Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Eric Wasylishen 65727a9810 max_edicts: raise to 8192 (from 2048) and make non-archived, to reduce the need for players to mess with it to get maps/mods to run.
Some measurements on the size of the sv.edicts hunk allocation, with this change, on various mods (it depends on the number of QC entity fields):
id1 7MB, quoth 11 MB, arcadim 21 MB, rrp 9MB,  ne_ruins 16MB.

Since this is a Hunk_Alloc, the whole 10-20MB is cleared to zero which will allocate that much physical ram.
We could probably change it to a malloc later, and not clear the memory, so physical ram is only allocated when the memory is cleared in ED_Alloc.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1278 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-10 23:03:06 +00:00
Linux docs: s/inside3d/insideqc/ and some minor tidy-up. 2015-12-24 08:20:25 +00:00
MacOSX oslibs: rebuild libopusfile from latest v0.7 release. 2016-01-10 09:30:31 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake max_edicts: raise to 8192 (from 2048) and make non-archived, to reduce the need for players to mess with it to get maps/mods to run. 2016-01-10 23:03:06 +00:00
Windows oslibs: rebuild libopusfile from latest v0.7 release. 2016-01-10 09:30:31 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html docs: s/inside3d/insideqc/ and some minor tidy-up. 2015-12-24 08:20:25 +00:00
Quakespasm.txt docs: s/inside3d/insideqc/ and some minor tidy-up. 2015-12-24 08:20:25 +00:00