quakespasm/Quake/glquake.h
Ozkan Sezer c66cadc05a removed the envmap command which drew to front buffer. adjusted the
timerefresh command not to draw to the front buffer. also made sure
that there is an active connection when timerefresh is called.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@660 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-04-22 07:55:56 +00:00

311 lines
8.8 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __GLQUAKE_H
#define __GLQUAKE_H
void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);
void GL_Set2D (void);
extern int glx, gly, glwidth, glheight;
// r_local.h -- private refresh defs
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
// normalizing factor so player model works out to about
// 1 pixel per triangle
#define MAX_LBM_HEIGHT 480
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)
#define BACKFACE_EPSILON 0.01
void R_TimeRefresh_f (void);
void R_ReadPointFile_f (void);
texture_t *R_TextureAnimation (texture_t *base, int frame);
typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned width;
unsigned height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
byte data[4]; // width*height elements
} surfcache_t;
typedef struct
{
pixel_t *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
} drawsurf_t;
typedef enum {
pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
} ptype_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct particle_s
{
// driver-usable fields
vec3_t org;
float color;
// drivers never touch the following fields
struct particle_s *next;
vec3_t vel;
float ramp;
float die;
ptype_t type;
} particle_t;
//====================================================
extern qboolean r_cache_thrash; // compatability
extern vec3_t modelorg, r_entorigin;
extern entity_t *currententity;
extern int r_visframecount; // ??? what difs?
extern int r_framecount;
extern mplane_t frustum[4];
//
// view origin
//
extern vec3_t vup;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;
//
// screen size info
//
extern refdef_t r_refdef;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
extern cvar_t r_norefresh;
extern cvar_t r_drawentities;
extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds;
extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t gl_clear;
extern cvar_t gl_cull;
extern cvar_t gl_smoothmodels;
extern cvar_t gl_affinemodels;
extern cvar_t gl_polyblend;
extern cvar_t gl_flashblend;
extern cvar_t gl_nocolors;
extern cvar_t gl_playermip;
extern cvar_t gl_subdivide_size;
extern float load_subdivide_size; //johnfitz -- remember what subdivide_size value was when this map was loaded
extern float r_world_matrix[16];
extern int gl_stencilbits; //johnfitz
// Multitexture
extern qboolean mtexenabled;
extern qboolean gl_mtexable;
#define TEXTURE0_SGIS 0x835E
#define TEXTURE1_SGIS 0x835F
//johnfitz -- modified multitexture support
extern PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc;
extern PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc;
extern GLenum TEXTURE0, TEXTURE1;
//johnfitz
//johnfitz -- anisotropic filtering
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
extern float gl_max_anisotropy;
extern qboolean gl_anisotropy_able;
//johnfitz
//johnfitz -- polygon offset
#define OFFSET_BMODEL 1
#define OFFSET_NONE 0
#define OFFSET_DECAL -1
#define OFFSET_FOG -2
#define OFFSET_SHOWTRIS -3
void GL_PolygonOffset (int);
//johnfitz
//johnfitz -- GL_EXT_texture_env_combine
//the values for GL_ARB_ are identical
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
extern qboolean gl_texture_env_combine;
extern qboolean gl_texture_env_add; // for GL_EXT_texture_env_add
//johnfitz
extern qboolean isIntelVideo; //johnfitz -- intel video workarounds from Baker
//johnfitz -- rendering statistics
extern int rs_brushpolys, rs_aliaspolys, rs_skypolys, rs_particles, rs_fogpolys;
extern int rs_dynamiclightmaps, rs_brushpasses, rs_aliaspasses, rs_skypasses;
extern float rs_megatexels;
//johnfitz
//johnfitz -- track developer statistics that vary every frame
extern cvar_t devstats;
typedef struct {
int packetsize;
int edicts;
int visedicts;
int efrags;
int tempents;
int beams;
int dlights;
} devstats_t;
extern devstats_t dev_stats, dev_peakstats;
//johnfitz
//ohnfitz -- reduce overflow warning spam
typedef struct {
double packetsize;
double efrags;
double beams;
} overflowtimes_t;
extern overflowtimes_t dev_overflows; //this stores the last time overflow messages were displayed, not the last time overflows occured
#define CONSOLE_RESPAM_TIME 3 // seconds between repeated warning messages
//johnfitz
//johnfitz -- moved here from r_brush.c
extern int gl_lightmap_format, lightmap_bytes;
#define MAX_LIGHTMAPS 256 //johnfitz -- was 64
extern gltexture_t *lightmap_textures[MAX_LIGHTMAPS]; //johnfitz -- changed to an array
//johnfitz
extern int gl_warpimagesize; //johnfitz -- for water warp
extern qboolean r_drawflat_cheatsafe, r_fullbright_cheatsafe, r_lightmap_cheatsafe, r_drawworld_cheatsafe; //johnfitz
//johnfitz -- fog functions called from outside gl_fog.c
void Fog_ParseServerMessage (void);
float *Fog_GetColor (void);
float Fog_GetDensity (void);
void Fog_EnableGFog (void);
void Fog_DisableGFog (void);
void Fog_StartAdditive (void);
void Fog_StopAdditive (void);
void Fog_SetupFrame (void);
void Fog_NewMap (void);
void Fog_Init (void);
//johnfitz
void R_NewGame (void);
void R_AnimateLight (void);
void R_MarkSurfaces (void);
void R_CullSurfaces (void);
qboolean R_CullBox (vec3_t emins, vec3_t emaxs);
void R_StoreEfrags (efrag_t **ppefrag);
qboolean R_CullModelForEntity (entity_t *e);
void R_RotateForEntity (vec3_t origin, vec3_t angles);
void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
void R_InitParticles (void);
void R_DrawParticles (void);
void CL_RunParticles (void);
void R_ClearParticles (void);
void R_TranslatePlayerSkin (int playernum);
void R_TranslateNewPlayerSkin (int playernum); //johnfitz -- this handles cases when the actual texture changes
void R_UpdateWarpTextures (void);
void R_DrawWorld (void);
void R_DrawAliasModel (entity_t *e);
void R_DrawBrushModel (entity_t *e);
void R_DrawSpriteModel (entity_t *e);
void R_DrawTextureChains_Water (void);
void R_RenderDlights (void);
void GL_BuildLightmaps (void);
void R_RebuildAllLightmaps (void);
int R_LightPoint (vec3_t p);
void GL_SubdivideSurface (msurface_t *fa);
void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
void R_RenderDynamicLightmaps (msurface_t *fa);
void R_UploadLightmap (int lmap);
void R_DrawTextureChains_ShowTris (void);
void R_DrawBrushModel_ShowTris (entity_t *e);
void R_DrawAliasModel_ShowTris (entity_t *e);
void R_DrawParticles_ShowTris (void);
void GL_DrawAliasShadow (entity_t *e);
void DrawGLTriangleFan (glpoly_t *p);
void DrawGLPoly (glpoly_t *p);
void DrawWaterPoly (glpoly_t *p);
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
void Sky_Init (void);
void Sky_DrawSky (void);
void Sky_NewMap (void);
void Sky_LoadTexture (texture_t *mt);
void Sky_LoadSkyBox (const char *name);
void TexMgr_RecalcWarpImageSize (void);
#endif /* __GLQUAKE_H */