/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _QUAKE_MENU_H #define _QUAKE_MENU_H // // the net drivers should just set the apropriate bits in m_activenet, // instead of having the menu code look through their internal tables // #define MNET_IPX 1 #define MNET_TCP 2 extern int m_activenet; enum m_state_e { m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist }; extern enum m_state_e m_state; // // menus // void M_Init (void); void M_Keydown (int key); void M_Draw (void); void M_ToggleMenu_f (void); void M_Print (int cx, int cy, char *str); #endif /* _QUAKE_MENU_H */