/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_main.c -- server main program #include "quakedef.h" server_t sv; server_static_t svs; char localmodels[MAX_MODELS][6]; // inline model names for precache int sv_protocol = PROTOCOL_FITZQUAKE; //johnfitz extern qboolean pr_alpha_supported; //johnfitz //============================================================================ /* =============== SV_Protocol_f =============== */ void SV_Protocol_f (void) { int i; switch (Cmd_Argc()) { case 1: Con_Printf ("\"sv_protocol\" is \"%i\"\n", sv_protocol); break; case 2: i = atoi(Cmd_Argv(1)); if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE) Con_Printf ("sv_protocol must be %i or %i\n", PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE); else { sv_protocol = i; if (sv.active) Con_Printf ("changes will not take effect until the next level load.\n"); } break; default: Con_SafePrintf ("usage: sv_protocol \n"); break; } } /* =============== SV_Init =============== */ void SV_Init (void) { int i; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; extern cvar_t sv_friction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; extern cvar_t sv_accelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; extern cvar_t sv_altnoclip; //johnfitz Cvar_RegisterVariable (&sv_maxvelocity, NULL); Cvar_RegisterVariable (&sv_gravity, NULL); Cvar_RegisterVariable (&sv_friction, NULL); Cvar_RegisterVariable (&sv_edgefriction, NULL); Cvar_RegisterVariable (&sv_stopspeed, NULL); Cvar_RegisterVariable (&sv_maxspeed, NULL); Cvar_RegisterVariable (&sv_accelerate, NULL); Cvar_RegisterVariable (&sv_idealpitchscale, NULL); Cvar_RegisterVariable (&sv_aim, NULL); Cvar_RegisterVariable (&sv_nostep, NULL); Cvar_RegisterVariable (&sv_altnoclip, NULL); //johnfitz Cmd_AddCommand ("sv_protocol", &SV_Protocol_f); //johnfitz for (i=0 ; i MAX_DATAGRAM-16) return; MSG_WriteByte (&sv.datagram, svc_particle); MSG_WriteCoord (&sv.datagram, org[0]); MSG_WriteCoord (&sv.datagram, org[1]); MSG_WriteCoord (&sv.datagram, org[2]); for (i=0 ; i<3 ; i++) { v = dir[i]*16; if (v > 127) v = 127; else if (v < -128) v = -128; MSG_WriteChar (&sv.datagram, v); } MSG_WriteByte (&sv.datagram, count); MSG_WriteByte (&sv.datagram, color); } /* ================== SV_StartSound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything allready running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) ================== */ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation) { int sound_num; int field_mask; int i; int ent; if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); if (sv.datagram.cursize > MAX_DATAGRAM-16) return; // find precache number for sound for (sound_num=1 ; sound_num= 8192) { if (sv.protocol == PROTOCOL_NETQUAKE) return; //don't send any info protocol can't support else field_mask |= SND_LARGEENTITY; } if (sound_num >= 256 || channel >= 8) { if (sv.protocol == PROTOCOL_NETQUAKE) return; //don't send any info protocol can't support else field_mask |= SND_LARGESOUND; } //johnfitz // directed messages go only to the entity the are targeted on MSG_WriteByte (&sv.datagram, svc_sound); MSG_WriteByte (&sv.datagram, field_mask); if (field_mask & SND_VOLUME) MSG_WriteByte (&sv.datagram, volume); if (field_mask & SND_ATTENUATION) MSG_WriteByte (&sv.datagram, attenuation*64); //johnfitz -- PROTOCOL_FITZQUAKE if (field_mask & SND_LARGEENTITY) { MSG_WriteShort (&sv.datagram, ent); MSG_WriteByte (&sv.datagram, channel); } else MSG_WriteShort (&sv.datagram, (ent<<3) | channel); if (field_mask & SND_LARGESOUND) MSG_WriteShort (&sv.datagram, sound_num); else MSG_WriteByte (&sv.datagram, sound_num); //johnfitz for (i=0 ; i<3 ; i++) MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i])); } /* ============================================================================== CLIENT SPAWNING ============================================================================== */ /* ================ SV_SendServerinfo Sends the first message from the server to a connected client. This will be sent on the initial connection and upon each server load. ================ */ void SV_SendServerinfo (client_t *client) { char **s; char message[2048]; int i; //johnfitz MSG_WriteByte (&client->message, svc_print); sprintf (message, "%c\nFITZQUAKE %1.2f SERVER (%i CRC)\n", 2, FITZQUAKE_VERSION, pr_crc); //johnfitz -- include fitzquake version MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); MSG_WriteLong (&client->message, sv.protocol); //johnfitz -- sv.protocol instead of PROTOCOL_VERSION MSG_WriteByte (&client->message, svs.maxclients); if (!coop.value && deathmatch.value) MSG_WriteByte (&client->message, GAME_DEATHMATCH); else MSG_WriteByte (&client->message, GAME_COOP); MSG_WriteString (&client->message, PR_GetString(sv.edicts->v.message)); //johnfitz -- only send the first 256 model and sound precaches if protocol is 15 for (i=0,s = sv.model_precache+1 ; *s; s++,i++) if (sv.protocol != PROTOCOL_NETQUAKE || i < 256) MSG_WriteString (&client->message, *s); MSG_WriteByte (&client->message, 0); for (i=0,s = sv.sound_precache+1 ; *s ; s++,i++) if (sv.protocol != PROTOCOL_NETQUAKE || i < 256) MSG_WriteString (&client->message, *s); MSG_WriteByte (&client->message, 0); //johnfitz // send music MSG_WriteByte (&client->message, svc_cdtrack); MSG_WriteByte (&client->message, sv.edicts->v.sounds); MSG_WriteByte (&client->message, sv.edicts->v.sounds); // set view MSG_WriteByte (&client->message, svc_setview); MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); MSG_WriteByte (&client->message, svc_signonnum); MSG_WriteByte (&client->message, 1); client->sendsignon = true; client->spawned = false; // need prespawn, spawn, etc } /* ================ SV_ConnectClient Initializes a client_t for a new net connection. This will only be called once for a player each game, not once for each level change. ================ */ void SV_ConnectClient (int clientnum) { edict_t *ent; client_t *client; int edictnum; struct qsocket_s *netconnection; int i; float spawn_parms[NUM_SPAWN_PARMS]; client = svs.clients + clientnum; Con_DPrintf ("Client %s connected\n", client->netconnection->address); edictnum = clientnum+1; ent = EDICT_NUM(edictnum); // set up the client_t netconnection = client->netconnection; if (sv.loadgame) memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms)); memset (client, 0, sizeof(*client)); client->netconnection = netconnection; strcpy (client->name, "unconnected"); client->active = true; client->spawned = false; client->edict = ent; client->message.data = client->msgbuf; client->message.maxsize = sizeof(client->msgbuf); client->message.allowoverflow = true; // we can catch it client->privileged = false; if (sv.loadgame) memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms)); else { // call the progs to get default spawn parms for the new client PR_ExecuteProgram (pr_global_struct->SetNewParms); for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; } SV_SendServerinfo (client); } /* =================== SV_CheckForNewClients =================== */ void SV_CheckForNewClients (void) { struct qsocket_s *ret; int i; // // check for new connections // while (1) { ret = NET_CheckNewConnections (); if (!ret) break; // // init a new client structure // for (i=0 ; icontents < 0) { if (node->contents != CONTENTS_SOLID) { pvs = Mod_LeafPVS ( (mleaf_t *)node, worldmodel); //johnfitz -- worldmodel as a parameter for (i=0 ; iplane; d = DotProduct (org, plane->normal) - plane->dist; if (d > 8) node = node->children[0]; else if (d < -8) node = node->children[1]; else { // go down both SV_AddToFatPVS (org, node->children[0], worldmodel); //johnfitz -- worldmodel as a parameter node = node->children[1]; } } } /* ============= SV_FatPVS Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the given point. ============= */ byte *SV_FatPVS (vec3_t org, model_t *worldmodel) //johnfitz -- added worldmodel as a parameter { fatbytes = (worldmodel->numleafs+31)>>3; Q_memset (fatpvs, 0, fatbytes); SV_AddToFatPVS (org, worldmodel->nodes, worldmodel); //johnfitz -- worldmodel as a parameter return fatpvs; } /* ============= SV_VisibleToClient -- johnfitz PVS test encapsulated in a nice function ============= */ qboolean SV_VisibleToClient (edict_t *client, edict_t *test, model_t *worldmodel) { byte *pvs; vec3_t org; int i; VectorAdd (client->v.origin, client->v.view_ofs, org); pvs = SV_FatPVS (org, worldmodel); for (i=0 ; i < test->num_leafs ; i++) if (pvs[test->leafnums[i] >> 3] & (1 << (test->leafnums[i]&7) )) return true; return false; } //============================================================================= /* ============= SV_WriteEntitiesToClient ============= */ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg) { int e, i; int bits; byte *pvs; vec3_t org; float miss; edict_t *ent; // find the client's PVS VectorAdd (clent->v.origin, clent->v.view_ofs, org); pvs = SV_FatPVS (org, sv.worldmodel); // send over all entities (excpet the client) that touch the pvs ent = NEXT_EDICT(sv.edicts); for (e=1 ; ev.modelindex || !PR_GetString(ent->v.model)[0]) continue; //johnfitz -- don't send model>255 entities if protocol is 15 if (sv_protocol == PROTOCOL_NETQUAKE && (int)ent->v.modelindex & 0xFF00) continue; // ignore if not touching a PV leaf for (i=0 ; i < ent->num_leafs ; i++) if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) break; if (i == ent->num_leafs) continue; // not visible } //johnfitz -- max size for protocol 15 is 18 bytes, not 16 as originally //assumed here. And, for protocol 85 the max size is actually 24 bytes. if (msg->cursize + 24 > msg->maxsize) { //johnfitz -- less spammy overflow message if (!dev_overflows.packetsize || dev_overflows.packetsize + CONSOLE_RESPAM_TIME < realtime ) { Con_Printf ("Packet overflow!\n"); dev_overflows.packetsize = realtime; } goto stats; //johnfitz } // send an update bits = 0; for (i=0 ; i<3 ; i++) { miss = ent->v.origin[i] - ent->baseline.origin[i]; if ( miss < -0.1 || miss > 0.1 ) bits |= U_ORIGIN1<v.angles[0] != ent->baseline.angles[0] ) bits |= U_ANGLE1; if ( ent->v.angles[1] != ent->baseline.angles[1] ) bits |= U_ANGLE2; if ( ent->v.angles[2] != ent->baseline.angles[2] ) bits |= U_ANGLE3; if (ent->v.movetype == MOVETYPE_STEP) bits |= U_STEP; // don't mess up the step animation if (ent->baseline.colormap != ent->v.colormap) bits |= U_COLORMAP; if (ent->baseline.skin != ent->v.skin) bits |= U_SKIN; if (ent->baseline.frame != ent->v.frame) bits |= U_FRAME; if (ent->baseline.effects != ent->v.effects) bits |= U_EFFECTS; if (ent->baseline.modelindex != ent->v.modelindex) bits |= U_MODEL; //johnfitz -- alpha if (pr_alpha_supported) { // TODO: find a cleaner place to put this code eval_t *val; val = GetEdictFieldValue(ent, "alpha"); if (val) ent->alpha = ENTALPHA_ENCODE(val->_float); } //don't send invisible entities unless they have effects if (ent->alpha == ENTALPHA_ZERO && !ent->v.effects) continue; //johnfitz //johnfitz -- PROTOCOL_FITZQUAKE if (sv.protocol != PROTOCOL_NETQUAKE) { if (ent->baseline.alpha != ent->alpha) bits |= U_ALPHA; if (bits & U_FRAME && (int)ent->v.frame & 0xFF00) bits |= U_FRAME2; if (bits & U_MODEL && (int)ent->v.modelindex & 0xFF00) bits |= U_MODEL2; if (ent->sendinterval) bits |= U_LERPFINISH; if (bits >= 65536) bits |= U_EXTEND1; if (bits >= 16777216) bits |= U_EXTEND2; } //johnfitz if (e >= 256) bits |= U_LONGENTITY; if (bits >= 256) bits |= U_MOREBITS; // // write the message // MSG_WriteByte (msg, bits | U_SIGNAL); if (bits & U_MOREBITS) MSG_WriteByte (msg, bits>>8); //johnfitz -- PROTOCOL_FITZQUAKE if (bits & U_EXTEND1) MSG_WriteByte(msg, bits>>16); if (bits & U_EXTEND2) MSG_WriteByte(msg, bits>>24); //johnfitz if (bits & U_LONGENTITY) MSG_WriteShort (msg,e); else MSG_WriteByte (msg,e); if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex); if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame); if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap); if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin); if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects); if (bits & U_ORIGIN1) MSG_WriteCoord (msg, ent->v.origin[0]); if (bits & U_ANGLE1) MSG_WriteAngle(msg, ent->v.angles[0]); if (bits & U_ORIGIN2) MSG_WriteCoord (msg, ent->v.origin[1]); if (bits & U_ANGLE2) MSG_WriteAngle(msg, ent->v.angles[1]); if (bits & U_ORIGIN3) MSG_WriteCoord (msg, ent->v.origin[2]); if (bits & U_ANGLE3) MSG_WriteAngle(msg, ent->v.angles[2]); //johnfitz -- PROTOCOL_FITZQUAKE if (bits & U_ALPHA) MSG_WriteByte(msg, ent->alpha); if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8); if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8); if (bits & U_LERPFINISH) MSG_WriteByte(msg, (byte)(Q_rint((ent->v.nextthink-sv.time)*255))); //johnfitz } //johnfitz -- devstats stats: if (msg->cursize > 1024 && dev_peakstats.packetsize <= 1024) Con_Warning ("%i byte packet exceeds standard limit of 1024.\n", msg->cursize); dev_stats.packetsize = msg->cursize; dev_peakstats.packetsize = max(msg->cursize, dev_peakstats.packetsize); //johnfitz } /* ============= SV_CleanupEnts ============= */ void SV_CleanupEnts (void) { int e; edict_t *ent; ent = NEXT_EDICT(sv.edicts); for (e=1 ; ev.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH; } } /* ================== SV_WriteClientdataToMessage ================== */ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) { int bits; int i; edict_t *other; int items; eval_t *val; // // send a damage message // if (ent->v.dmg_take || ent->v.dmg_save) { other = PROG_TO_EDICT(ent->v.dmg_inflictor); MSG_WriteByte (msg, svc_damage); MSG_WriteByte (msg, ent->v.dmg_save); MSG_WriteByte (msg, ent->v.dmg_take); for (i=0 ; i<3 ; i++) MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); ent->v.dmg_take = 0; ent->v.dmg_save = 0; } // // send the current viewpos offset from the view entity // SV_SetIdealPitch (); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. if ( ent->v.fixangle ) { MSG_WriteByte (msg, svc_setangle); for (i=0 ; i < 3 ; i++) MSG_WriteAngle (msg, ent->v.angles[i] ); ent->v.fixangle = 0; } bits = 0; if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; if (ent->v.idealpitch) bits |= SU_IDEALPITCH; // stuff the sigil bits into the high bits of items for sbar, or else // mix in items2 val = GetEdictFieldValue(ent, "items2"); if (val) items = (int)ent->v.items | ((int)val->_float << 23); else items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28); bits |= SU_ITEMS; if ( (int)ent->v.flags & FL_ONGROUND) bits |= SU_ONGROUND; if ( ent->v.waterlevel >= 2) bits |= SU_INWATER; for (i=0 ; i<3 ; i++) { if (ent->v.punchangle[i]) bits |= (SU_PUNCH1<v.velocity[i]) bits |= (SU_VELOCITY1<v.weaponframe) bits |= SU_WEAPONFRAME; if (ent->v.armorvalue) bits |= SU_ARMOR; // if (ent->v.weapon) bits |= SU_WEAPON; //johnfitz -- PROTOCOL_FITZQUAKE if (sv.protocol != PROTOCOL_NETQUAKE) { if (bits & SU_WEAPON && SV_ModelIndex(PR_GetString(ent->v.weaponmodel)) & 0xFF00) bits |= SU_WEAPON2; if ((int)ent->v.armorvalue & 0xFF00) bits |= SU_ARMOR2; if ((int)ent->v.currentammo & 0xFF00) bits |= SU_AMMO2; if ((int)ent->v.ammo_shells & 0xFF00) bits |= SU_SHELLS2; if ((int)ent->v.ammo_nails & 0xFF00) bits |= SU_NAILS2; if ((int)ent->v.ammo_rockets & 0xFF00) bits |= SU_ROCKETS2; if ((int)ent->v.ammo_cells & 0xFF00) bits |= SU_CELLS2; if (bits & SU_WEAPONFRAME && (int)ent->v.weaponframe & 0xFF00) bits |= SU_WEAPONFRAME2; if (bits & SU_WEAPON && ent->alpha != ENTALPHA_DEFAULT) bits |= SU_WEAPONALPHA; //for now, weaponalpha = client entity alpha if (bits >= 65536) bits |= SU_EXTEND1; if (bits >= 16777216) bits |= SU_EXTEND2; } //johnfitz // send the data MSG_WriteByte (msg, svc_clientdata); MSG_WriteShort (msg, bits); //johnfitz -- PROTOCOL_FITZQUAKE if (bits & SU_EXTEND1) MSG_WriteByte(msg, bits>>16); if (bits & SU_EXTEND2) MSG_WriteByte(msg, bits>>24); //johnfitz if (bits & SU_VIEWHEIGHT) MSG_WriteChar (msg, ent->v.view_ofs[2]); if (bits & SU_IDEALPITCH) MSG_WriteChar (msg, ent->v.idealpitch); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v.punchangle[i]); if (bits & (SU_VELOCITY1<v.velocity[i]/16); } // [always sent] if (bits & SU_ITEMS) MSG_WriteLong (msg, items); if (bits & SU_WEAPONFRAME) MSG_WriteByte (msg, ent->v.weaponframe); if (bits & SU_ARMOR) MSG_WriteByte (msg, ent->v.armorvalue); if (bits & SU_WEAPON) MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v.weaponmodel))); MSG_WriteShort (msg, ent->v.health); MSG_WriteByte (msg, ent->v.currentammo); MSG_WriteByte (msg, ent->v.ammo_shells); MSG_WriteByte (msg, ent->v.ammo_nails); MSG_WriteByte (msg, ent->v.ammo_rockets); MSG_WriteByte (msg, ent->v.ammo_cells); if (standard_quake) { MSG_WriteByte (msg, ent->v.weapon); } else { for(i=0;i<32;i++) { if ( ((int)ent->v.weapon) & (1<v.weaponmodel)) >> 8); if (bits & SU_ARMOR2) MSG_WriteByte (msg, (int)ent->v.armorvalue >> 8); if (bits & SU_AMMO2) MSG_WriteByte (msg, (int)ent->v.currentammo >> 8); if (bits & SU_SHELLS2) MSG_WriteByte (msg, (int)ent->v.ammo_shells >> 8); if (bits & SU_NAILS2) MSG_WriteByte (msg, (int)ent->v.ammo_nails >> 8); if (bits & SU_ROCKETS2) MSG_WriteByte (msg, (int)ent->v.ammo_rockets >> 8); if (bits & SU_CELLS2) MSG_WriteByte (msg, (int)ent->v.ammo_cells >> 8); if (bits & SU_WEAPONFRAME2) MSG_WriteByte (msg, (int)ent->v.weaponframe >> 8); if (bits & SU_WEAPONALPHA) MSG_WriteByte (msg, ent->alpha); //for now, weaponalpha = client entity alpha //johnfitz } /* ======================= SV_SendClientDatagram ======================= */ qboolean SV_SendClientDatagram (client_t *client) { byte buf[MAX_DATAGRAM]; sizebuf_t msg; msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; //johnfitz -- if client is nonlocal, use smaller max size so packets aren't fragmented if (Q_strcmp (client->netconnection->address, "LOCAL") != 0) msg.maxsize = DATAGRAM_MTU; //johnfitz MSG_WriteByte (&msg, svc_time); MSG_WriteFloat (&msg, sv.time); // add the client specific data to the datagram SV_WriteClientdataToMessage (client->edict, &msg); SV_WriteEntitiesToClient (client->edict, &msg); // copy the server datagram if there is space if (msg.cursize + sv.datagram.cursize < msg.maxsize) SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize); // send the datagram if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) { SV_DropClient (true);// if the message couldn't send, kick off return false; } return true; } /* ======================= SV_UpdateToReliableMessages ======================= */ void SV_UpdateToReliableMessages (void) { int i, j; client_t *client; // check for changes to be sent over the reliable streams for (i=0, host_client = svs.clients ; iold_frags != host_client->edict->v.frags) { for (j=0, client = svs.clients ; jactive) continue; MSG_WriteByte (&client->message, svc_updatefrags); MSG_WriteByte (&client->message, i); MSG_WriteShort (&client->message, host_client->edict->v.frags); } host_client->old_frags = host_client->edict->v.frags; } } for (j=0, client = svs.clients ; jactive) continue; SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); } SZ_Clear (&sv.reliable_datagram); } /* ======================= SV_SendNop Send a nop message without trashing or sending the accumulated client message buffer ======================= */ void SV_SendNop (client_t *client) { sizebuf_t msg; byte buf[4]; msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; MSG_WriteChar (&msg, svc_nop); if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) SV_DropClient (true); // if the message couldn't send, kick off client->last_message = realtime; } /* ======================= SV_SendClientMessages ======================= */ void SV_SendClientMessages (void) { int i; // update frags, names, etc SV_UpdateToReliableMessages (); // build individual updates for (i=0, host_client = svs.clients ; iactive) continue; if (host_client->spawned) { if (!SV_SendClientDatagram (host_client)) continue; } else { // the player isn't totally in the game yet // send small keepalive messages if too much time has passed // send a full message when the next signon stage has been requested // some other message data (name changes, etc) may accumulate // between signon stages if (!host_client->sendsignon) { if (realtime - host_client->last_message > 5) SV_SendNop (host_client); continue; // don't send out non-signon messages } } // check for an overflowed message. Should only happen // on a very fucked up connection that backs up a lot, then // changes level if (host_client->message.overflowed) { SV_DropClient (true); host_client->message.overflowed = false; continue; } if (host_client->message.cursize || host_client->dropasap) { if (!NET_CanSendMessage (host_client->netconnection)) { // I_Printf ("can't write\n"); continue; } if (host_client->dropasap) SV_DropClient (false); // went to another level else { if (NET_SendMessage (host_client->netconnection , &host_client->message) == -1) SV_DropClient (true); // if the message couldn't send, kick off SZ_Clear (&host_client->message); host_client->last_message = realtime; host_client->sendsignon = false; } } } // clear muzzle flashes SV_CleanupEnts (); } /* ============================================================================== SERVER SPAWNING ============================================================================== */ /* ================ SV_ModelIndex ================ */ int SV_ModelIndex (char *name) { int i; if (!name || !name[0]) return 0; for (i=0 ; ifree) continue; if (entnum > svs.maxclients && !svent->v.modelindex) continue; // // create entity baseline // VectorCopy (svent->v.origin, svent->baseline.origin); VectorCopy (svent->v.angles, svent->baseline.angles); svent->baseline.frame = svent->v.frame; svent->baseline.skin = svent->v.skin; if (entnum > 0 && entnum <= svs.maxclients) { svent->baseline.colormap = entnum; svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support } else { svent->baseline.colormap = 0; svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model)); svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support } //johnfitz -- PROTOCOL_FITZQUAKE bits = 0; if (sv.protocol == PROTOCOL_NETQUAKE) //still want to send baseline in PROTOCOL_NETQUAKE, so reset these values { if (svent->baseline.modelindex & 0xFF00) svent->baseline.modelindex = 0; if (svent->baseline.frame & 0xFF00) svent->baseline.frame = 0; svent->baseline.alpha = ENTALPHA_DEFAULT; } else //decide which extra data needs to be sent { if (svent->baseline.modelindex & 0xFF00) bits |= B_LARGEMODEL; if (svent->baseline.frame & 0xFF00) bits |= B_LARGEFRAME; if (svent->baseline.alpha != ENTALPHA_DEFAULT) bits |= B_ALPHA; } //johnfitz // // add to the message // //johnfitz -- PROTOCOL_FITZQUAKE if (bits) MSG_WriteByte (&sv.signon, svc_spawnbaseline2); else MSG_WriteByte (&sv.signon, svc_spawnbaseline); //johnfitz MSG_WriteShort (&sv.signon,entnum); //johnfitz -- PROTOCOL_FITZQUAKE if (bits) MSG_WriteByte (&sv.signon, bits); if (bits & B_LARGEMODEL) MSG_WriteShort (&sv.signon, svent->baseline.modelindex); else MSG_WriteByte (&sv.signon, svent->baseline.modelindex); if (bits & B_LARGEFRAME) MSG_WriteShort (&sv.signon, svent->baseline.frame); else MSG_WriteByte (&sv.signon, svent->baseline.frame); //johnfitz MSG_WriteByte (&sv.signon, svent->baseline.colormap); MSG_WriteByte (&sv.signon, svent->baseline.skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]); MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]); } //johnfitz -- PROTOCOL_FITZQUAKE if (bits & B_ALPHA) MSG_WriteByte (&sv.signon, svent->baseline.alpha); //johnfitz } } /* ================ SV_SendReconnect Tell all the clients that the server is changing levels ================ */ void SV_SendReconnect (void) { byte data[128]; sizebuf_t msg; msg.data = data; msg.cursize = 0; msg.maxsize = sizeof(data); MSG_WriteChar (&msg, svc_stufftext); MSG_WriteString (&msg, "reconnect\n"); NET_SendToAll (&msg, 5); if (cls.state != ca_dedicated) Cmd_ExecuteString ("reconnect\n", src_command); } /* ================ SV_SaveSpawnparms Grabs the current state of each client for saving across the transition to another level ================ */ void SV_SaveSpawnparms (void) { int i, j; svs.serverflags = pr_global_struct->serverflags; for (i=0, host_client = svs.clients ; iactive) continue; // call the progs to get default spawn parms for the new client pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->SetChangeParms); for (j=0 ; jspawn_parms[j] = (&pr_global_struct->parm1)[j]; } } /* ================ SV_SpawnServer This is called at the start of each level ================ */ extern float scr_centertime_off; void SV_SpawnServer (char *server) { static char dummy[8] = { 0,0,0,0,0,0,0,0 }; edict_t *ent; int i; // let's not have any servers with no name if (hostname.string[0] == 0) Cvar_Set ("hostname", "UNNAMED"); scr_centertime_off = 0; Con_DPrintf ("SpawnServer: %s\n",server); svs.changelevel_issued = false; // now safe to issue another // // tell all connected clients that we are going to a new level // if (sv.active) { SV_SendReconnect (); } // // make cvars consistant // if (coop.value) Cvar_SetValue ("deathmatch", 0); current_skill = (int)(skill.value + 0.5); if (current_skill < 0) current_skill = 0; if (current_skill > 3) current_skill = 3; Cvar_SetValue ("skill", (float)current_skill); // // set up the new server // Host_ClearMemory (); memset (&sv, 0, sizeof(sv)); strcpy (sv.name, server); sv.protocol = sv_protocol; // johnfitz // load progs to get entity field count PR_LoadProgs (); // allocate server memory sv.max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); //johnfitz -- max_edicts cvar sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts"); sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; sv.datagram.data = sv.datagram_buf; sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf); sv.reliable_datagram.cursize = 0; sv.reliable_datagram.data = sv.reliable_datagram_buf; sv.signon.maxsize = sizeof(sv.signon_buf); sv.signon.cursize = 0; sv.signon.data = sv.signon_buf; // leave slots at start for clients only sv.num_edicts = svs.maxclients+1; for (i=0 ; inumsubmodels ; i++) { sv.model_precache[1+i] = localmodels[i]; sv.models[i+1] = Mod_ForName (localmodels[i], false); } // // load the rest of the entities // ent = EDICT_NUM(0); memset (&ent->v, 0, progs->entityfields * 4); ent->free = false; ent->v.model = PR_SetEngineString(sv.worldmodel->name); ent->v.modelindex = 1; // world model ent->v.solid = SOLID_BSP; ent->v.movetype = MOVETYPE_PUSH; if (coop.value) pr_global_struct->coop = coop.value; else pr_global_struct->deathmatch = deathmatch.value; pr_global_struct->mapname = PR_SetEngineString(sv.name); // serverflags are for cross level information (sigils) pr_global_struct->serverflags = svs.serverflags; ED_LoadFromFile (sv.worldmodel->entities); sv.active = true; // all setup is completed, any further precache statements are errors sv.state = ss_active; // run two frames to allow everything to settle host_frametime = 0.1; SV_Physics (); SV_Physics (); // create a baseline for more efficient communications SV_CreateBaseline (); //johnfitz -- warn if signon buffer larger than standard server can handle if (sv.signon.cursize > 8000-2) //max size that will fit into 8000-sized client->message buffer with 2 extra bytes on the end Con_Warning ("%i byte signon buffer exceeds standard limit of 7998.\n", sv.signon.cursize); //johnfitz // send serverinfo to all connected clients for (i=0,host_client = svs.clients ; iactive) SV_SendServerinfo (host_client); Con_DPrintf ("Server spawned.\n"); }