quakespasm/Quake/Makefile.w32
Ozkan Sezer 2492689d9e define NO_WINSDKVER_H for windows SDL2 builds
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs.  we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00

293 lines
6 KiB
Text

# GNU Makefile for compiling Win32 quakespasm.exe using MinGW or MinGW-w64.
# Usage: "make -f Makefile.w32"
# To cross-compile on Linux hosts, see the build_cross_win32*.sh scripts.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" to override the locally included SDL versions.
# "make WINSOCK2=1" to use WinSock2 api instead of the old WinSock 1.1.
### Enable/disable SDL2
USE_SDL2=0
### Enable/disable codecs for streaming music support
USE_CODEC_WAVE=1
USE_CODEC_FLAC=1
USE_CODEC_MP3=1
USE_CODEC_VORBIS=1
USE_CODEC_OPUS=1
# either mikmod or xmp
USE_CODEC_MIKMOD=1
USE_CODEC_XMP=0
USE_CODEC_UMX=1
# which library to use for mp3 decoding: mad or mpg123
MP3LIB=mad
# which library to use for ogg decoding: vorbis or tremor
VORBISLIB=vorbis
# ---------------------------
# Helper functions
# ---------------------------
check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
# ---------------------------
DEBUG ?= 0
WINSOCK2?= 0
# ---------------------------
# build variables
# ---------------------------
CC = gcc
LINKER = $(CC)
WINDRES = windres
STRIP = strip
CPUFLAGS=
LDFLAGS = -m32 -mwindows -static-libgcc
DFLAGS ?=
CFLAGS ?= -m32 -Wall -Wno-trigraphs
CFLAGS += $(CPUFLAGS)
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
CFLAGS += -g
do_strip=
else
DFLAGS += -DNDEBUG
CFLAGS += -O2
CFLAGS += $(call check_gcc,-fweb,)
CFLAGS += $(call check_gcc,-frename-registers,)
cmd_strip=$(STRIP) $(1)
define do_strip
$(call cmd_strip,$(1));
endef
endif
ifeq ($(USE_SDL2),1)
CFLAGS += -DUSE_SDL2
# for compatibility with old sdks
CFLAGS += -DNO_WINSDKVER_H
endif
# default to our local SDL[2] for build
ifeq ($(USE_SDL2),1)
SDL_CONFIG ?=../Windows/SDL2/bin/sdl2-config --prefix=../Windows/SDL2
else
SDL_CONFIG ?=../Windows/SDL/bin/sdl-config --prefix=../Windows/SDL
endif
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(WINSOCK2),1)
DEFWINSOCK :=-D_USE_WINSOCK2
LIBWINSOCK := -lws2_32
else
DEFWINSOCK :=
LIBWINSOCK := -lwsock32
endif
CFLAGS += $(DEFWINSOCK)
NET_LIBS := $(LIBWINSOCK)
ifneq ($(VORBISLIB),vorbis)
ifneq ($(VORBISLIB),tremor)
$(error Invalid VORBISLIB setting)
endif
endif
ifneq ($(MP3LIB),mpg123)
ifneq ($(MP3LIB),mad)
$(error Invalid MP3LIB setting)
endif
endif
ifeq ($(MP3LIB),mad)
mp3_obj=snd_mp3
lib_mp3dec=-lmad
endif
ifeq ($(MP3LIB),mpg123)
mp3_obj=snd_mpg123
lib_mp3dec=-lmpg123
endif
ifeq ($(VORBISLIB),vorbis)
cpp_vorbisdec=
lib_vorbisdec=-lvorbisfile -lvorbis -logg
endif
ifeq ($(VORBISLIB),tremor)
cpp_vorbisdec=-DVORBIS_USE_TREMOR
lib_vorbisdec=-lvorbisidec -logg
endif
CODECLIBS :=
ifeq ($(USE_CODEC_WAVE),1)
CFLAGS+= -DUSE_CODEC_WAVE
endif
ifeq ($(USE_CODEC_FLAC),1)
CFLAGS+= -DUSE_CODEC_FLAC
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= -lFLAC
endif
ifeq ($(USE_CODEC_OPUS),1)
CFLAGS+= -DUSE_CODEC_OPUS
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= -lopusfile -lopus -logg
endif
ifeq ($(USE_CODEC_VORBIS),1)
CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= $(lib_vorbisdec)
endif
ifeq ($(USE_CODEC_MP3),1)
CFLAGS+= -DUSE_CODEC_MP3
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= $(lib_mp3dec)
endif
ifeq ($(USE_CODEC_MIKMOD),1)
CFLAGS+= -DUSE_CODEC_MIKMOD
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= -lmikmod
endif
ifeq ($(USE_CODEC_XMP),1)
CFLAGS+= -DUSE_CODEC_XMP
CODEC_INC = -I../Windows/codecs/include
CODEC_LINK= -L../Windows/codecs/x86
CODECLIBS+= -lxmp
endif
ifeq ($(USE_CODEC_UMX),1)
CFLAGS+= -DUSE_CODEC_UMX
endif
CFLAGS+= $(CODEC_INC)
COMMON_LIBS:= -lopengl32 -lwinmm
LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS)
# ---------------------------
# targets
# ---------------------------
.PHONY: clean debug release
DEFAULT_TARGET := quakespasm.exe
# ---------------------------
# rules
# ---------------------------
%.o: %.c
$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $<
%.res: ../Windows/%.rc
$(WINDRES) -I../Windows --output-format=coff --target=pe-i386 -o $@ $<
# ----------------------------------------------------------------------------
# objects
# ----------------------------------------------------------------------------
MUSIC_OBJS:= bgmusic.o \
snd_codec.o \
snd_flac.o \
snd_wave.o \
snd_vorbis.o \
snd_opus.o \
$(mp3_obj).o \
snd_mp3tag.o \
snd_mikmod.o \
snd_xmp.o \
snd_umx.o
COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
SYSOBJ_SND := snd_sdl.o
SYSOBJ_CDA := cd_sdl.o
SYSOBJ_INPUT := in_sdl.o
SYSOBJ_GL_VID:= gl_vidsdl.o
SYSOBJ_NET := net_win.o net_wins.o net_wipx.o
SYSOBJ_SYS := pl_win.o sys_sdl_win.o
SYSOBJ_MAIN:= main_sdl.o
SYSOBJ_RES := QuakeSpasm.res
GLOBJS = \
gl_refrag.o \
gl_rlight.o \
gl_rmain.o \
gl_fog.o \
gl_rmisc.o \
r_part.o \
r_world.o \
gl_screen.o \
gl_sky.o \
gl_warp.o \
$(SYSOBJ_GL_VID) \
gl_draw.o \
image.o \
gl_texmgr.o \
gl_mesh.o \
r_sprite.o \
r_alias.o \
r_brush.o \
gl_model.o
OBJS := strlcat.o \
strlcpy.o \
$(GLOBJS) \
$(SYSOBJ_INPUT) \
$(COMOBJ_SND) \
$(SYSOBJ_SND) \
$(SYSOBJ_CDA) \
$(SYSOBJ_NET) \
net_dgrm.o \
net_loop.o \
net_main.o \
chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
console.o \
keys.o \
menu.o \
sbar.o \
view.o \
wad.o \
cmd.o \
common.o \
miniz.o \
crc.o \
cvar.o \
cfgfile.o \
host.o \
host_cmd.o \
mathlib.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
world.o \
zone.o \
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
# ------------------------
# MinGW build rules
# ------------------------
quakespasm.exe: $(OBJS)
$(LINKER) $(OBJS) $(LDFLAGS) $(LIBS) $(SDL_LIBS) -o $@
$(call do_strip,$@)
image.o: lodepng.c lodepng.h stb_image_write.h
release: quakespasm.exe
debug:
$(error Use "make DEBUG=1")
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)