/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers #include "quakedef.h" #include "bgmusic.h" #include /* A server can allways be started, even if the system started out as a client to a remote system. A client can NOT be started if the system started as a dedicated server. Memory is cleared / released when a server or client begins, not when they end. */ quakeparms_t *host_parms; qboolean host_initialized; // true if into command execution double host_frametime; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; int minimum_memory; client_t *host_client; // current client jmp_buf host_abortserver; byte *host_colormap; float host_netinterval; cvar_t host_framerate = {"host_framerate","0",CVAR_NONE}; // set for slow motion cvar_t host_speeds = {"host_speeds","0",CVAR_NONE}; // set for running times cvar_t host_maxfps = {"host_maxfps", "72", CVAR_ARCHIVE}; //johnfitz cvar_t host_timescale = {"host_timescale", "0", CVAR_NONE}; //johnfitz cvar_t max_edicts = {"max_edicts", "15000", CVAR_NONE}; //johnfitz //ericw -- changed from 2048 to 8192, removed CVAR_ARCHIVE cvar_t cl_nocsqc = {"cl_nocsqc", "0", CVAR_NONE}; //spike -- blocks the loading of any csqc modules cvar_t sys_ticrate = {"sys_ticrate","0.05",CVAR_NONE}; // dedicated server cvar_t serverprofile = {"serverprofile","0",CVAR_NONE}; cvar_t fraglimit = {"fraglimit","0",CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t timelimit = {"timelimit","0",CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t teamplay = {"teamplay","0",CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t samelevel = {"samelevel","0",CVAR_NONE}; cvar_t noexit = {"noexit","0",CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t skill = {"skill","1",CVAR_NONE}; // 0 - 3 cvar_t deathmatch = {"deathmatch","0",CVAR_NONE}; // 0, 1, or 2 cvar_t coop = {"coop","0",CVAR_NONE}; // 0 or 1 cvar_t pausable = {"pausable","1",CVAR_NONE}; cvar_t developer = {"developer","0",CVAR_NONE}; cvar_t temp1 = {"temp1","0",CVAR_NONE}; cvar_t devstats = {"devstats","0",CVAR_NONE}; //johnfitz -- track developer statistics that vary every frame devstats_t dev_stats, dev_peakstats; overflowtimes_t dev_overflows; //this stores the last time overflow messages were displayed, not the last time overflows occured /* ================ Max_Edicts_f -- johnfitz ================ */ static void Max_Edicts_f (cvar_t *var) { //TODO: clamp it here? if (cls.state == ca_connected || sv.active) Con_Printf ("Changes to max_edicts will not take effect until the next time a map is loaded.\n"); } /* ================ Max_Fps_f -- ericw ================ */ static void Max_Fps_f (cvar_t *var) { if (var->value > 72 || var->value <= 0) { if (!host_netinterval) Con_Printf ("Using renderer/network isolation.\n"); host_netinterval = 1.0/72; } else { if (host_netinterval) Con_Printf ("Disabling renderer/network isolation.\n"); host_netinterval = 0; if (var->value > 72) Con_Warning ("host_maxfps above 72 breaks physics.\n"); } } /* ================ Host_EndGame ================ */ void Host_EndGame (const char *message, ...) { va_list argptr; char string[1024]; va_start (argptr,message); q_vsnprintf (string, sizeof(string), message, argptr); va_end (argptr); Con_DPrintf ("Host_EndGame: %s\n",string); PR_SwitchQCVM(NULL); if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit if (cls.demonum != -1) CL_NextDemo (); else CL_Disconnect (); longjmp (host_abortserver, 1); } /* ================ Host_Error This shuts down both the client and server ================ */ void Host_Error (const char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("Host_Error: recursively entered"); inerror = true; if (cl.qcvm.progs) glDisable(GL_SCISSOR_TEST); //equivelent to drawresetcliparea, to reset any damage if we crashed in csqc. PR_SwitchQCVM(NULL); SCR_EndLoadingPlaque (); // reenable screen updates va_start (argptr,error); q_vsnprintf (string, sizeof(string), error, argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n",string); Con_Redirect(NULL); if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; cl.intermission = 0; //johnfitz -- for errors during intermissions (changelevel with no map found, etc.) inerror = false; longjmp (host_abortserver, 1); } /* ================ Host_FindMaxClients ================ */ void Host_FindMaxClients (void) { int i; svs.maxclients = 1; i = COM_CheckParm ("-dedicated"); if (i) { cls.state = ca_dedicated; if (i != (com_argc - 1)) { svs.maxclients = Q_atoi (com_argv[i+1]); } else svs.maxclients = 8; } else cls.state = ca_disconnected; i = COM_CheckParm ("-listen"); if (i) { if (cls.state == ca_dedicated) Sys_Error ("Only one of -dedicated or -listen can be specified"); if (i != (com_argc - 1)) svs.maxclients = Q_atoi (com_argv[i+1]); else svs.maxclients = 8; } if (svs.maxclients < 1) svs.maxclients = 8; else if (svs.maxclients > MAX_SCOREBOARD) svs.maxclients = MAX_SCOREBOARD; svs.maxclientslimit = svs.maxclients; if (svs.maxclientslimit < 4) svs.maxclientslimit = 4; svs.clients = (struct client_s *) Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); if (svs.maxclients > 1) Cvar_SetQuick (&deathmatch, "1"); else Cvar_SetQuick (&deathmatch, "0"); } void Host_Version_f (void) { Con_Printf ("Quake Version %1.2f\n", VERSION); Con_Printf ("QuakeSpasm Version " QUAKESPASM_VER_STRING "\n"); Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n"); } /* cvar callback functions : */ void Host_Callback_Notify (cvar_t *var) { if (sv.active) SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string); } /* ======================= Host_InitLocal ====================== */ void Host_InitLocal (void) { Cmd_AddCommand ("version", Host_Version_f); Host_InitCommands (); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&host_maxfps); //johnfitz Cvar_SetCallback (&host_maxfps, Max_Fps_f); Cvar_RegisterVariable (&host_timescale); //johnfitz Cvar_RegisterVariable (&cl_nocsqc); //spike Cvar_RegisterVariable (&max_edicts); //johnfitz Cvar_SetCallback (&max_edicts, Max_Edicts_f); Cvar_RegisterVariable (&devstats); //johnfitz Cvar_RegisterVariable (&sys_ticrate); Cvar_RegisterVariable (&sys_throttle); Cvar_RegisterVariable (&serverprofile); Cvar_RegisterVariable (&fraglimit); Cvar_RegisterVariable (&timelimit); Cvar_RegisterVariable (&teamplay); Cvar_SetCallback (&fraglimit, Host_Callback_Notify); Cvar_SetCallback (&timelimit, Host_Callback_Notify); Cvar_SetCallback (&teamplay, Host_Callback_Notify); Cvar_RegisterVariable (&samelevel); Cvar_RegisterVariable (&noexit); Cvar_SetCallback (&noexit, Host_Callback_Notify); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&coop); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&pausable); Cvar_RegisterVariable (&temp1); Host_FindMaxClients (); } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (void) { FILE *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars if (host_initialized && !isDedicated && !host_parms->errstate) { f = fopen (va("%s/config.cfg", com_gamedir), "w"); if (!f) { Con_Printf ("Couldn't write config.cfg.\n"); return; } //VID_SyncCvars (); //johnfitz -- write actual current mode to config file, in case cvars were messed with Key_WriteBindings (f); Cvar_WriteVariables (f); //johnfitz -- extra commands to preserve state fprintf (f, "vid_restart\n"); if (in_mlook.state & 1) fprintf (f, "+mlook\n"); //johnfitz fclose (f); } } /* ================= SV_ClientPrintf Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ void SV_ClientPrintf (const char *fmt, ...) { va_list argptr; char string[1024]; va_start (argptr,fmt); q_vsnprintf (string, sizeof(string), fmt,argptr); va_end (argptr); MSG_WriteByte (&host_client->message, svc_print); MSG_WriteString (&host_client->message, string); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ void SV_BroadcastPrintf (const char *fmt, ...) { va_list argptr; char string[1024]; int i; va_start (argptr,fmt); q_vsnprintf (string, sizeof(string), fmt, argptr); va_end (argptr); for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active && svs.clients[i].spawned) { MSG_WriteByte (&svs.clients[i].message, svc_print); MSG_WriteString (&svs.clients[i].message, string); } } } /* ================= Host_ClientCommands Send text over to the client to be executed ================= */ void Host_ClientCommands (const char *fmt, ...) { va_list argptr; char string[1024]; va_start (argptr,fmt); q_vsnprintf (string, sizeof(string), fmt, argptr); va_end (argptr); MSG_WriteByte (&host_client->message, svc_stufftext); MSG_WriteString (&host_client->message, string); } /* ===================== SV_DropClient Called when the player is getting totally kicked off the host if (crash = true), don't bother sending signofs ===================== */ void SV_DropClient (qboolean crash) { int saveSelf; int i; client_t *client; if (!crash) { // send any final messages (don't check for errors) if (NET_CanSendMessage (host_client->netconnection)) { MSG_WriteByte (&host_client->message, svc_disconnect); NET_SendMessage (host_client->netconnection, &host_client->message); } if (host_client->edict && host_client->spawned) { // call the prog function for removing a client // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->ClientDisconnect); pr_global_struct->self = saveSelf; } Sys_Printf ("Client %s removed\n",host_client->name); } // break the net connection NET_Close (host_client->netconnection); host_client->netconnection = NULL; SVFTE_DestroyFrames(host_client); //release any delta state // free the client (the body stays around) host_client->active = false; host_client->name[0] = 0; host_client->old_frags = -999999; net_activeconnections--; if (host_client->download.file) fclose(host_client->download.file); memset(&host_client->download, 0, sizeof(host_client->download)); // send notification to all clients for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->knowntoqc) continue; MSG_WriteByte (&client->message, svc_updatename); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteString (&client->message, ""); MSG_WriteByte (&client->message, svc_updatefrags); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteShort (&client->message, 0); MSG_WriteByte (&client->message, svc_updatecolors); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteByte (&client->message, 0); } } /* ================== Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ void Host_ShutdownServer(qboolean crash) { int i; int count; sizebuf_t buf; byte message[4]; double start; if (!sv.active) return; sv.active = false; // stop all client sounds immediately if (cls.state == ca_connected) CL_Disconnect (); // flush any pending messages - like the score!!! start = Sys_DoubleTime(); do { count = 0; for (i=0, host_client = svs.clients ; iactive && host_client->message.cursize && host_client->netconnection) { if (NET_CanSendMessage (host_client->netconnection)) { NET_SendMessage(host_client->netconnection, &host_client->message); SZ_Clear (&host_client->message); } else { NET_GetMessage(host_client->netconnection); count++; } } } if ((Sys_DoubleTime() - start) > 3.0) break; } while (count); // make sure all the clients know we're disconnecting buf.data = message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); count = NET_SendToAll(&buf, 5.0); if (count) Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); PR_SwitchQCVM(&sv.qcvm); for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) if (host_client->active) SV_DropClient(crash); qcvm->worldmodel = NULL; PR_SwitchQCVM(NULL); // // clear structures // // memset (&sv, 0, sizeof(sv)); // ServerSpawn already do this by Host_ClearMemory memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); } /* ================ Host_ClearMemory This clears all the memory used by both the client and server, but does not reinitialize anything. ================ */ void Host_ClearMemory (void) { Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); /* host_hunklevel MUST be set at this point */ Hunk_FreeToLowMark (host_hunklevel); cls.signon = 0; PR_ClearProgs(&sv.qcvm); PR_ClearProgs(&cl.qcvm); free(cl.static_entities); free(sv.static_entities); //spike -- this is dynamic too, now free(sv.ambientsounds); memset (&sv, 0, sizeof(sv)); memset (&cl, 0, sizeof(cl)); } //============================================================================== // // Host Frame // //============================================================================== /* =================== Host_FilterTime Returns false if the time is too short to run a frame =================== */ qboolean Host_FilterTime (float time) { float maxfps; //johnfitz realtime += time; //johnfitz -- max fps cvar maxfps = CLAMP (10.0, host_maxfps.value, 1000.0); if (host_maxfps.value && !cls.timedemo && realtime - oldrealtime < 1.0/maxfps) return false; // framerate is too high //johnfitz host_frametime = realtime - oldrealtime; oldrealtime = realtime; //johnfitz -- host_timescale is more intuitive than host_framerate if (host_timescale.value > 0) host_frametime *= host_timescale.value; //johnfitz else if (host_framerate.value > 0) host_frametime = host_framerate.value; else if (host_maxfps.value)// don't allow really long or short frames host_frametime = CLAMP (0.0001, host_frametime, 0.1); //johnfitz -- use CLAMP return true; } /* =================== Host_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void Host_GetConsoleCommands (void) { const char *cmd; if (!isDedicated) return; // no stdin necessary in graphical mode while (1) { cmd = Sys_ConsoleInput (); if (!cmd) break; Cbuf_AddText (cmd); } } /* ================== Host_ServerFrame ================== */ void Host_ServerFrame (void) { int i, active; //johnfitz edict_t *ent; //johnfitz // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); //johnfitz -- devstats if (cls.signon == SIGNONS) { for (i=0, active=0; inum_edicts; i++) { ent = EDICT_NUM(i); if (!ent->free) active++; } if (active > 600 && dev_peakstats.edicts <= 600) Con_DWarning ("%i edicts exceeds standard limit of 600 (max = %d).\n", active, qcvm->max_edicts); dev_stats.edicts = active; dev_peakstats.edicts = q_max(active, dev_peakstats.edicts); } //johnfitz // send all messages to the clients SV_SendClientMessages (); } //used for cl.qcvm.GetModel (so ssqc+csqc can share builtins) qmodel_t *CL_ModelForIndex(int index) { if (index < 0 || index >= MAX_MODELS) return NULL; return cl.model_precache[index]; } /* ================== Host_Frame Runs all active servers ================== */ void _Host_Frame (double time) { static double accumtime = 0; static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; if (setjmp (host_abortserver) ) return; // something bad happened, or the server disconnected // keep the random time dependent rand (); // decide the simulation time accumtime += host_netinterval?CLAMP(0, time, 0.2):0; //for renderer/server isolation if (!Host_FilterTime (time)) return; // don't run too fast, or packets will flood out // get new key events Key_UpdateForDest (); IN_UpdateInputMode (); Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); //check the stdin for commands (dedicated servers) Host_GetConsoleCommands (); // process console commands Cbuf_Execute (); NET_Poll(); if (cl.sendprespawn) { if (CL_CheckDownloads()) { PR_ClearProgs(&cl.qcvm); if (pr_checkextension.value && !cl_nocsqc.value) { //only try to use csqc if qc extensions are enabled. PR_SwitchQCVM(&cl.qcvm); //try csprogs.dat first, then fall back on progs.dat in case someone tried merging the two. //we only care about it if it actually contains a CSQC_DrawHud, otherwise its either just a (misnamed) ssqc progs or a full csqc progs that would just crash us on 3d stuff. if ((PR_LoadProgs("csprogs.dat", false, pr_csqcbuiltins, pr_csqcnumbuiltins) && qcvm->extfuncs.CSQC_DrawHud)|| (PR_LoadProgs("progs.dat", false, pr_csqcbuiltins, pr_csqcnumbuiltins) && qcvm->extfuncs.CSQC_DrawHud)) { qcvm->max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); qcvm->edicts = (edict_t *) malloc (qcvm->max_edicts*qcvm->edict_size); qcvm->num_edicts = qcvm->reserved_edicts = 1; memset(qcvm->edicts, 0, qcvm->num_edicts*qcvm->edict_size); //set a few globals, if they exist if (qcvm->extglobals.maxclients) *qcvm->extglobals.maxclients = cl.maxclients; pr_global_struct->time = cl.time; pr_global_struct->mapname = PR_SetEngineString(cl.mapname); pr_global_struct->total_monsters = cl.statsf[STAT_TOTALMONSTERS]; pr_global_struct->total_secrets = cl.statsf[STAT_TOTALSECRETS]; pr_global_struct->deathmatch = cl.gametype; pr_global_struct->coop = (cl.gametype == GAME_COOP) && cl.maxclients != 1; if (qcvm->extglobals.player_localnum) *qcvm->extglobals.player_localnum = cl.viewentity; //this is a guess, but is important for scoreboards. //and call the init function... if it exists. qcvm->worldmodel = cl.worldmodel; SV_ClearWorld(); if (qcvm->extfuncs.CSQC_Init) { G_FLOAT(OFS_PARM0) = 0; G_INT(OFS_PARM1) = PR_SetEngineString("QuakeSpasm-Spiked"); G_FLOAT(OFS_PARM2) = QUAKESPASM_VERSION; PR_ExecuteProgram(qcvm->extfuncs.CSQC_Init); } } else PR_ClearProgs(qcvm); PR_SwitchQCVM(NULL); } cl.sendprespawn = false; MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); } else if (!cls.message.cursize) MSG_WriteByte (&cls.message, clc_nop); } CL_AccumulateCmd (); //Run the server+networking (client->server->client), at a different rate from everyt if (accumtime >= host_netinterval) { float realframetime = host_frametime; if (host_netinterval) { host_frametime = q_max(accumtime, host_netinterval); accumtime -= host_frametime; if (host_timescale.value > 0) host_frametime *= host_timescale.value; else if (host_framerate.value) host_frametime = host_framerate.value; } else accumtime -= host_netinterval; CL_SendCmd (); if (sv.active) { PR_SwitchQCVM(&sv.qcvm); Host_ServerFrame (); PR_SwitchQCVM(NULL); } host_frametime = realframetime; Cbuf_Waited(); } // fetch results from server if (cls.state == ca_connected) CL_ReadFromServer (); // update video if (host_speeds.value) time1 = Sys_DoubleTime (); SCR_UpdateScreen (); CL_RunParticles (); //johnfitz -- seperated from rendering if (host_speeds.value) time2 = Sys_DoubleTime (); // update audio BGM_Update(); // adds music raw samples and/or advances midi driver if (cls.signon == SIGNONS) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update(); if (host_speeds.value) { pass1 = (time1 - time3)*1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1)*1000; pass3 = (time3 - time2)*1000; Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; } void Host_Frame (double time) { double time1, time2; static double timetotal; static int timecount; int i, c, m; if (!serverprofile.value) { _Host_Frame (time); return; } time1 = Sys_DoubleTime (); _Host_Frame (time); time2 = Sys_DoubleTime (); timetotal += time2 - time1; timecount++; if (timecount < 1000) return; m = timetotal*1000/timecount; timecount = 0; timetotal = 0; c = 0; for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active) c++; } Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m); } /* ==================== Host_Init ==================== */ void Host_Init (void) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) host_parms->memsize = minimum_memory; if (host_parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms->memsize / (float)0x100000); com_argc = host_parms->argc; com_argv = host_parms->argv; Memory_Init (host_parms->membase, host_parms->memsize); Cbuf_Init (); Cmd_Init (); LOG_Init (host_parms); Cvar_Init (); //johnfitz COM_Init (); COM_InitFilesystem (); Host_InitLocal (); W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty if (cls.state != ca_dedicated) { Key_Init (); Con_Init (); } PR_Init (); Mod_Init (); NET_Init (); SV_Init (); Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n"); Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/ (1024*1024.0)); if (cls.state != ca_dedicated) { host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp", NULL); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); V_Init (); Chase_Init (); M_Init (); ExtraMaps_Init (); //johnfitz Modlist_Init (); //johnfitz DemoList_Init (); //ericw VID_Init (); IN_Init (); TexMgr_Init (); //johnfitz Draw_Init (); SCR_Init (); R_Init (); S_Init (); CDAudio_Init (); BGM_Init(); Sbar_Init (); CL_Init (); } Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("\n========= Quake Initialized =========\n\n"); //spike -- create these aliases, because they're useful. Cbuf_AddText ("alias startmap_sp \"map start\"\n"); Cbuf_AddText ("alias startmap_dm \"map start\"\n"); if (cls.state != ca_dedicated) { Cbuf_AddText ("cl_warncmd 0\n"); Cbuf_InsertText ("exec quake.rc\n"); // johnfitz -- in case the vid mode was locked during vid_init, we can unlock it now. // note: two leading newlines because the command buffer swallows one of them. Cbuf_AddText ("\n\nvid_unlock\n"); } if (cls.state == ca_dedicated) { Cbuf_AddText ("cl_warncmd 0\n"); Cbuf_AddText ("exec default.cfg\n"); //spike -- someone decided that quake.rc shouldn't be execed on dedicated servers, but that means you'll get bad defaults Cbuf_AddText ("cl_warncmd 1\n"); Cbuf_AddText ("exec server.cfg\n"); //spike -- for people who want things explicit. Cbuf_AddText ("exec autoexec.cfg\n"); Cbuf_AddText ("stuffcmds"); Cbuf_Execute (); if (!sv.active) Cbuf_AddText ("startmap_dm\n"); } } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; // keep Con_Printf from trying to update the screen scr_disabled_for_loading = true; Host_WriteConfiguration (); NET_Shutdown (); if (cls.state != ca_dedicated) { if (con_initialized) History_Shutdown (); BGM_Shutdown(); CDAudio_Shutdown (); S_Shutdown (); IN_Shutdown (); VID_Shutdown(); } LOG_Close (); }