mirror of
https://github.com/Shpoike/Quakespasm.git
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344 lines
7.7 KiB
C
344 lines
7.7 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_efrag.c
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#include "quakedef.h"
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mnode_t *r_pefragtopnode;
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//===========================================================================
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/*
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===============================================================================
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ENTITY FRAGMENT FUNCTIONS
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ericw -- GLQuake only uses efrags for static entities, and they're never
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removed, so I trimmed out unused functionality and fields in efrag_t.
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Now, efrags are just a linked list for each leaf of the static
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entities that touch that leaf. The efrags are hunk-allocated so there is no
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fixed limit.
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This is inspired by MH's tutorial, and code from RMQEngine.
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http://forums.insideqc.com/viewtopic.php?t=1930
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===============================================================================
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*/
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vec3_t r_emins, r_emaxs;
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entity_t *r_addent;
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#define EXTRA_EFRAGS 128
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// based on RMQEngine
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static efrag_t *R_GetEfrag (void)
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{
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// we could just Hunk_Alloc a single efrag_t and return it, but since
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// the struct is so small (2 pointers) allocate groups of them
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// to avoid wasting too much space on the hunk allocation headers.
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if (cl.free_efrags)
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{
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efrag_t *ef = cl.free_efrags;
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cl.free_efrags = ef->leafnext;
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ef->leafnext = NULL;
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cl.num_efrags++;
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return ef;
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}
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else
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{
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int i;
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cl.free_efrags = (efrag_t *) Hunk_AllocName (EXTRA_EFRAGS * sizeof (efrag_t), "efrags");
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for (i = 0; i < EXTRA_EFRAGS - 1; i++)
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cl.free_efrags[i].leafnext = &cl.free_efrags[i + 1];
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cl.free_efrags[i].leafnext = NULL;
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// call recursively to get a newly allocated free efrag
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return R_GetEfrag ();
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}
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}
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/*
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===================
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R_SplitEntityOnNode
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===================
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*/
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void R_SplitEntityOnNode (mnode_t *node)
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{
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efrag_t *ef;
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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if (node->contents == CONTENTS_SOLID)
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{
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return;
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}
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// add an efrag if the node is a leaf
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if ( node->contents < 0)
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{
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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leaf = (mleaf_t *)node;
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// grab an efrag off the free list
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ef = R_GetEfrag();
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ef->entity = r_addent;
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// set the leaf links
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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if (sides == 3)
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{
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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}
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// recurse down the contacted sides
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if (sides & 1)
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R_SplitEntityOnNode (node->children[0]);
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if (sides & 2)
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R_SplitEntityOnNode (node->children[1]);
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}
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/*
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===========
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R_CheckEfrags -- johnfitz -- check for excessive efrag count
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===========
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*/
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void R_CheckEfrags (void)
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{
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if (cls.signon < 2)
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return; //don't spam when still parsing signon packet full of static ents
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if (cl.num_efrags > 640 && dev_peakstats.efrags <= 640)
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Con_DWarning ("%i efrags exceeds standard limit of 640.\n", cl.num_efrags);
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dev_stats.efrags = cl.num_efrags;
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dev_peakstats.efrags = q_max(cl.num_efrags, dev_peakstats.efrags);
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}
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/*
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===========
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R_AddEfrags
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===========
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*/
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static void R_AddEfrags (entity_t *ent)
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{
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qmodel_t *entmodel;
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float scale;
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if (!ent->model)
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return;
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r_addent = ent;
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r_pefragtopnode = NULL;
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entmodel = ent->model;
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scale = ENTSCALE_DECODE(ent->netstate.scale);
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if (!ent->angles[0] && !ent->angles[1] && !ent->angles[2])
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{
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VectorMA(ent->origin, scale, entmodel->mins, r_emins);
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VectorMA(ent->origin, scale, entmodel->maxs, r_emaxs);
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}
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else
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{
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int i;
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float v1,v2;
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vec3_t max;
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//q2 method
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for (i=0 ; i<3 ; i++)
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{
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v1 = fabs(entmodel->mins[i]);
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v2 = fabs(entmodel->maxs[i]);
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max[i] = q_max(v1,v2);
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}
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v1 = sqrt(DotProduct(max,max));
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for (i=0 ; i<3 ; i++)
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{
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r_emins[i] = ent->origin[i] - v1*scale;
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r_emaxs[i] = ent->origin[i] + v1*scale;
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}
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}
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R_SplitEntityOnNode (cl.worldmodel->nodes);
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ent->topnode = r_pefragtopnode;
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R_CheckEfrags (); //johnfitz
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}
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/*
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================
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R_StoreEfrags -- johnfitz -- pointless switch statement removed.
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================
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*/
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void R_StoreEfrags (efrag_t **ppefrag)
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{
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entity_t *pent;
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efrag_t *pefrag;
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while ((pefrag = *ppefrag) != NULL)
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{
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pent = pefrag->entity;
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if ((pent->visframe != r_framecount) && (cl_numvisedicts < cl_maxvisedicts))
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{
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#ifdef PSET_SCRIPT
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if (pent->netstate.emiteffectnum > 0)
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{
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float t = cl.time-cl.oldtime;
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vec3_t axis[3];
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if (t < 0) t = 0; else if (t > 0.1) t= 0.1;
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AngleVectors(pent->angles, axis[0], axis[1], axis[2]);
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if (pent->model->type == mod_alias)
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axis[0][2] *= -1; //stupid vanilla bug
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PScript_RunParticleEffectState(pent->origin, axis[0], t, cl.particle_precache[pent->netstate.emiteffectnum].index, &pent->emitstate);
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}
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else if (pent->model->emiteffect >= 0)
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{
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float t = cl.time-cl.oldtime;
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vec3_t axis[3];
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if (t < 0) t = 0; else if (t > 0.1) t= 0.1;
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AngleVectors(pent->angles, axis[0], axis[1], axis[2]);
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if (pent->model->flags & MOD_EMITFORWARDS)
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{
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if (pent->model->type == mod_alias)
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axis[0][2] *= -1; //stupid vanilla bug
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}
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else
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VectorScale(axis[2], -1, axis[0]);
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PScript_RunParticleEffectState(pent->origin, axis[0], t, pent->model->emiteffect, &pent->emitstate);
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if (pent->model->flags & MOD_EMITREPLACE)
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continue;
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}
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#endif
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cl_visedicts[cl_numvisedicts++] = pent;
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pent->visframe = r_framecount;
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}
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ppefrag = &pefrag->leafnext;
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}
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}
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static void R_FindTouchedLeafs (struct cl_static_entities_s *ent, mnode_t *node)
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{
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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int clusternum;
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if (node->contents == CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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if ( node->contents < 0)
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{
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if (ent->num_clusters < MAX_ENT_LEAFS)
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{
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leaf = (mleaf_t *)node;
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clusternum = (leaf - cl.worldmodel->leafs) - 1;
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ent->clusternums[ent->num_clusters] = clusternum;
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}
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ent->num_clusters++;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(ent->absmin, ent->absmax, splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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R_FindTouchedLeafs (ent, node->children[0]);
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if (sides & 2)
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R_FindTouchedLeafs (ent, node->children[1]);
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}
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void CL_LinkStaticEnt(struct cl_static_entities_s *ent)
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{
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ent->num_clusters = 0;
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if (!ent->ent->model)
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return;
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//calc its bbox...
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if (ent->ent->angles[0] || ent->ent->angles[1] || ent->ent->angles[2])
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{ // expand for rotation the lame way. hopefully there's an origin brush in there.
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int i;
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float v1,v2;
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vec3_t max;
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//q2 method
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for (i=0 ; i<3 ; i++)
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{
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v1 = fabs(ent->ent->model->mins[i]);
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v2 = fabs(ent->ent->model->maxs[i]);
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max[i] = q_max(v1,v2);
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}
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v1 = sqrt(DotProduct(max,max));
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for (i=0 ; i<3 ; i++)
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{
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ent->absmin[i] = ent->ent->origin[i] - v1;
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ent->absmax[i] = ent->ent->origin[i] + v1;
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}
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}
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else
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{ //simple
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VectorAdd(ent->ent->origin, ent->ent->model->mins, ent->absmin);
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VectorAdd(ent->ent->origin, ent->ent->model->maxs, ent->absmax);
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}
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//for scenecache
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R_FindTouchedLeafs(ent, cl.worldmodel->nodes);
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//legacy bloat for non-scenecache.
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R_AddEfrags(ent->ent);
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}
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