Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Ozkan Sezer 0e797c0518 SDL2: rebuilt for Windows from SDL2-hg-r12919 to test upcoming v2.0.10.
A Mac OS X build will follow later. And more builds will likely follow
because there still are some critical issues open in SDL bugzilla.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1609 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-07-03 07:39:47 +00:00
Linux bgmusic.c: mark *.opus files as cdrip types. 2018-04-27 17:30:38 +00:00
MacOSX rebuilt SDL2 for Win from mainstream SDL repo, hg-12425:266c5fbe0bbd 2018-11-22 14:57:24 +00:00
Misc re-diffed two patches so that they apply cleanly 2017-09-03 14:55:18 +00:00
Quake CalcSurfaceExtents: adjust bogus initial "max" texture coord to match the 2019-03-18 07:22:54 +00:00
Windows SDL2: rebuilt for Windows from SDL2-hg-r12919 to test upcoming v2.0.10. 2019-07-03 07:39:47 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html bgmusic.c: mark *.opus files as cdrip types. 2018-04-27 17:30:38 +00:00
Quakespasm.txt bgmusic.c: mark *.opus files as cdrip types. 2018-04-27 17:30:38 +00:00