# GNU Makefile for compiling Mac OS X version of QuakeSpasm. # Usage: "make -f Makefile.darwin" # To cross-compile on Linux hosts, see the build_cross_osx*.sh scripts. # "make DEBUG=1" to build a debug client. # "make SDL_FRAMEWORK_PATH=/path/to/Frameworks" to specify the directory # containing SDL.framework and override the locally included versions. # "make DO_USERDIRS=1" to enable user directories support # Enable/Disable user directories support DO_USERDIRS=0 ### Enable/Disable SDL2 USE_SDL2=0 ### Enable/Disable codecs for streaming music support USE_CODEC_WAVE=1 USE_CODEC_FLAC=1 USE_CODEC_MP3=1 USE_CODEC_VORBIS=1 USE_CODEC_OPUS=1 # either mikmod or xmp USE_CODEC_MIKMOD=1 USE_CODEC_XMP=0 USE_CODEC_UMX=1 # which library to use for mp3 decoding: mad or mpg123 MP3LIB=mad # which library to use for ogg decoding: vorbis or tremor VORBISLIB=vorbis # --------------------------- # Helper functions # --------------------------- check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;) # --------------------------- MACH_TYPE= $(shell sh detect.sh arch) DEBUG ?= 0 # --------------------------- # build variables # --------------------------- CC ?= gcc LINKER = $(CC) LIPO ?= lipo STRIP ?= strip CPUFLAGS= LDFLAGS = DFLAGS ?= CFLAGS ?= -Wall # @rpath can be used when targeting 10.5+ USE_RPATH=0 # require 10.5 for 64 bit builds ifeq ($(MACH_TYPE),ppc64) CFLAGS +=-mmacosx-version-min=10.5 LDFLAGS +=-mmacosx-version-min=10.5 USE_RPATH=1 endif ifeq ($(USE_SDL2),1) # sdl2 needs targetting 10.5+ # as of v2.0.5, sdl2 targets 10.6+ ifeq ($(MACH_TYPE),x86) CFLAGS +=-mmacosx-version-min=10.6 LDFLAGS +=-mmacosx-version-min=10.6 USE_RPATH=1 endif endif ifeq ($(MACH_TYPE),x86_64) # require 10.6 for amd64 builds, not 10.5 (SDL's requirement.) # bundle1.o is needed for dyld_stub_binding_helper CFLAGS +=-mmacosx-version-min=10.6 LDFLAGS +=-mmacosx-version-min=10.6 -Wl,-lbundle1.o USE_RPATH=1 endif ifeq ($(MACH_TYPE),arm64) CFLAGS +=-mmacosx-version-min=11.0 LDFLAGS +=-mmacosx-version-min=11.0 USE_RPATH=1 endif CFLAGS += $(CPUFLAGS) ifeq ($(USE_RPATH),1) LDFLAGS+=-Wl,-rpath,@executable_path/../Frameworks endif ifneq ($(DEBUG),0) DFLAGS += -DDEBUG CFLAGS += -g do_strip= else DFLAGS += -DNDEBUG CFLAGS += -O2 CFLAGS += $(call check_gcc,-fweb,) CFLAGS += $(call check_gcc,-frename-registers,) cmd_strip=$(STRIP) $(1) define do_strip $(call cmd_strip,$(1)); endef endif ifeq ($(DO_USERDIRS),1) CFLAGS += -DDO_USERDIRS=1 endif ifeq ($(USE_SDL2),1) CFLAGS += -DUSE_SDL2 endif CFLAGS += -DGL_SILENCE_DEPRECATION=1 # not relying on sdl-config command and assuming # /Library/Frameworks/SDL.framework is available SDL_CFLAGS =-D_GNU_SOURCE=1 -D_THREAD_SAFE SDL_CFLAGS+=-DSDL_FRAMEWORK -DNO_SDL_CONFIG ifeq ($(USE_SDL2),1) SDL_FRAMEWORK_NAME = SDL2 else SDL_FRAMEWORK_NAME = SDL endif # default to our local SDL[2].framework for build SDL_FRAMEWORK_PATH ?=../MacOSX ifneq ($(SDL_FRAMEWORK_PATH),) SDL_LIBS +=-F$(SDL_FRAMEWORK_PATH) SDL_CFLAGS+=-F$(SDL_FRAMEWORK_PATH) endif SDL_LIBS +=-Wl,-framework,$(SDL_FRAMEWORK_NAME) -Wl,-framework,Cocoa NET_LIBS := ifneq ($(VORBISLIB),vorbis) ifneq ($(VORBISLIB),tremor) $(error Invalid VORBISLIB setting) endif endif ifneq ($(MP3LIB),mpg123) ifneq ($(MP3LIB),mad) $(error Invalid MP3LIB setting) endif endif ifeq ($(MP3LIB),mad) mp3_obj=snd_mp3 lib_mp3dec=-lmad endif ifeq ($(MP3LIB),mpg123) mp3_obj=snd_mpg123 lib_mp3dec=-lmpg123 endif ifeq ($(VORBISLIB),vorbis) cpp_vorbisdec= lib_vorbisdec=-lvorbisfile -lvorbis -logg endif ifeq ($(VORBISLIB),tremor) cpp_vorbisdec=-DVORBIS_USE_TREMOR lib_vorbisdec=-lvorbisidec -logg endif CODECLIBS := ifeq ($(USE_CODEC_WAVE),1) CFLAGS+= -DUSE_CODEC_WAVE endif ifeq ($(USE_CODEC_FLAC),1) CFLAGS+= -DUSE_CODEC_FLAC CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= -lFLAC endif ifeq ($(USE_CODEC_OPUS),1) CFLAGS+= -DUSE_CODEC_OPUS CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= -lopusfile -lopus -logg endif ifeq ($(USE_CODEC_VORBIS),1) CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec) CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= $(lib_vorbisdec) endif ifeq ($(USE_CODEC_MP3),1) CFLAGS+= -DUSE_CODEC_MP3 CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= $(lib_mp3dec) endif ifeq ($(USE_CODEC_MIKMOD),1) CFLAGS+= -DUSE_CODEC_MIKMOD CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= -lmikmod endif ifeq ($(USE_CODEC_XMP),1) CFLAGS+= -DUSE_CODEC_XMP CODEC_INC = -I../MacOSX/codecs/include CODEC_LINK= -L../MacOSX/codecs/lib CODECLIBS+= -lxmp endif ifeq ($(USE_CODEC_UMX),1) CFLAGS+= -DUSE_CODEC_UMX endif CFLAGS+= $(CODEC_INC) COMMON_LIBS:= -Wl,-framework,IOKit -Wl,-framework,OpenGL LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS) # --------------------------- # targets # --------------------------- .PHONY: clean debug release DEFAULT_TARGET := quakespasm # --------------------------- # rules # --------------------------- %.o: %.c $(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $< %.o: %.m $(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $< %.o: ../MacOSX/%.m $(CC) $(DFLAGS) -c -I../MacOSX $(CFLAGS) $(SDL_CFLAGS) -o $@ $< # ---------------------------------------------------------------------------- # objects # ---------------------------------------------------------------------------- MUSIC_OBJS:= bgmusic.o \ snd_codec.o \ snd_flac.o \ snd_wave.o \ snd_vorbis.o \ snd_opus.o \ $(mp3_obj).o \ snd_mp3tag.o \ snd_mikmod.o \ snd_xmp.o \ snd_umx.o COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS) SYSOBJ_SND := snd_sdl.o SYSOBJ_CDA := cd_sdl.o SYSOBJ_INPUT := in_sdl.o SYSOBJ_GL_VID:= gl_vidsdl.o SYSOBJ_NET := net_bsd.o net_udp.o SYSOBJ_LAUNCHER := AppController.o QuakeArgument.o QuakeArguments.o ScreenInfo.o SDLApplication.o SYSOBJ_SYS := pl_osx.o sys_sdl_unix.o SYSOBJ_MAIN:= main_sdl.o SDLMain.o GLOBJS = \ gl_refrag.o \ gl_rlight.o \ gl_rmain.o \ gl_fog.o \ gl_rmisc.o \ r_part.o \ r_world.o \ gl_screen.o \ gl_sky.o \ gl_warp.o \ $(SYSOBJ_GL_VID) \ gl_draw.o \ image.o \ gl_texmgr.o \ gl_mesh.o \ r_sprite.o \ r_alias.o \ r_brush.o \ gl_model.o OBJS := strlcat.o \ strlcpy.o \ $(GLOBJS) \ $(SYSOBJ_INPUT) \ $(COMOBJ_SND) \ $(SYSOBJ_SND) \ $(SYSOBJ_CDA) \ $(SYSOBJ_NET) \ net_dgrm.o \ net_loop.o \ net_main.o \ chase.o \ cl_demo.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_tent.o \ console.o \ keys.o \ menu.o \ sbar.o \ view.o \ wad.o \ cmd.o \ common.o \ miniz.o \ crc.o \ cvar.o \ cfgfile.o \ host.o \ host_cmd.o \ mathlib.o \ pr_cmds.o \ pr_edict.o \ pr_exec.o \ sv_main.o \ sv_move.o \ sv_phys.o \ sv_user.o \ world.o \ zone.o \ $(SYSOBJ_SYS) $(SYSOBJ_LAUNCHER) $(SYSOBJ_MAIN) # ------------------------ # darwin build rules # ------------------------ quakespasm: $(OBJS) $(LINKER) $(OBJS) $(LDFLAGS) $(LIBS) $(SDL_LIBS) -o $@ $(call do_strip,$@) image.o: lodepng.c lodepng.h stb_image_write.h release: quakespasm debug: $(error Use "make DEBUG=1") clean: rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)