/*
Copyright (C) 2007-2008 Kristian Duske

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#import "SDLApplication.h"

// ericw -- with SDL2, this is unneeded and clashes; it has an SDLApplication class internally which does the same thing
#if !defined(USE_SDL2)

#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
#import <SDL/SDL.h>
#else
#import "SDL.h"
#endif

@implementation SDLApplication
- (void)terminate:(id)sender
{
    /* Post a SDL_QUIT event */
    SDL_Event event;
    event.type = SDL_QUIT;
    SDL_PushEvent(&event);
    
    [super terminate:sender];
}
@end

#endif