# GNU Makefile for compiling Win64 quakespasm.exe using MinGW-w64. # Usage: "make -f Makefile.w64" # To cross-compile on Linux hosts, see the build_cross_win32*.sh scripts. # "make DEBUG=1" to build a debug client. # "make SDL_CONFIG=/path/to/sdl-config" to override the locally included SDL versions. # "make WINSOCK2=0" to use the old WinSock 1.1 api (NOT RECOMMENDED) ### Enable/disable SDL2 USE_SDL2=0 ### Enable/disable codecs for streaming music support USE_CODEC_WAVE=1 USE_CODEC_FLAC=1 USE_CODEC_MP3=1 USE_CODEC_VORBIS=1 USE_CODEC_OPUS=1 # either mikmod or xmp USE_CODEC_MIKMOD=1 USE_CODEC_XMP=0 USE_CODEC_UMX=1 # which library to use for mp3 decoding: mad or mpg123 MP3LIB=mad # which library to use for ogg decoding: vorbis or tremor VORBISLIB=vorbis # --------------------------- # Helper functions # --------------------------- check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;) # --------------------------- DEBUG ?= 0 WINSOCK2?= 1 # --------------------------- # build variables # --------------------------- CC = gcc LINKER = $(CC) WINDRES = windres STRIP = strip CPUFLAGS= LDFLAGS = -m64 -mwindows DFLAGS ?= CFLAGS ?= -m64 -Wall -Wno-trigraphs CFLAGS += $(CPUFLAGS) ifneq ($(DEBUG),0) DFLAGS += -DDEBUG CFLAGS += -g do_strip= else DFLAGS += -DNDEBUG CFLAGS += -O2 CFLAGS += $(call check_gcc,-fweb,) CFLAGS += $(call check_gcc,-frename-registers,) cmd_strip=$(STRIP) $(1) define do_strip $(call cmd_strip,$(1)); endef endif ifeq ($(USE_SDL2),1) CFLAGS += -DUSE_SDL2 endif # default to our local SDL[2] for build ifeq ($(USE_SDL2),1) SDL_CONFIG ?=../Windows/SDL2/bin/sdl2-config --prefix=../Windows/SDL2 --lib-suffix=64 else SDL_CONFIG ?=../Windows/SDL/bin/sdl-config --prefix=../Windows/SDL --lib-suffix=64 endif SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) SDL_LIBS := $(shell $(SDL_CONFIG) --libs) ifeq ($(WINSOCK2),1) DEFWINSOCK :=-D_USE_WINSOCK2 LIBWINSOCK := -lws2_32 else DEFWINSOCK := LIBWINSOCK := -lwsock32 endif CFLAGS += $(DEFWINSOCK) NET_LIBS := $(LIBWINSOCK) ifneq ($(VORBISLIB),vorbis) ifneq ($(VORBISLIB),tremor) $(error Invalid VORBISLIB setting) endif endif ifneq ($(MP3LIB),mpg123) ifneq ($(MP3LIB),mad) $(error Invalid MP3LIB setting) endif endif ifeq ($(MP3LIB),mad) mp3_obj=snd_mp3 lib_mp3dec=-lmad endif ifeq ($(MP3LIB),mpg123) mp3_obj=snd_mpg123 lib_mp3dec=-lmpg123 endif ifeq ($(VORBISLIB),vorbis) cpp_vorbisdec= lib_vorbisdec=-lvorbisfile -lvorbis -logg endif ifeq ($(VORBISLIB),tremor) cpp_vorbisdec=-DVORBIS_USE_TREMOR lib_vorbisdec=-lvorbisidec -logg endif CODECLIBS := ifeq ($(USE_CODEC_WAVE),1) CFLAGS+= -DUSE_CODEC_WAVE endif ifeq ($(USE_CODEC_FLAC),1) CFLAGS+= -DUSE_CODEC_FLAC CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= -lFLAC endif ifeq ($(USE_CODEC_OPUS),1) CFLAGS+= -DUSE_CODEC_OPUS CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= -lopusfile -lopus -logg endif ifeq ($(USE_CODEC_VORBIS),1) CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec) CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= $(lib_vorbisdec) endif ifeq ($(USE_CODEC_MP3),1) CFLAGS+= -DUSE_CODEC_MP3 CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= $(lib_mp3dec) endif ifeq ($(USE_CODEC_MIKMOD),1) CFLAGS+= -DUSE_CODEC_MIKMOD CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= -lmikmod endif ifeq ($(USE_CODEC_XMP),1) CFLAGS+= -DUSE_CODEC_XMP CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= -lxmp endif ifeq ($(USE_CODEC_UMX),1) CFLAGS+= -DUSE_CODEC_UMX endif CFLAGS+= $(CODEC_INC) COMMON_LIBS:= -lopengl32 -lwinmm LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS) # --------------------------- # targets # --------------------------- .PHONY: clean debug release DEFAULT_TARGET := quakespasm.exe # --------------------------- # rules # --------------------------- %.o: %.c $(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $< %.res: ../Windows/%.rc $(WINDRES) -I../Windows --output-format=coff --target=pe-x86-64 -o $@ $< # ---------------------------------------------------------------------------- # objects # ---------------------------------------------------------------------------- MUSIC_OBJS:= bgmusic.o \ snd_codec.o \ snd_flac.o \ snd_wave.o \ snd_vorbis.o \ snd_opus.o \ $(mp3_obj).o \ snd_mp3tag.o \ snd_mikmod.o \ snd_xmp.o \ snd_umx.o COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS) SYSOBJ_SND := snd_sdl.o SYSOBJ_CDA := cd_sdl.o SYSOBJ_INPUT := in_sdl.o SYSOBJ_GL_VID:= gl_vidsdl.o SYSOBJ_NET := net_win.o net_wins.o net_wipx.o SYSOBJ_SYS := pl_win.o sys_sdl_win.o SYSOBJ_MAIN:= main_sdl.o SYSOBJ_RES := QuakeSpasm.res GLOBJS = \ gl_refrag.o \ gl_rlight.o \ gl_rmain.o \ gl_fog.o \ gl_rmisc.o \ r_part.o \ r_world.o \ gl_screen.o \ gl_sky.o \ gl_warp.o \ $(SYSOBJ_GL_VID) \ gl_draw.o \ image.o \ gl_texmgr.o \ gl_mesh.o \ r_sprite.o \ r_alias.o \ r_brush.o \ gl_model.o OBJS := strlcat.o \ strlcpy.o \ $(GLOBJS) \ $(SYSOBJ_INPUT) \ $(COMOBJ_SND) \ $(SYSOBJ_SND) \ $(SYSOBJ_CDA) \ $(SYSOBJ_NET) \ net_dgrm.o \ net_loop.o \ net_main.o \ chase.o \ cl_demo.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_tent.o \ console.o \ keys.o \ menu.o \ sbar.o \ view.o \ wad.o \ cmd.o \ common.o \ crc.o \ cvar.o \ cfgfile.o \ host.o \ host_cmd.o \ mathlib.o \ pr_cmds.o \ pr_edict.o \ pr_exec.o \ sv_main.o \ sv_move.o \ sv_phys.o \ sv_user.o \ world.o \ zone.o \ $(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES) # ------------------------ # MinGW-w64 build rules # ------------------------ quakespasm.exe: $(OBJS) $(LINKER) $(OBJS) $(LDFLAGS) $(LIBS) $(SDL_LIBS) -o $@ $(call do_strip,$@) image.o: lodepng.c lodepng.h stb_image_write.h release: quakespasm.exe debug: $(error Use "make DEBUG=1") clean: rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)