quakespasm/MacOSX
Ozkan Sezer 6854552809 recompiled SDL-1.2 with a fix for sdl bug #2049 backported.
also patched for windows to ensure vsnprintf() null terminates the string.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1197 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-28 20:40:36 +00:00
..
codecs rebuild some music decoders for windows and macosx: 2015-03-03 00:10:09 +00:00
English.lproj bump version to 0.90.1 2014-10-21 20:05:08 +00:00
QuakeSpasm.xcodeproj Xcode proj: Rename build product for SDL2 target to QuakeSpasm-SDL2.app 2015-03-17 22:35:00 +00:00
SDL.framework recompiled SDL-1.2 with a fix for sdl bug #2049 backported. 2015-03-28 20:40:36 +00:00
SDL2.framework recompiled SDL2 for windows and osx with a few patches from current 2015-03-27 10:05:06 +00:00
AppController.h Removed Sparkle auto updates from OS X build and increased version numbers to 0.85.7. 2012-01-01 16:50:33 +00:00
AppController.m SDL2 support, if USE_SDL2 defined. 2014-09-05 19:34:43 +00:00
Build_Instructions.md renamed the file with spaces in its name 2012-02-11 16:00:35 +00:00
Info.plist bump version to 0.90.1 2014-10-21 20:05:08 +00:00
Launcher-Info.plist renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
QuakeArgument.h renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
QuakeArgument.m renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
QuakeArguments.h Mac OS X launcher can be suppressed by passing "-nolauncher" on the command line. 2010-08-12 15:41:15 +00:00
QuakeArguments.m Mac OS X launcher can be suppressed by passing "-nolauncher" on the command line. 2010-08-12 15:41:15 +00:00
QuakeSpasm.icns (Untested) Use new transparent icon for macosx (16, 32, 64, 128 and 256). 2012-05-10 21:38:50 +00:00
ScreenInfo.h renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
ScreenInfo.m renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
SDLApplication.h renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
SDLApplication.m SDL2 support, if USE_SDL2 defined. 2014-09-05 19:34:43 +00:00
SDLMain.h renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
SDLMain.m SDL2 support, if USE_SDL2 defined. 2014-09-05 19:34:43 +00:00