Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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sezero 6a8c9824d5 * keys.h: renamed KP_* key macros to K_KP_*.
* key.c (Key_ClearStates): Instead of clearing all key's down state
  and repeat count, run KeyEvent(k,false) keys in down state, which
  will already clear those states for them. This also helps getting
  rid of several actions bound to keypad keys. Minor cleanups.
* gl_vidsdl.c (ClearAllStates): Removed code triggering every key
  with a release event, because we just changed Key_ClearStates() to
  do that for the necessary keys.
* in_sdl.c: Minor cleanups. Made K_KP_5 to send '5' when not in game
  mode, regardless of the numlock status. Moved prev_gamekey to top
  level and call SDL_EnableUNICODE() correctly.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@686 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-06-25 11:20:38 +00:00
quakespasm * keys.h: renamed KP_* key macros to K_KP_*. 2012-06-25 11:20:38 +00:00