QuakeSpasm ____________________________________________________________ Table of Contents 1. About 2. Downloads 3. Hints 3.1 Music Playback 4. Compiling 5. Changes 5.1 0.85.4 5.2 0.85.3 5.3 0.85.2 5.4 0.85.1 6. Todo 7. Links ______________________________________________________________________ QuakeSpasm 0.85.4 (19 February 2011) 1. About QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It includes 64bit CPU cupport, a new sound driver, several networking fixes, and a few graphical niceities. 2. Downloads Source Linux binary Windows OSX universal binary 3. Hints Visit the FitzQuake Homepage for a full run-down of the engine's commands and variables. o To disable some changes, use "quakespasm -fitz" o For different sound drivers use "SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... o Shift+Escape draws the Console. o From the console, use UP to browse the command line history, and TAB to autocomplete command and map names. o There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc.. o In windows, alternative CD drives are accessible by "quakespasm -cddev F" (for example) o Quakespasm allows loading new games (mods) on the fly with "game GAMENAME" 3.1. Music Playback Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files. o Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music". o Unix users may need some extra libraries installed: libmad for MP3 and libogg and libvorbis for OGG. o Use the "-noextmusic" option to disable this feature. 4. Compiling After extracting the source tarball, browse the Makefile and edit the music streaming options, then ______________________________________________________________________ make cp quakespasm /usr/local/games/quake (for example) ______________________________________________________________________ Compile time options include o make DEBUG=1 for debugging o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be used directly) o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installs Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files. HOME directory support can be enabled via the Misc/homedir_0.patch The project can also be built with Codeblocks (project files included). 5. Changes 5.1. 0.85.4 o Implement music (ogg, mp3, wav) playback o A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom" o Add support for mouse buttons 4 and 5 o Fix the "unalias" console command o Restore the "screen size" menu item o Fixed an erroneous protocol check in the server code o Revised lit file loading, the lit file must be from the same game directory as the map itself o Fixed rest of the compiler warnings o Other minor sound and cdaudio updates 5.2. 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net o Much needed OSX framework stuff from Kristian o Add a persistent history feature (thanks Baker) o Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar) o Allow player messages longer than 32 chars o Sockaddr fix for FreeBSD/OSX/etc networking o Connect status bar size to the scale slider o Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems o Enumerate options menus o Add a "prev weapon" menu item (from Sander) o Small fix to Sound Block/Unblock on win32 o Lots of code fixes (some from uhexen2) o Sys_Error calls Host_Shutdown o Added MS Visual Studio support o Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. 5.3. 0.85.2 o Replace the old "Screen size" slider with a "Scale" slider o Don't constantly open and close condebug log o Heap of C clean-ups o Fix mapname sorting o Alias the "mods" command to "games" o Block/Unblock sound upon focus loss/gain o NAT fix (networking protocol fix) o SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000 o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85 o Accept commandline options like "+connect ip:port" o Add OSX Makefile (tested?) 5.4. 0.85.1 o 64 bit CPU support o Restructured SDL sound driver o Custom conback o Tweaked the command line completion , and added a map/changelevel autocompletion function o Alt+Enter toggles fullscreen o Disable Draw_BeginDisc which causes core dumps when called excessively o Show helpful info on start-up o Include real map name (sv.name) and skill in the status bar o Remove confirm quit dialog o Don't spam the console with PackFile seek requests o Default to window mode o Withdraw console when playing demos o Don't play demos on program init o Default Heapsize is 64meg o Changes to default console alpha, speed o Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis 6. Todo o Add HoT's first person camera (and menu item) o Native CD audio support (if desired). cd_sdl.c doesn't have proper volume controls o Test usb keyboards. Do the keypads work ? Make the OSX apple key work. o Tested HOME directory support o Finalize OSX automatic updating feature o Fix Centerview (V_StartPitchDrift) o There is still an unecessary screen render on program init under some conditions, when using the "-window/-fullscreen" options. 7. Links QuakeSpasm Homepage QuakeSpasm Project page FitzQuake Homepage Sleepwalkr's Original SDL Port Baker's 0.85 Source Code Func Quakespasm forum Func SDL Fitzquake forum Ozkan's email Stevenaaus email Kristian's email