/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __BSPFILE_H #define __BSPFILE_H // upper design bounds #define MAX_MAP_HULLS 4 #define MAX_MAP_MODELS 256 #define MAX_MAP_BRUSHES 4096 #define MAX_MAP_ENTITIES 1024 #define MAX_MAP_ENTSTRING 65536 #define MAX_MAP_PLANES 32767 #define MAX_MAP_NODES 32767 // because negative shorts are contents #define MAX_MAP_CLIPNODES 32767 #define MAX_MAP_LEAFS 65535 //johnfitz -- was 8192 #define MAX_MAP_VERTS 65535 #define MAX_MAP_FACES 65535 #define MAX_MAP_MARKSURFACES 65535 #define MAX_MAP_TEXINFO 4096 #define MAX_MAP_EDGES 256000 #define MAX_MAP_SURFEDGES 512000 #define MAX_MAP_TEXTURES 512 #define MAX_MAP_MIPTEX 0x200000 #define MAX_MAP_LIGHTING 0x100000 #define MAX_MAP_VISIBILITY 0x100000 #define MAX_MAP_PORTALS 65536 // key / value pair sizes #define MAX_KEY 32 #define MAX_VALUE 1024 //============================================================================= #define BSPVERSION 29 /* RMQ support (2PSB). 32bits instead of shorts for all but bbox sizes (which * still use shorts) */ #define BSP2VERSION_2PSB (('B' << 24) | ('S' << 16) | ('P' << 8) | '2') /* BSP2 support. 32bits instead of shorts for everything (bboxes use floats) */ #define BSP2VERSION_BSP2 (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24)) #define TOOLVERSION 2 typedef struct { int fileofs, filelen; } lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 #define HEADER_LUMPS 15 typedef struct { float mins[3], maxs[3]; float origin[3]; int headnode[MAX_MAP_HULLS]; int visleafs; // not including the solid leaf 0 int firstface, numfaces; } dmodel_t; typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { int nummiptex; int dataofs[4]; // [nummiptex] } dmiptexlump_t; #define MIPLEVELS 4 typedef struct miptex_s { char name[16]; unsigned width, height; unsigned offsets[MIPLEVELS]; // four mip maps stored } miptex_t; typedef struct { float point[3]; } dvertex_t; // 0-2 are axial planes #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 // 3-5 are non-axial planes snapped to the nearest #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 typedef struct { float normal[3]; float dist; int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } dplane_t; #define CONTENTS_EMPTY -1 #define CONTENTS_SOLID -2 #define CONTENTS_WATER -3 #define CONTENTS_SLIME -4 #define CONTENTS_LAVA -5 #define CONTENTS_SKY -6 #define CONTENTS_ORIGIN -7 // removed at csg time #define CONTENTS_CLIP -8 // changed to contents_solid #define CONTENTS_CURRENT_0 -9 #define CONTENTS_CURRENT_90 -10 #define CONTENTS_CURRENT_180 -11 #define CONTENTS_CURRENT_270 -12 #define CONTENTS_CURRENT_UP -13 #define CONTENTS_CURRENT_DOWN -14 // !!! if this is changed, it must be changed in asm_i386.h too !!! typedef struct { int planenum; short children[2]; // negative numbers are -(leafs+1), not nodes short mins[3]; // for sphere culling short maxs[3]; unsigned short firstface; unsigned short numfaces; // counting both sides } dsnode_t; typedef struct { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes short mins[3]; // for sphere culling short maxs[3]; unsigned int firstface; unsigned int numfaces; // counting both sides } dl1node_t; typedef struct { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes float mins[3]; // for sphere culling float maxs[3]; unsigned int firstface; unsigned int numfaces; // counting both sides } dl2node_t; typedef struct { int planenum; short children[2]; // negative numbers are contents } dsclipnode_t; typedef struct { int planenum; int children[2]; // negative numbers are contents } dlclipnode_t; typedef struct texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int miptex; int flags; } texinfo_t; #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision #define TEX_MISSING 2 // johnfitz -- this texinfo does not have a texture // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face typedef struct { unsigned short v[2]; // vertex numbers } dsedge_t; typedef struct { unsigned int v[2]; // vertex numbers } dledge_t; #define MAXLIGHTMAPS 4 typedef struct { short planenum; short side; int firstedge; // we must support > 64k edges short numedges; short texinfo; // lighting info byte styles[MAXLIGHTMAPS]; int lightofs; // start of [numstyles*surfsize] samples } dsface_t; typedef struct { int planenum; int side; int firstedge; // we must support > 64k edges int numedges; int texinfo; // lighting info byte styles[MAXLIGHTMAPS]; int lightofs; // start of [numstyles*surfsize] samples } dlface_t; #define AMBIENT_WATER 0 #define AMBIENT_SKY 1 #define AMBIENT_SLIME 2 #define AMBIENT_LAVA 3 #define NUM_AMBIENTS 4 // automatic ambient sounds // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info typedef struct { int contents; int visofs; // -1 = no visibility info short mins[3]; // for frustum culling short maxs[3]; unsigned short firstmarksurface; unsigned short nummarksurfaces; byte ambient_level[NUM_AMBIENTS]; } dsleaf_t; typedef struct { int contents; int visofs; // -1 = no visibility info short mins[3]; // for frustum culling short maxs[3]; unsigned int firstmarksurface; unsigned int nummarksurfaces; byte ambient_level[NUM_AMBIENTS]; } dl1leaf_t; typedef struct { int contents; int visofs; // -1 = no visibility info float mins[3]; // for frustum culling float maxs[3]; unsigned int firstmarksurface; unsigned int nummarksurfaces; byte ambient_level[NUM_AMBIENTS]; } dl2leaf_t; //============================================================================ #ifndef QUAKE_GAME #define ANGLE_UP -1 #define ANGLE_DOWN -2 // the utilities get to be lazy and just use large static arrays extern int nummodels; extern dmodel_t dmodels[MAX_MAP_MODELS]; extern int visdatasize; extern byte dvisdata[MAX_MAP_VISIBILITY]; extern int lightdatasize; extern byte dlightdata[MAX_MAP_LIGHTING]; extern int texdatasize; extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t) extern int entdatasize; extern char dentdata[MAX_MAP_ENTSTRING]; extern int numleafs; extern dleaf_t dleafs[MAX_MAP_LEAFS]; extern int numplanes; extern dplane_t dplanes[MAX_MAP_PLANES]; extern int numvertexes; extern dvertex_t dvertexes[MAX_MAP_VERTS]; extern int numnodes; extern dnode_t dnodes[MAX_MAP_NODES]; extern int numtexinfo; extern texinfo_t texinfo[MAX_MAP_TEXINFO]; extern int numfaces; extern dface_t dfaces[MAX_MAP_FACES]; extern int numclipnodes; extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES]; extern int numedges; extern dedge_t dedges[MAX_MAP_EDGES]; extern int nummarksurfaces; extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES]; extern int numsurfedges; extern int dsurfedges[MAX_MAP_SURFEDGES]; void DecompressVis (byte *in, byte *decompressed); int CompressVis (byte *vis, byte *dest); void LoadBSPFile (char *filename); void WriteBSPFile (char *filename); void PrintBSPFileSizes (void); //=============== typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; typedef struct { vec3_t origin; int firstbrush; int numbrushes; epair_t *epairs; } entity_t; extern int num_entities; extern entity_t entities[MAX_MAP_ENTITIES]; void ParseEntities (void); void UnparseEntities (void); void SetKeyValue (entity_t *ent, char *key, char *value); char *ValueForKey (entity_t *ent, char *key); // will return "" if not present vec_t FloatForKey (entity_t *ent, char *key); void GetVectorForKey (entity_t *ent, char *key, vec3_t vec); epair_t *ParseEpair (void); #endif /* QUAKE_GAME */ #endif /* __BSPFILE_H */