quakespasm/Quake/Makefile
Ozkan Sezer cbb7eb0428 Backported external music files support using decoder libraries and the
new raw samples interface from Hammer of Thyrion (uhexen2) :
- bgmusic.c, bgmusic.h: New BGM interface for background music handling.
  Handles streaming music as raw sound samples.
- bgmnull.c: BGM source for cases where the engine is configured for no
  sound.
- cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in
  CL_Disconnect().
- cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value
  changes.
- gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause()
  and BGM_Resume() calls along with CDAudio_ counterparts.
- cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack()
  which first tries CDAudio_Play() and then streaming music if it fails.
- host.c: Include bgmusic.h. Call BGM_Update() just before S_Update()
  in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init
  calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio
  shutdown calls.
- snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from
  S_Init(). Call S_CodecShutdown() from S_Shutdown().
- snd_codec.c, snd_codec.h: New public codec interface for streaming
  music as raw samples. Adapted from quake2 and ioquake3 with changes.
  Individual codecs are responsible for handling any necessary byte swap
  operations.
- snd_codeci.h: New header for snd_codec internals.
- snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted
  from ioquake3 with changes.
- snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music.
- snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad.
  Adapted from the SoX project with changes.
- Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE,
  USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual
  codecs.
- Windows makefiles and project files as well as other CodeBlocks project
  files will be updated shortly.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-05 19:50:43 +00:00

251 lines
5.2 KiB
Makefile

# GNU Makefile for QuakeSpasm unix targets, Aug. 31, 2010
#
# You need the SDL library fully installed.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
# specific code.
#
# Build objects are separate from those of codeblocks for now
# (we aren't using codeblocks).
# ============================================================================
# ============================================================================
# Helper functions
# ============================================================================
check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
# ============================================================================
# Enable/disable codecs for streaming music support:
USE_CODEC_WAVE=yes
USE_CODEC_MP3=yes
USE_CODEC_VORBIS=yes
DEBUG ?= 0
SDLNET ?= 0
BUILDDIR := .
SYSNAME := $(shell uname -s)
ifneq (,$(findstring MINGW32,$(SYSNAME)))
HOST_OS = WIN32
TOPDIR := $(shell pwd -W)
else
ifneq (,$(findstring $(SYSNAME),FreeBSD NetBSD OpenBSD))
HOST_OS = UNIX
UNIX = bsd
TOPDIR := $(shell pwd)
else
ifneq (,$(findstring Linux,$(SYSNAME)))
HOST_OS = UNIX
UNIX = linux
TOPDIR := $(shell pwd)
else
$(error OS type not detected.)
endif
endif
endif
# ---------------------------------------
# Define some build variables
# ---------------------------------------
CC ?= gcc
WINDRES ?= windres
STRIP ?= strip
#CPUFLAGS= -mtune=i686
#CPUFLAGS= -march=pentium4
#CPUFLAGS= -mtune=k8
#CPUFLAGS= -march=atom
CPUFLAGS=
DFLAGS ?=
CFLAGS ?= -Wall -Wno-trigraphs
# CFLAGS += -Werror
CFLAGS += $(CPUFLAGS)
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
CFLAGS += -g
do_strip=
else
DFLAGS += -DNDEBUG
CFLAGS += -O2
CFLAGS += $(call check_gcc,-fweb,)
CFLAGS += $(call check_gcc,-frename-registers,)
cmd_strip=$(STRIP) $(1)
define do_strip
$(call cmd_strip,$(1));
endef
endif
### X11BASE only gets used if its in an unusual place
X11DIRS := /usr/X11R7 /usr/local/X11R7 /usr/X11R6 /usr/local/X11R6
X11BASE_GUESS := $(shell \
if [ -e /usr/include/X11/Xlib.h ] && \
[ -e /usr/lib/libX11.a ]; then exit 0; fi; \
if [ -e /usr/local/include/X11/Xlib.h ] && \
[ -e /usr/local/lib/libX11.a ]; then exit 0; fi; \
for DIR in $(X11DIRS); do \
if [ -e $$DIR/include/X11/Xlib.h ] && \
[ -e $$DIR/lib/libX11.a ]; then echo $$DIR; break; fi; \
done )
X11BASE ?= $(X11BASE_GUESS)
ifneq ($(X11BASE),)
X11_LFLAGS := -L$(X11BASE)/lib
X11_CFLAGS := -I$(X11BASE)/include
endif
SDL_CONFIG ?= sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(SDLNET),1)
NET_LIBS := SDL_net
CFLAGS +=-D_USE_SDLNET
else
NET_LIBS :=
endif
CODECLIBS :=
ifeq ($(USE_CODEC_WAVE),yes)
CFLAGS+= -DUSE_CODEC_WAVE
endif
ifeq ($(USE_CODEC_VORBIS),yes)
CFLAGS+= -DUSE_CODEC_VORBIS
CODECLIBS+= vorbis vorbisfile ogg
endif
ifeq ($(USE_CODEC_MP3),yes)
CFLAGS+= -DUSE_CODEC_MP3
CODECLIBS+= mad
endif
COMMON_LIBS:= m GL
LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(NET_LIBS) $(CODECLIBS))
# ---------------------------
# targets
# ---------------------------
.PHONY: clean debug release
DEFAULT_TARGET := quakespasm
# ---------------------------
# rules
# ---------------------------
%.o: %.c
$(CC) $(DFLAGS) -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
# ----------------------------------------------------------------------------
# objects
# ----------------------------------------------------------------------------
MUSIC_OBJS:= bgmusic.o \
snd_codec.o \
snd_wave.o \
snd_vorbis.o \
snd_mp3.o
COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
SYSOBJ_SND := snd_sdl.o
SYSOBJ_CDA := cd_sdl.o
SYSOBJ_INPUT := in_sdl.o
SYSOBJ_GL_VID:= gl_vidsdl.o
ifeq ($(SDLNET),1)
SYSOBJ_NET := net_sdl.o net_sdlnet.o
else
SYSOBJ_NET := net_bsd.o net_udp.o
endif
SYSOBJ_SYS := pl_linux.o sys_sdl_unix.o
SYSOBJ_MAIN:= main_sdl.o
SYSOBJ_RES :=
GLOBJS = \
gl_refrag.o \
gl_rlight.o \
gl_rmain.o \
gl_fog.o \
gl_rmisc.o \
r_part.o \
r_world.o \
gl_screen.o \
gl_sky.o \
gl_warp.o \
$(SYSOBJ_GL_VID) \
gl_draw.o \
image.o \
gl_texmgr.o \
gl_mesh.o \
r_sprite.o \
r_alias.o \
r_brush.o \
gl_model.o
OBJS := \
$(GLOBJS) \
$(SYSOBJ_INPUT) \
$(COMOBJ_SND) \
$(SYSOBJ_SND) \
$(SYSOBJ_CDA) \
$(SYSOBJ_NET) \
net_dgrm.o \
net_loop.o \
net_main.o \
chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
console.o \
keys.o \
menu.o \
sbar.o \
view.o \
wad.o \
cmd.o \
common.o \
crc.o \
cvar.o \
host.o \
host_cmd.o \
mathlib.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
world.o \
conback.o \
zone.o \
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
# ------------------------
# build rules for Linux
# ------------------------
quakespasm: $(OBJS)
$(CC) $(CFLAGS) -o quakespasm $(OBJS) $(X11_LFLAGS) $(SDL_LFLAGS) $(LIBS)
$(call do_strip,$@)
release: quakespasm
debug:
$(error Use "make DEBUG=1")
install: quakespasm
cp quakespasm /usr/local/games/quake
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)