allow plain files to override files inside a PAK file -- Sander van Dijk Index: Quake/common.c =================================================================== --- Quake/common.c (revision 1060) +++ Quake/common.c (working copy) @@ -1900,15 +1900,7 @@ static void COM_AddGameDirectory (const if (com_searchpaths) path_id = com_searchpaths->path_id << 1; else path_id = 1U; - _add_path: - // add the directory to the search path - search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); - search->path_id = path_id; - q_strlcpy (search->filename, com_gamedir, sizeof(search->filename)); - search->next = com_searchpaths; - com_searchpaths = search; - // add any pak files in the format pak0.pak pak1.pak, ... for (i = 0; ; i++) { @@ -1940,6 +1932,13 @@ _add_path: if (!pak) break; } + // add the directory to the search path -- moved here from before the pakX.pak loop -- svdijk + search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); + search->path_id = path_id; + q_strlcpy (search->filename, com_gamedir, sizeof(search->filename)); + search->next = com_searchpaths; + com_searchpaths = search; + if (!been_here && host_parms->userdir != host_parms->basedir) { been_here = true;