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Extra bloaty junk to modernise stuff a bit.
https://fte.triptohell.info/moodles/qss/
3664b17504
listed with startdemos: run the game, go into a savegame or start a new game, type F3 and press Esc enough times to go back to normal view, bring down the console and enter "timedemo demo1". when the demo ends, the only thing I was able to *see* was the loading label, no other activity at all, although I can still do F10 (quit) and blindly press Y to exit the game, so the engine didn't crash. problem was that CL_NextDemo() didn't check if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which set scr_drawloading to true, so scr_drawloading still remained as true.. fixed thusly. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@71 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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