/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _QUAKE_INPUT_H #define _QUAKE_INPUT_H // input.h -- external (non-keyboard) input devices void IN_Init (void); void IN_Shutdown (void); void IN_Commands (void); // oportunity for devices to stick commands on the script buffer // mouse moved by dx and dy pixels void IN_MouseMotion(int dx, int dy, int wx, int wy); void IN_SendKeyEvents (void); // used as a callback for Sys_SendKeyEvents() by some drivers void IN_UpdateInputMode (void); // do stuff if input mode (text/non-text) changes matter to the keyboard driver void IN_Move (usercmd_t *cmd); // add additional movement on top of the keyboard move cmd void IN_ClearStates (void); // restores all button and position states to defaults // spike - called whenever mouse focus etc has changed (including console toggled). this is optional, but there's still a number of blocking commands, like connect // doing all the mode, state, etc checks in one place ensures that they're consistent, regardless of what else is happening. void IN_UpdateGrabs(void); #endif /* _QUAKE_INPUT_H */