/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //gl_texmgr.c -- fitzquake's texture manager. manages opengl texture images #include "quakedef.h" extern qboolean gl_anisotropy_able; cvar_t gl_texture_anisotropy = {"gl_texture_anisotropy", "1", true}; cvar_t gl_max_size = {"gl_max_size", "0"}; cvar_t gl_picmip = {"gl_picmip", "0"}; GLint gl_hardware_maxsize; const int gl_solid_format = 3; const int gl_alpha_format = 4; #define MAX_GLTEXTURES 2048 gltexture_t *active_gltextures, *free_gltextures; int numgltextures; /* ================================================================================ COMMANDS ================================================================================ */ typedef struct { int magfilter; int minfilter; char *name; } glmode_t; glmode_t modes[] = { {GL_NEAREST, GL_NEAREST, "GL_NEAREST"}, {GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"}, {GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"}, {GL_LINEAR, GL_LINEAR, "GL_LINEAR"}, {GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"}, {GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, }; #define NUM_GLMODES 6 int gl_texturemode = 5; // bilinear /* =============== TexMgr_DescribeTextureModes_f -- report available texturemodes =============== */ void TexMgr_DescribeTextureModes_f (void) { int i; for (i=0; iflags & TEXPREF_NEAREST) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else if (glt->flags & TEXPREF_LINEAR) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else if (glt->flags & TEXPREF_MIPMAP) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, modes[gl_texturemode].magfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, modes[gl_texturemode].minfilter); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, modes[gl_texturemode].magfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, modes[gl_texturemode].magfilter); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value); } /* =============== TexMgr_TextureMode_f =============== */ void TexMgr_TextureMode_f (void) { gltexture_t *glt; char *arg; int i; switch (Cmd_Argc()) { case 1: Con_Printf ("\"gl_texturemode\" is \"%s\"\n", modes[gl_texturemode].name); break; case 2: arg = Cmd_Argv(1); if (arg[0] == 'G' || arg[0] == 'g') { for (i=0; i= '0' && arg[0] <= '9') { i = atoi(arg); if (i > NUM_GLMODES || i < 1) { Con_Printf ("\"%s\" is not a valid texturemode\n", arg); return; } gl_texturemode = i - 1; } else Con_Printf ("\"%s\" is not a valid texturemode\n", arg); stuff: for (glt=active_gltextures; glt; glt=glt->next) TexMgr_SetFilterModes (glt); Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode //FIXME: warpimages need to be redrawn, too. break; default: Con_SafePrintf ("usage: gl_texturemode \n"); break; } } /* =============== TexMgr_Anisotropy_f -- called when gl_texture_anisotropy changes FIXME: this is getting called twice (becuase of the recursive Cvar_SetValue call) =============== */ void TexMgr_Anisotropy_f (void) { extern float gl_max_anisotropy; gltexture_t *glt; Cvar_SetValue ("gl_texture_anisotropy", CLAMP (1.0f, gl_texture_anisotropy.value, gl_max_anisotropy)); for (glt=active_gltextures; glt; glt=glt->next) TexMgr_SetFilterModes (glt); } /* =============== TexMgr_Imagelist_f -- report loaded textures =============== */ void TexMgr_Imagelist_f (void) { float mb; float texels = 0; gltexture_t *glt; extern cvar_t vid_bpp; for (glt=active_gltextures; glt; glt=glt->next) { Con_SafePrintf (" %4i x%4i %s\n", glt->width, glt->height, glt->name); if (glt->flags & TEXPREF_MIPMAP) texels += glt->width * glt->height * 4.0f / 3.0f; else texels += (glt->width * glt->height); } mb = texels * (vid_bpp.value / 8.0f) / 0x100000; Con_Printf ("%i textures %i pixels %1.1f megabytes\n", numgltextures, (int)texels, mb); } /* =============== TexMgr_Imagedump_f -- dump all current textures to TGA files =============== */ void TexMgr_Imagedump_f (void) { char tganame[MAX_OSPATH], tempname[MAX_OSPATH], dirname[MAX_OSPATH]; gltexture_t *glt; byte *buffer; char *c; //create directory sprintf(dirname, "%s/imagedump", com_gamedir); Sys_mkdir (dirname); //loop through textures for (glt=active_gltextures; glt; glt=glt->next) { Q_strcpy(tempname, glt->name); while ( (c = strchr(tempname, ':')) ) *c = '_'; while ( (c = strchr(tempname, '/')) ) *c = '_'; while ( (c = strchr(tempname, '*')) ) *c = '_'; sprintf(tganame, "imagedump/%s.tga", tempname); GL_Bind (glt); if (glt->flags & TEXPREF_ALPHA) { buffer = malloc(glt->width*glt->height*4); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); Image_WriteTGA (tganame, buffer, glt->width, glt->height, 32, true); } else { buffer = malloc(glt->width*glt->height*3); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); Image_WriteTGA (tganame, buffer, glt->width, glt->height, 24, true); } free (buffer); } Con_Printf ("dumped %i textures to %s\n", numgltextures, dirname); } /* =============== TexMgr_FrameUsage -- report texture memory usage for this frame =============== */ float TexMgr_FrameUsage (void) { float mb; float texels = 0; gltexture_t *glt; extern cvar_t vid_bpp; for (glt=active_gltextures; glt; glt=glt->next) if (glt->visframe == r_framecount) { if (glt->flags & TEXPREF_MIPMAP) texels += glt->width * glt->height * 4.0f / 3.0f; else texels += (glt->width * glt->height); } mb = texels * (vid_bpp.value / 8.0f) / 0x100000; return mb; } /* ================================================================================ TEXTURE MANAGER ================================================================================ */ /* ================ TexMgr_FindTexture ================ */ gltexture_t *TexMgr_FindTexture (model_t *owner, char *name) { gltexture_t *glt; if (name) { for (glt=active_gltextures; glt; glt=glt->next) if (glt->owner == owner && !strcmp (glt->name, name)) return glt; } return NULL; } /* ================ TexMgr_NewTexture ================ */ gltexture_t *TexMgr_NewTexture (void) { gltexture_t *glt; if (numgltextures == MAX_GLTEXTURES) Sys_Error("numgltextures == MAX_GLTEXTURES\n"); glt = free_gltextures; free_gltextures = glt->next; glt->next = active_gltextures; active_gltextures = glt; glGenTextures(1, (GLuint *)&glt->texnum); numgltextures++; return glt; } /* ================ TexMgr_FreeTexture ================ */ void TexMgr_FreeTexture (gltexture_t *kill) { gltexture_t *glt; if (kill == NULL) { Con_Printf ("TexMgr_FreeTexture: NULL texture\n"); return; } if (active_gltextures == kill) { active_gltextures = kill->next; kill->next = free_gltextures; free_gltextures = kill; glDeleteTextures(1, (const GLuint *)&kill->texnum); numgltextures--; return; } for (glt = active_gltextures; glt; glt = glt->next) if (glt->next == kill) { glt->next = kill->next; kill->next = free_gltextures; free_gltextures = kill; glDeleteTextures(1, (const GLuint *)&kill->texnum); numgltextures--; return; } Con_Printf ("TexMgr_FreeTexture: not found\n"); } /* ================ TexMgr_FreeTextures compares each bit in "flags" to the one in glt->flags only if that bit is active in "mask" ================ */ void TexMgr_FreeTextures (int flags, int mask) { gltexture_t *glt, *next; for (glt = active_gltextures; glt; glt = next) { next = glt->next; if ((glt->flags & mask) == (flags & mask)) TexMgr_FreeTexture (glt); } } /* ================ TexMgr_FreeTexturesForOwner ================ */ void TexMgr_FreeTexturesForOwner (model_t *owner) { gltexture_t *glt, *next; for (glt = active_gltextures; glt; glt = next) { next = glt->next; if (glt && glt->owner == owner) TexMgr_FreeTexture (glt); } } /* ================================================================================ INIT ================================================================================ */ /* ================= TexMgr_LoadPalette -- johnfitz -- was VID_SetPalette, moved here, renamed, rewritten ================= */ void TexMgr_LoadPalette (void) { byte mask[] = {255,255,255,0}; byte black[] = {0,0,0,255}; byte *pal, *src, *dst; int i, mark; FILE *f; COM_FOpenFile ("gfx/palette.lmp", &f); if (!f) Sys_Error ("Couldn't load gfx/palette.lmp"); mark = Hunk_LowMark (); pal = Hunk_Alloc (768); fread (pal, 1, 768, f); fclose(f); //standard palette, 255 is transparent dst = (byte *)d_8to24table; src = pal; for (i=0; i<256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } d_8to24table[255] &= *(int *)mask; //fullbright palette, 0-223 are black (for additive blending) src = pal + 224*3; dst = (byte *)(d_8to24table_fbright) + 224*4; for (i=224; i<256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } for (i=0; i<224; i++) d_8to24table_fbright[i] = *(int *)black; //nobright palette, 224-255 are black (for additive blending) dst = (byte *)d_8to24table_nobright; src = pal; for (i=0; i<256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } for (i=224; i<256; i++) d_8to24table_nobright[i] = *(int *)black; //conchars palette, 0 and 255 are transparent memcpy(d_8to24table_conchars, d_8to24table, 256*4); d_8to24table_conchars[0] &= *(int *)mask; Hunk_FreeToLowMark (mark); } /* ================ TexMgr_NewGame ================ */ void TexMgr_NewGame (void) { TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset TexMgr_LoadPalette (); } /* ============= TexMgr_RecalcWarpImageSize -- called during init, and after a vid_restart choose safe warpimage size and resize existing warpimage textures ============= */ void TexMgr_RecalcWarpImageSize (void) { int mark, oldsize; gltexture_t *glt; byte *dummy; // // find the new correct size // oldsize = gl_warpimagesize; gl_warpimagesize = TexMgr_SafeTextureSize (512); while (gl_warpimagesize > vid.width) gl_warpimagesize >>= 1; while (gl_warpimagesize > vid.height) gl_warpimagesize >>= 1; if (gl_warpimagesize == oldsize) return; // // resize the textures in opengl // mark = Hunk_LowMark(); dummy = Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4); for (glt=active_gltextures; glt; glt=glt->next) { if (glt->flags & TEXPREF_WARPIMAGE) { GL_Bind (glt); glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, gl_warpimagesize, gl_warpimagesize, 0, GL_RGBA, GL_UNSIGNED_BYTE, dummy); glt->width = glt->height = gl_warpimagesize; } } Hunk_FreeToLowMark (mark); } /* ================ TexMgr_Init must be called before any texture loading ================ */ void TexMgr_Init (void) { int i; static byte notexture_data[16] = {159,91,83,255,0,0,0,255,0,0,0,255,159,91,83,255}; //black and pink checker static byte nulltexture_data[16] = {127,191,255,255,0,0,0,255,0,0,0,255,127,191,255,255}; //black and blue checker extern texture_t *r_notexture_mip, *r_notexture_mip2; // init texture list free_gltextures = (gltexture_t *) Hunk_AllocName (MAX_GLTEXTURES * sizeof(gltexture_t), "gltextures"); active_gltextures = NULL; for (i=0; igltexture = r_notexture_mip2->gltexture = notexture; //set safe size for warpimages gl_warpimagesize = 0; TexMgr_RecalcWarpImageSize (); } /* ================================================================================ IMAGE LOADING ================================================================================ */ /* ================ TexMgr_Pad -- return smallest power of two greater than or equal to s ================ */ int TexMgr_Pad (int s) { int i; for (i = 1; i < s; i<<=1); return i; } /* =============== TexMgr_SafeTextureSize -- return a size with hardware and user prefs in mind =============== */ int TexMgr_SafeTextureSize (int s) { s = TexMgr_Pad(s); if ((int)gl_max_size.value > 0) s = min(TexMgr_Pad((int)gl_max_size.value), s); s = min(gl_hardware_maxsize, s); return s; } /* ================ TexMgr_PadConditional -- only pad if a texture of that size would be padded. (used for tex coords) ================ */ int TexMgr_PadConditional (int s) { if (s < TexMgr_SafeTextureSize(s)) return TexMgr_Pad(s); else return s; } /* ================ TexMgr_MipMapW ================ */ unsigned *TexMgr_MipMapW (unsigned *data, int width, int height) { int i, size; byte *out, *in; out = in = (byte *)data; size = (width*height)>>1; for (i=0; i>1; out[1] = (in[1] + in[5])>>1; out[2] = (in[2] + in[6])>>1; out[3] = (in[3] + in[7])>>1; } return data; } /* ================ TexMgr_MipMapH ================ */ unsigned *TexMgr_MipMapH (unsigned *data, int width, int height) { int i, j; byte *out, *in; out = in = (byte *)data; height>>=1; width<<=2; for (i=0; i>1; out[1] = (in[1] + in[width+1])>>1; out[2] = (in[2] + in[width+2])>>1; out[3] = (in[3] + in[width+3])>>1; } return data; } /* ================ TexMgr_ResampleTexture -- bilinear resample ================ */ unsigned *TexMgr_ResampleTexture (unsigned *in, int inwidth, int inheight, qboolean alpha) { byte *nwpx, *nepx, *swpx, *sepx, *dest; unsigned xfrac, yfrac, x, y, modx, mody, imodx, imody, injump, outjump; unsigned *out; int i, j, outwidth, outheight; if (inwidth == TexMgr_Pad(inwidth) && inheight == TexMgr_Pad(inheight)) return in; outwidth = TexMgr_Pad(inwidth); outheight = TexMgr_Pad(inheight); out = Hunk_Alloc(outwidth*outheight*4); xfrac = ((inwidth-1) << 16) / (outwidth-1); yfrac = ((inheight-1) << 16) / (outheight-1); y = outjump = 0; for (i=0; i>8) & 0xFF; imody = 256 - mody; injump = (y>>16) * inwidth; x = 0; for (j=0; j>8) & 0xFF; imodx = 256 - modx; nwpx = (byte *)(in + (x>>16) + injump); nepx = nwpx + 4; swpx = nwpx + inwidth*4; sepx = swpx + 4; dest = (byte *)(out + outjump + j); dest[0] = (nwpx[0]*imodx*imody + nepx[0]*modx*imody + swpx[0]*imodx*mody + sepx[0]*modx*mody)>>16; dest[1] = (nwpx[1]*imodx*imody + nepx[1]*modx*imody + swpx[1]*imodx*mody + sepx[1]*modx*mody)>>16; dest[2] = (nwpx[2]*imodx*imody + nepx[2]*modx*imody + swpx[2]*imodx*mody + sepx[2]*modx*mody)>>16; if (alpha) dest[3] = (nwpx[3]*imodx*imody + nepx[3]*modx*imody + swpx[3]*imodx*mody + sepx[3]*modx*mody)>>16; else dest[3] = 255; x += xfrac; } outjump += outwidth; y += yfrac; } return out; } /* =============== TexMgr_AlphaEdgeFix eliminate pink edges on sprites, etc. operates in place on 32bit data =============== */ void TexMgr_AlphaEdgeFix (byte *data, int width, int height) { int i,j,n=0,b,c[3]={0,0,0},lastrow,thisrow,nextrow,lastpix,thispix,nextpix; byte *dest = data; for (i=0; iwidth, glt->height, glt->flags & TEXPREF_ALPHA); glt->width = TexMgr_Pad(glt->width); glt->height = TexMgr_Pad(glt->height); // mipmap down picmip = (glt->flags & TEXPREF_NOPICMIP) ? 0 : max ((int)gl_picmip.value, 0); mipwidth = TexMgr_SafeTextureSize (glt->width >> picmip); mipheight = TexMgr_SafeTextureSize (glt->height >> picmip); while (glt->width > mipwidth) { TexMgr_MipMapW (data, glt->width, glt->height); glt->width >>= 1; if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height); } while (glt->height > mipheight) { TexMgr_MipMapH (data, glt->width, glt->height); glt->height >>= 1; if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height); } // upload GL_Bind (glt); internalformat = (glt->flags & TEXPREF_ALPHA) ? gl_alpha_format : gl_solid_format; glTexImage2D (GL_TEXTURE_2D, 0, internalformat, glt->width, glt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // upload mipmaps if (glt->flags & TEXPREF_MIPMAP) { mipwidth = glt->width; mipheight = glt->height; for (miplevel=1; mipwidth > 1 || mipheight > 1; miplevel++) { if (mipwidth > 1) { TexMgr_MipMapW (data, mipwidth, mipheight); mipwidth >>= 1; } if (mipheight > 1) { TexMgr_MipMapH (data, mipwidth, mipheight); mipheight >>= 1; } glTexImage2D (GL_TEXTURE_2D, miplevel, internalformat, mipwidth, mipheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } } // set filter modes TexMgr_SetFilterModes (glt); } /* ================ TexMgr_LoadImage8 -- handles 8bit source data, then passes it to LoadImage32 ================ */ void TexMgr_LoadImage8 (gltexture_t *glt, byte *data) { extern cvar_t gl_fullbrights; qboolean padw = false, padh = false; byte padbyte; unsigned int *usepal; int i; // HACK HACK HACK -- taken from tomazquake if (strstr(glt->name, "shot1sid") && glt->width==32 && glt->height==32 && CRC_Block(data, 1024) == 65393) { // This texture in b_shell1.bsp has some of the first 32 pixels painted white. // They are invisible in software, but look really ugly in GL. So we just copy // 32 pixels from the bottom to make it look nice. memcpy (data, data + 32*31, 32); } // detect false alpha cases if (glt->flags & TEXPREF_ALPHA && !(glt->flags & TEXPREF_CONCHARS)) { for (i = 0; i < glt->width*glt->height; i++) if (data[i] == 255) //transparent index break; if (i == glt->width*glt->height) glt->flags -= TEXPREF_ALPHA; } // choose palette and padbyte if (glt->flags & TEXPREF_FULLBRIGHT) { usepal = d_8to24table_fbright; padbyte = 0; } else if (glt->flags & TEXPREF_NOBRIGHT && gl_fullbrights.value) { usepal = d_8to24table_nobright; padbyte = 0; } else if (glt->flags & TEXPREF_CONCHARS) { usepal = d_8to24table_conchars; padbyte = 0; } else { usepal = d_8to24table; padbyte = 255; } // pad each dimention, but only if it's not going to be downsampled later if (glt->flags & TEXPREF_PAD) { if (glt->width < TexMgr_SafeTextureSize(glt->width)) { data = TexMgr_PadImageW (data, glt->width, glt->height, padbyte); glt->width = TexMgr_Pad(glt->width); padw = true; } if (glt->height < TexMgr_SafeTextureSize(glt->height)) { data = TexMgr_PadImageH (data, glt->width, glt->height, padbyte); glt->height = TexMgr_Pad(glt->height); padh = true; } } // convert to 32bit data = (byte *)TexMgr_8to32(data, glt->width * glt->height, usepal); // fix edges if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix (data, glt->width, glt->height); else { if (padw) TexMgr_PadEdgeFixW (data, glt->source_width, glt->source_height); if (padh) TexMgr_PadEdgeFixH (data, glt->source_width, glt->source_height); } // upload it TexMgr_LoadImage32 (glt, (unsigned *)data); } /* ================ TexMgr_LoadLightmap -- handles lightmap data ================ */ void TexMgr_LoadLightmap (gltexture_t *glt, byte *data) { extern int gl_lightmap_format, lightmap_bytes; // upload it GL_Bind (glt); glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, glt->width, glt->height, 0, gl_lightmap_format, GL_UNSIGNED_BYTE, data); // set filter modes TexMgr_SetFilterModes (glt); } /* ================ TexMgr_LoadImage -- the one entry point for loading all textures ================ */ gltexture_t *TexMgr_LoadImage (model_t *owner, char *name, int width, int height, enum srcformat format, byte *data, char *source_file, src_offset_t source_offset, unsigned flags) { extern int lightmap_bytes; unsigned short crc; gltexture_t *glt; int mark; if (isDedicated) return NULL; // cache check switch (format) { case SRC_INDEXED: crc = CRC_Block(data, width * height); break; case SRC_LIGHTMAP: crc = CRC_Block(data, width * height * lightmap_bytes); break; case SRC_RGBA: crc = CRC_Block(data, width * height * 4); break; } if ((flags & TEXPREF_OVERWRITE) && (glt = TexMgr_FindTexture (owner, name))) { if (glt->source_crc == crc) return glt; } else glt = TexMgr_NewTexture (); // copy data glt->owner = owner; strncpy (glt->name, name, sizeof(glt->name)); glt->width = width; glt->height = height; glt->flags = flags; glt->shirt = -1; glt->pants = -1; strncpy (glt->source_file, source_file, sizeof(glt->source_file)); glt->source_offset = source_offset; glt->source_format = format; glt->source_width = width; glt->source_height = height; glt->source_crc = crc; //upload it mark = Hunk_LowMark(); switch (glt->source_format) { case SRC_INDEXED: TexMgr_LoadImage8 (glt, data); break; case SRC_LIGHTMAP: TexMgr_LoadLightmap (glt, data); break; case SRC_RGBA: TexMgr_LoadImage32 (glt, (unsigned *)data); break; } Hunk_FreeToLowMark(mark); return glt; } /* ================================================================================ COLORMAPPING AND TEXTURE RELOADING ================================================================================ */ /* ================ TexMgr_ReloadImage -- reloads a texture, and colormaps it if needed ================ */ void TexMgr_ReloadImage (gltexture_t *glt, int shirt, int pants) { byte translation[256]; byte *src, *dst, *data = NULL, *translated; int mark, size, i; // // get source data // mark = Hunk_LowMark (); if (glt->source_file[0] && glt->source_offset) { //lump inside file data = COM_LoadHunkFile (glt->source_file); if (!data) goto invalid; data += glt->source_offset; } else if (glt->source_file[0] && !glt->source_offset) data = Image_LoadImage (glt->source_file, (int *)&glt->source_width, (int *)&glt->source_height); //simple file else if (!glt->source_file[0] && glt->source_offset) data = (byte *) glt->source_offset; //image in memory if (!data) { invalid: Con_Printf ("TexMgr_ReloadImage: invalid source for %s\n", glt->name); Hunk_FreeToLowMark(mark); return; } glt->width = glt->source_width; glt->height = glt->source_height; // // apply shirt and pants colors // // if shirt and pants are -1,-1, use existing shirt and pants colors // if existing shirt and pants colors are -1,-1, don't bother colormapping if (shirt > -1 && pants > -1) { if (glt->source_format == SRC_INDEXED) { glt->shirt = shirt; glt->pants = pants; } else Con_Printf ("TexMgr_ReloadImage: can't colormap a non SRC_INDEXED texture: %s\n", glt->name); } if (glt->shirt > -1 && glt->pants > -1) { //create new translation table for (i=0 ; i<256 ; i++) translation[i] = i; shirt = glt->shirt * 16; if (shirt < 128) for (i=0 ; i<16 ; i++) translation[TOP_RANGE+i] = shirt+i; else for (i=0 ; i<16 ; i++) translation[TOP_RANGE+i] = shirt+15-i; pants = glt->pants * 16; if (pants < 128) for (i=0 ; i<16 ; i++) translation[BOTTOM_RANGE+i] = pants+i; else for (i=0 ; i<16 ; i++) translation[BOTTOM_RANGE+i] = pants+15-i; //translate texture size = glt->width * glt->height; dst = translated = Hunk_Alloc (size); src = data; for (i=0; isource_format) { case SRC_INDEXED: TexMgr_LoadImage8 (glt, data); break; case SRC_LIGHTMAP: TexMgr_LoadLightmap (glt, data); break; case SRC_RGBA: TexMgr_LoadImage32 (glt, (unsigned *)data); break; } Hunk_FreeToLowMark(mark); } /* ================ TexMgr_ReloadImages -- reloads all texture images. called only by vid_restart ================ */ void TexMgr_ReloadImages (void) { gltexture_t *glt; for (glt=active_gltextures; glt; glt=glt->next) { glGenTextures(1, (GLuint *)&glt->texnum); TexMgr_ReloadImage (glt, -1, -1); } } /* ================ TexMgr_ReloadNobrightImages -- reloads all texture that were loaded with the nobright palette. called when gl_fullbrights changes ================ */ void TexMgr_ReloadNobrightImages (void) { gltexture_t *glt; for (glt=active_gltextures; glt; glt=glt->next) if (glt->flags & TEXPREF_NOBRIGHT) TexMgr_ReloadImage(glt, -1, -1); } /* ================================================================================ TEXTURE BINDING / TEXTURE UNIT SWITCHING ================================================================================ */ int currenttexture = -1; // to avoid unnecessary texture sets GLenum TEXTURE0, TEXTURE1; //johnfitz qboolean mtexenabled = false; /* ================ GL_SelectTexture -- johnfitz -- rewritten ================ */ void GL_SelectTexture (GLenum target) { static GLenum currenttarget; static int ct0, ct1; if (target == currenttarget) return; GL_SelectTextureFunc(target); if (target == TEXTURE0) { ct1 = currenttexture; currenttexture = ct0; } else //target == TEXTURE1 { ct0 = currenttexture; currenttexture = ct1; } currenttarget = target; } /* ================ GL_DisableMultitexture -- selects texture unit 0 ================ */ void GL_DisableMultitexture(void) { if (mtexenabled) { glDisable(GL_TEXTURE_2D); GL_SelectTexture(TEXTURE0); //johnfitz -- no longer SGIS specific mtexenabled = false; } } /* ================ GL_EnableMultitexture -- selects texture unit 1 ================ */ void GL_EnableMultitexture(void) { if (gl_mtexable) { GL_SelectTexture(TEXTURE1); //johnfitz -- no longer SGIS specific glEnable(GL_TEXTURE_2D); mtexenabled = true; } } /* ================ GL_Bind -- johnfitz -- heavy revision ================ */ void GL_Bind (gltexture_t *texture) { if (!texture) texture = nulltexture; if (texture->texnum != currenttexture) { currenttexture = texture->texnum; glBindTexture (GL_TEXTURE_2D, currenttexture); texture->visframe = r_framecount; } }