quakespasm/Quake/cl_demo.c
Spike d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00

684 lines
16 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
static void CL_FinishTimeDemo (void);
/*
==============================================================================
DEMO CODE
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
Whenever cl.time gets past the last received message, another message is
read from the demo file.
==============================================================================
*/
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback (void)
{
if (!cls.demoplayback)
return;
fclose (cls.demofile);
cls.demoplayback = false;
cls.demopaused = false;
cls.demofile = NULL;
cls.state = ca_disconnected;
if (cls.timedemo)
CL_FinishTimeDemo ();
}
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
*/
static void CL_WriteDemoMessage (void)
{
int len;
int i;
float f;
len = LittleLong (net_message.cursize);
fwrite (&len, 4, 1, cls.demofile);
for (i = 0; i < 3; i++)
{
f = LittleFloat (cl.viewangles[i]);
fwrite (&f, 4, 1, cls.demofile);
}
fwrite (net_message.data, net_message.cursize, 1, cls.demofile);
fflush (cls.demofile);
}
static int CL_GetDemoMessage (void)
{
int r, i;
float f;
if (cls.demopaused)
return 0;
// decide if it is time to grab the next message
if (cls.signon == SIGNONS) // always grab until fully connected
{
if (cls.timedemo)
{
if (host_framecount == cls.td_lastframe)
return 0; // already read this frame's message
cls.td_lastframe = host_framecount;
// if this is the second frame, grab the real td_starttime
// so the bogus time on the first frame doesn't count
if (host_framecount == cls.td_startframe + 1)
cls.td_starttime = realtime;
}
else if (/* cl.time > 0 && */ cl.time <= cl.mtime[0])
{
return 0; // don't need another message yet
}
}
// get the next message
fread (&net_message.cursize, 4, 1, cls.demofile);
VectorCopy (cl.mviewangles[0], cl.mviewangles[1]);
for (i = 0 ; i < 3 ; i++)
{
r = fread (&f, 4, 1, cls.demofile);
cl.mviewangles[0][i] = LittleFloat (f);
}
net_message.cursize = LittleLong (net_message.cursize);
if (net_message.cursize > MAX_MSGLEN)
Sys_Error ("Demo message > MAX_MSGLEN");
r = fread (net_message.data, net_message.cursize, 1, cls.demofile);
if (r != 1)
{
CL_StopPlayback ();
return 0;
}
return 1;
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
int CL_GetMessage (void)
{
int r;
if (cls.demoplayback)
return CL_GetDemoMessage ();
while (1)
{
r = NET_GetMessage (cls.netcon);
if (r != 1 && r != 2)
return r;
// discard nop keepalive message
if (net_message.cursize == 1 && net_message.data[0] == svc_nop)
Con_Printf ("<-- server to client keepalive\n");
else
break;
}
if (cls.demorecording)
CL_WriteDemoMessage ();
return r;
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
if (cmd_source != src_command)
return;
if (!cls.demorecording)
{
Con_Printf ("Not recording a demo.\n");
return;
}
// write a disconnect message to the demo file
SZ_Clear (&net_message);
MSG_WriteByte (&net_message, svc_disconnect);
CL_WriteDemoMessage ();
// finish up
fclose (cls.demofile);
cls.demofile = NULL;
cls.demorecording = false;
Con_Printf ("Completed demo\n");
Cvar_SetROM(cl_recordingdemo.name, "");
// ericw -- update demo tab-completion list
DemoList_Rebuild ();
}
static void CL_Record_Serverdata(void)
{
size_t i;
MSG_WriteByte(&net_message, svc_serverinfo);
if (cl.protocol_pext2)
{
MSG_WriteLong (&net_message, PROTOCOL_FTE_PEXT2);
MSG_WriteLong (&net_message, cl.protocol_pext2);
}
MSG_WriteLong (&net_message, cl.protocol);
if (cl.protocol == PROTOCOL_RMQ)
MSG_WriteLong (&net_message, cl.protocolflags);
if (cl.protocol_pext2 & PEXT2_PREDINFO)
MSG_WriteString(&net_message, COM_SkipPath(com_gamedir));
MSG_WriteByte (&net_message, cl.maxclients);
MSG_WriteByte (&net_message, cl.gametype);
MSG_WriteString (&net_message, cl.levelname);
for (i=1; cl.model_precache[i]; i++)
MSG_WriteString (&net_message, cl.model_precache[i]->name);
MSG_WriteByte (&net_message, 0);
for (i=1; cl.sound_precache[i]; i++) //FIXME: might not send any if nosound is set
MSG_WriteString (&net_message, cl.sound_precache[i]->name);
MSG_WriteByte (&net_message, 0);
//FIXME: cd track (current rather than initial?)
//FIXME: initial view entity (for clients that don't want to mess up scoreboards)
MSG_WriteByte (&net_message, svc_signonnum);
MSG_WriteByte (&net_message, 1);
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
//spins out a baseline(idx>=0) or static entity(idx<0) into net_message
void CL_Record_Prespawn(void)
{
int idx, i;
//baselines
for (idx = 0; idx < cl.num_entities; idx++)
{
entity_state_t *state = &cl.entities[idx].baseline;
if (!memcmp(state, &nullentitystate, sizeof(entity_state_t)))
continue; //no need
MSG_WriteStaticOrBaseLine(&net_message, idx, state, cl.protocol_pext2, cl.protocol, cl.protocolflags);
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
}
//static ents
for (idx = 1; idx < cl.num_statics; idx++)
{
MSG_WriteStaticOrBaseLine(&net_message, -1, &cl.static_entities[idx]->baseline, cl.protocol_pext2, cl.protocol, cl.protocolflags);
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
}
//static sounds
for (i = NUM_AMBIENTS; i < total_channels; i++)
{
channel_t *ss = &snd_channels[i];
sfxcache_t *sc;
if (!ss->sfx)
continue;
if (ss->entnum || ss->entchannel)
continue; //can't have been a static sound
sc = S_LoadSound(ss->sfx);
if (!sc || sc->loopstart == -1)
continue; //can't have been a (valid) static sound
for (idx = 1; idx < MAX_SOUNDS && cl.sound_precache[idx]; idx++)
if (cl.sound_precache[idx] == ss->sfx)
break;
if (idx == MAX_SOUNDS)
continue; //can't figure out which sound it was
MSG_WriteByte(&net_message, (idx > 255)?svc_spawnstaticsound2:svc_spawnstaticsound);
MSG_WriteCoord(&net_message, ss->origin[0], cl.protocolflags);
MSG_WriteCoord(&net_message, ss->origin[1], cl.protocolflags);
MSG_WriteCoord(&net_message, ss->origin[2], cl.protocolflags);
if (idx > 255)
MSG_WriteShort(&net_message, idx);
else
MSG_WriteByte(&net_message, idx);
MSG_WriteByte(&net_message, ss->master_vol);
MSG_WriteByte(&net_message, ss->dist_mult*1000*64);
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
}
#ifdef PSET_SCRIPT
//particleindexes
for (idx = 0; idx < MAX_PARTICLETYPES; idx++)
{
if (!cl.particle_precache[idx].name)
continue;
MSG_WriteByte(&net_message, svcdp_precache);
MSG_WriteShort(&net_message, 0x4000 | idx);
MSG_WriteString(&net_message, cl.particle_precache[idx].name);
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
}
#endif
MSG_WriteByte (&net_message, svc_signonnum);
MSG_WriteByte (&net_message, 2);
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
void CL_Record_Spawn(void)
{
const char *cmd;
int i;
// player names, colors, and frag counts
for (i = 0; i < cl.maxclients; i++)
{
MSG_WriteByte (&net_message, svc_updatename);
MSG_WriteByte (&net_message, i);
MSG_WriteString (&net_message, cl.scores[i].name);
MSG_WriteByte (&net_message, svc_updatefrags);
MSG_WriteByte (&net_message, i);
MSG_WriteShort (&net_message, cl.scores[i].frags);
MSG_WriteByte (&net_message, svc_updatecolors);
MSG_WriteByte (&net_message, i);
MSG_WriteByte (&net_message, cl.scores[i].colors);
}
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++)
{
if (*cl_lightstyle[i].map)
{
MSG_WriteByte (&net_message, svc_lightstyle);
MSG_WriteByte (&net_message, i);
MSG_WriteString (&net_message, cl_lightstyle[i].map);
}
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
}
// what about the current CD track... future consideration.
//if this mod is using dynamic fog, make sure we start with the right values.
cmd = Fog_GetFogCommand();
if (cmd)
{
MSG_WriteByte (&net_message, svc_stufftext);
MSG_WriteString (&net_message, cmd);
}
//stats
for (i = 0; i < MAX_CL_STATS; i++)
{
if (!cl.stats[i] && !cl.statsf[i])
continue;
if (net_message.cursize > 4096)
{ //periodically flush so that large maps don't need larger than vanilla limits
CL_WriteDemoMessage();
SZ_Clear (&net_message);
}
if ((double)cl.stats[i] != cl.statsf[i] && (unsigned int)cl.stats[i] <= 0x00ffffff)
{ //if the float representation seems to have more precision then use that, unless its getting huge in which case we're probably getting fpu truncation, so go back to more compatible ints
MSG_WriteByte (&net_message, svcfte_updatestatfloat);
MSG_WriteByte (&net_message, i);
MSG_WriteFloat (&net_message, cl.statsf[i]);
}
else if (cl.stats[i] >= 0 && cl.stats[i] <= 255 && (cl.protocol_pext2 & PEXT2_PREDINFO))
{
MSG_WriteByte (&net_message, svcdp_updatestatbyte);
MSG_WriteByte (&net_message, i);
MSG_WriteByte (&net_message, cl.stats[i]);
}
else
{
MSG_WriteByte (&net_message, svc_updatestat);
MSG_WriteByte (&net_message, i);
MSG_WriteLong (&net_message, cl.stats[i]);
}
}
// view entity
MSG_WriteByte (&net_message, svc_setview);
MSG_WriteShort (&net_message, cl.viewentity);
// signon
MSG_WriteByte (&net_message, svc_signonnum);
MSG_WriteByte (&net_message, 3);
CL_WriteDemoMessage();
SZ_Clear (&net_message);
//ask the server to reset entity deltas. yes this means playback will wait a couple of frames before it actually starts playing but oh well.
if (cl.protocol_pext2 & PEXT2_REPLACEMENTDELTAS)
{
cl.ackframes_count = 0;
cl.ackframes[cl.ackframes_count++] = -1;
}
}
/*
====================
CL_Record_f
record <demoname> <map> [cd track]
====================
*/
void CL_Record_f (void)
{
int c;
char name[MAX_OSPATH];
int track;
if (cmd_source != src_command)
return;
if (cls.demoplayback)
{
Con_Printf ("Can't record during demo playback\n");
return;
}
if (cls.demorecording)
CL_Stop_f();
c = Cmd_Argc();
if (c != 2 && c != 3 && c != 4)
{
Con_Printf ("record <demoname> [<map> [cd track]]\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
if (c == 2 && cls.state == ca_connected)
{
#if 0
Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n");
return;
#endif
if (cls.signon < 2)
{
Con_Printf("Can't record - try again when connected\n");
return;
}
switch(cl.protocol)
{
case PROTOCOL_NETQUAKE:
case PROTOCOL_FITZQUAKE:
case PROTOCOL_RMQ:
case PROTOCOL_VERSION_BJP3:
break;
//case PROTOCOL_VERSION_NEHD:
//case PROTOCOL_VERSION_DP5:
//case PROTOCOL_VERSION_DP6:
case PROTOCOL_VERSION_DP7:
//case PROTOCOL_VERSION_BJP1:
//case PROTOCOL_VERSION_BJP2:
default:
Con_Printf("Can not record - protocol not supported for recording mid-map\nClient demo recording must be started before connecting\n");
return;
}
}
// write the forced cd track number, or -1
if (c == 4)
{
track = atoi(Cmd_Argv(3));
Con_Printf ("Forcing CD track to %i\n", cls.forcetrack);
}
else
{
track = -1;
}
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
// start the map up
if (c > 2)
{
Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command);
if (cls.state != ca_connected)
return;
}
// open the demo file
COM_AddExtension (name, ".dem", sizeof(name));
Cvar_SetROM(cl_recordingdemo.name, name);
Con_Printf ("recording to %s.\n", name);
cls.demofile = fopen (name, "wb");
if (!cls.demofile)
{
Con_Printf ("ERROR: couldn't create %s\n", name);
Cvar_SetROM(cl_recordingdemo.name, "");
return;
}
cls.forcetrack = track;
fprintf (cls.demofile, "%i\n", cls.forcetrack);
cls.demorecording = true;
// from ProQuake: initialize the demo file if we're already connected
if (c == 2 && cls.state == ca_connected)
{
byte *data = net_message.data;
int cursize = net_message.cursize;
byte weirdaltbufferthatprobablyisntneeded[NET_MAXMESSAGE];
net_message.data = weirdaltbufferthatprobablyisntneeded;
SZ_Clear (&net_message);
CL_Record_Serverdata();
CL_Record_Prespawn();
CL_Record_Spawn();
// restore net_message
net_message.data = data;
net_message.cursize = cursize;
}
}
/*
====================
CL_PlayDemo_f
play [demoname]
====================
*/
void CL_PlayDemo_f (void)
{
char name[MAX_OSPATH];
int i, c;
qboolean neg;
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("playdemo <demoname> : plays a demo\n");
return;
}
// disconnect from server
CL_Disconnect ();
// open the demo file
q_strlcpy (name, Cmd_Argv(1), sizeof(name));
COM_AddExtension (name, ".dem", sizeof(name));
Con_Printf ("Playing demo from %s.\n", name);
COM_FOpenFile (name, &cls.demofile, NULL);
if (!cls.demofile)
{
Con_Printf ("ERROR: couldn't open %s\n", name);
cls.demonum = -1; // stop demo loop
return;
}
// ZOID, fscanf is evil
// O.S.: if a space character e.g. 0x20 (' ') follows '\n',
// fscanf skips that byte too and screws up further reads.
// fscanf (cls.demofile, "%i\n", &cls.forcetrack);
cls.forcetrack = 0;
c = 0; /* silence pesky compiler warnings */
neg = false;
// read a decimal integer possibly with a leading '-',
// followed by a '\n':
for (i = 0; i < 13; i++)
{
c = getc(cls.demofile);
if (c == '\n')
break;
if (c == '-') {
neg = true;
continue;
}
// check for multiple '-' or legal digits? meh...
cls.forcetrack = cls.forcetrack * 10 + (c - '0');
}
if (c != '\n')
{
fclose (cls.demofile);
cls.demofile = NULL;
cls.demonum = -1; // stop demo loop
Con_Printf ("ERROR: demo \"%s\" is invalid\n", name);
return;
}
if (neg)
cls.forcetrack = -cls.forcetrack;
cls.demoplayback = true;
cls.demopaused = false;
cls.state = ca_connected;
// get rid of the menu and/or console
key_dest = key_game;
}
/*
====================
CL_FinishTimeDemo
====================
*/
static void CL_FinishTimeDemo (void)
{
int frames;
float time;
cls.timedemo = false;
// the first frame didn't count
frames = (host_framecount - cls.td_startframe) - 1;
time = realtime - cls.td_starttime;
if (!time)
time = 1;
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
}
/*
====================
CL_TimeDemo_f
timedemo [demoname]
====================
*/
void CL_TimeDemo_f (void)
{
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("timedemo <demoname> : gets demo speeds\n");
return;
}
CL_PlayDemo_f ();
if (!cls.demofile)
return;
// cls.td_starttime will be grabbed at the second frame of the demo, so
// all the loading time doesn't get counted
cls.timedemo = true;
cls.td_startframe = host_framecount;
cls.td_lastframe = -1; // get a new message this frame
}