quakespasm/quakespasm
ewasylishen 0b01803fd6 GL_Init: on OS X, enable multi-threaded OpenGL mode.
This moves some of the OpenGL implementation to a background thread, and makes draw calls block for a shorter amount of time. AFAIK, this is the default mode on most other OS'es, not sure why you have to explicitly ask for it on OS X.

N.B. the kCGLCEMPEngine constant is available on 10.4+ so I don't bother checking the OS X version.
More info: https://developer.apple.com/library/mac/technotes/tn2085/_index.html

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1137 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-11-02 23:01:20 +00:00
..
Linux update document dates 2014-10-17 11:34:10 +00:00
MacOSX bump version to 0.90.1 2014-10-21 20:05:08 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake GL_Init: on OS X, enable multi-threaded OpenGL mode. 2014-11-02 23:01:20 +00:00
Windows minor tidy-ups 2014-10-18 17:00:34 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html update document dates 2014-10-17 11:34:10 +00:00
Quakespasm.txt update document dates 2014-10-17 11:34:10 +00:00