  2.  Downloads

  Source
  <http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>

  Linux (x86)
  <http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>

  Windows (x86)
  <http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>

  OSX universal binary
  <http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>


  3.  Hints

  Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
  a full run-down of the engine's commands and variables.

  o  To disable some changes, use "quakespasm -fitz"

  o  For different sound drivers use
     "SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa,
     dsp, pulse, esd ...

  o  Shift+Escape draws the Console.

  o  From the console, use UP to browse the command line history and TAB
     to autocomplete command and map names.

  o  There is currently no CD Music volume support. cd_sdl.c needs
     replacing with cd_linux.c, cd_bsd.c etc..

  o  In windows, alternative CD drives are accessible by "quakespasm
     -cddev F" (for example)

  o  Quakespasm allows loading new games (mods) on the fly with "game
     GAMENAME"

  3.1.  Music Playback

  Since version 0.85.4, Quakespasm can play back external MP3, OGG and
  Wave music files.

  o  Tracks should be named like "track02.ogg", "track03.ogg" ... (there
     is no track01) and placed into "Quake/id1/music".

  o  Unix users may need some extra libraries installed: "libmad" for
     MP3, and "libogg" and "libvorbis" for OGG.

  o  Use the "-noextmusic" option to disable this feature.


  4.  Compiling

  After extracting the source tarball, browse the Makefile and edit the
  music streaming options, then
  ______________________________________________________________________
  make
  cp quakespasm /usr/local/games/quake (for example)
  ______________________________________________________________________

  Compile time options include

  o  make DEBUG=1  for debugging

  o  make SDLNET=1  to enable SDL_net (Otherwise the socket api will be
     used directly)

  o  make SDL_CONFIG=/PATH/TO/SDL-CONFIG  for unusual SDL installations

  Streaming music playback requires "libmad" or "libmpg123" for MP3, and
  "libogg" and "libvorbis" for OGG files.

  HOME directory support can be enabled via Misc/homedir_0.patch

  The project can also be built with Codeblocks (project files
  included).


  5.  Changes


  5.1.  0.85.4

  o  Implement music (OGG, MP3, WAV) playback

  o  A better fix for the infamous SV_TouchLinks problem, no more hard
     lockups with maps such as "whiteroom"

  o  Add support for mouse buttons 4 and 5

  o  Fix the "unalias" console command

  o  Restore the "screen size" menu item

  o  Fixed an erroneous protocol check in the server code

  o  Raised the default zone memory size to 384 kb

  o  Raised the default max_edicts from 1024 to 2048

  o  Revised lit file loading, the lit file must be from the same game
     directory as the map itself or from a searchpath with a higher
     priority

  o  Fixed rest of the compiler warnings

  o  Other minor sound and cdaudio updates


  5.2.  0.85.3

  o  Fix the "-dedicated" option (thanks Oz) and add platform specific
     networking code (default) rather than SDL_net

  o  Much needed OSX framework stuff from Kristian

  o  Add a persistent history feature (thanks Baker)

  o  Add a slider for scr_sbaralpha, which now defaults to 0.95
     (slightly transparent, allowing for a nicer status bar)

  o  Allow player messages longer than 32 characters

  o  Sockaddr fix for FreeBSD/OSX/etc networking

  o  Connect status bar size to the scale slider

  o  Include an ISNAN (is not-a-number) fix to catch the occassional
     quake C bug giving traceline problems

  o  Enumerate options menus

  o  Add a "prev weapon" menu item (from Sander)

  o  Small fix to Sound Block/Unblock on win32

  o  Lots of code fixes (some from uhexen2)

  o  Sys_Error calls Host_Shutdown

  o  Added MS Visual Studio support

  o  Add a "-cd" option to let the CD Player work in dedicated mode, and
     some other CD tweaks.


  5.3.  0.85.2

  o  Replace the old "Screen size" slider with a "Scale" slider

  o  Don't constantly open and close condebug log

  o  Heap of C clean-ups

  o  Fix mapname sorting

  o  Alias the "mods" command to "games"

  o  Block/Unblock sound upon focus loss/gain

  o  NAT fix (networking protocol fix)

  o  SDLNet_ResolveHost bug-fix allowing connection to ports other than
     26000

  o  sv_main.c (localmodels) Bumped array size from 5 to 6 in order for
     it to operate correctly with the raised limits of fitzquake-0.85

  o  Accept commandline options like "+connect ip:port"

  o  Add OSX Makefile (tested?)


  5.4.  0.85.1

  o  64 bit CPU support

  o  Restructured SDL sound driver

  o  Custom conback

  o  Tweaked the command line completion and added a map/changelevel
     autocompletion function

  o  Alt+Enter toggles fullscreen

  o  Disable Draw_BeginDisc which causes core dumps when called
     excessively

  o  Show helpful info on start-up

  o  Include real map name (sv.name) and skill in the status bar

  o  Remove confirm quit dialog

  o  Don't spam the console with PackFile seek requests

  o  Default to window mode

  o  Withdraw console when playing demos

  o  Don't play demos on program init

  o  Default Heapsize is 64meg

  o  Changes to default console alpha, speed

  o  Changes to cvar persistence gl_flashblend (default 0), r_shadow,
     r_wateralpha, r_dynamic, r_novis


  6.  Todo

  o  Add HoT's first person camera (and menu item)

  o  Native CD audio support (if desired). cd_sdl.c doesn't have proper
     volume controls

  o  Test usb keyboards. Do the keypads work? Make the OSX apple key
     work.

  o  Tested HOME directory support

  o  Finalize OSX automatic updating feature

  o  Fix Centerview (V_StartPitchDrift)

  o  There is still an unnecessary screen render on program init under
     some conditions, when using the "-window/-fullscreen" options.


  7.  Links

  QuakeSpasm Homepage <http://quakespasm.sourceforge.net>

  QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>

  FitzQuake Homepage <http://www.celephais.net/fitzquake>

  Sleepwalkr's Original SDL Port
  <http://www.kristianduske.com/fitzquake>

  Baker's 0.85 Source Code
  <http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>

  Func Quakespasm forum
  <http://www.celephais.net/board/view_thread.php?id=60452>

  Func SDL Fitzquake forum
  <http://www.celephais.net/board/view_thread.php?id=60172>

  Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
  Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
  Kristian's email <mailto:gmail - dot - com - username - inveigle>