QuakeSpasm <toc> <verb></verb> QuakeSpasm 0.85.3 (19 September 2010) <sect> About <p> QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It includes 64bit CPU cupport, a new sound driver, several networking fixes, and a few graphical niceities. <url url="http://quakespasm.sourceforge.net"> <sect> Downloads <p> <url url="http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3.tgz/download" name="Source"> <newline> <url url="http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_linux.tgz/download" name="Linux binary"> <newline> <url url="http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_windows.zip/download" name="Windows"> <newline> <url url="http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.3_osx.zip/download" name="OSX universal binary"> <newline> <sect> Hints <p> <itemize> <item>To disable some changes, use "<bf>quakespasm -fitz</bf>" <item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>" , where DRIVER may be alsa, dsp, pulse, esd ... <item><bf>Shift+Escape</bf> draws the Console. <item>From the console, use <bf>UP</bf> to browse the command line history, and <bf>TAB</bf> to autocomplete command and map names. <item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>" <item>There is currently no music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc.. <item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example) </itemize> <em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of this engine's features.</em> <sect> Compiling <p> Just extract the source tarball, then <code> cd quakespasm-0.85.3 make cp quakespasm /usr/local/games/quake (for example) </code> <newline> Compile time options include <itemize> <item><bf>make DEBUG=1</bf> for debugging <item><bf>make SDLNET=1</bf> to enable SDL_net (Otherwise the socket api will be used directly) <item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs <newline> <newline> <item>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff </itemize> <newline> If for any reason this doesn't work, the project can also be built with Codeblocks. This is a large, free, integrated development environment that requires wxWidgets and cmake to install. The process is not for the faint hearted. <sect> Changes<p> <sect1> 0.85.3<p> <itemize> <item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net <item> Much needed OSX framework stuff from Kristian <item> Add a persistent history feature (thanks Baker) <item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar) <item> Allow player messages longer than 32 chars <item> Sockaddr fix for FreeBSD/OSX/etc networking <item> Connect status bar size to the scale slider <item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems <item> Enumerate options menus <item> Add a "prev weapon" menu item (from Sander) <item> Small fix to Sound Block/Unblock on win32 <item> Lots of code fixes (some from uhexen2) <item> Sys_Error calls Host_Shutdown <item> Added MS Visual Studio support <item> Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. </itemize> <sect1> 0.85.2<p> <itemize> <item> Replace the old "Screen size" slider with a "Scale" slider <item> Don't constantly open and close condebug log <item> Heap of C clean-ups <item> Fix mapname sorting <item> Alias the "mods" command to "games" <item> Block/Unblock sound upon focus loss/gain <item> NAT fix (networking protocol fix) <item> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000 <item> sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85 <item> Accept commandline options like "+connect ip:port" <item> Add OSX Makefile (tested?) </itemize> <sect1> 0.85.1<p> <itemize> <item>64 bit CPU support <item>Restructured SDL sound driver <item>Custom conback <item>Tweaked the command line completion , and added a map/changelevel autocompletion function <item>Alt+Enter toggles fullscreen <item>Disable Draw_BeginDisc which causes core dumps when called excessively <item>Show helpful info on start-up <item>Include real map name (sv.name) and skill in the status bar <item>Remove confirm quit dialog <item>Don't spam the console with PackFile seek requests <item>Default to window mode <item>Withdraw console when playing demos <item>Don't play demos on program init <item>Default Heapsize is 64meg <item>Changes to default console alpha, speed <item>Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis </itemize> <sect> Todo <p> <itemize> <item>Ogg/Mp3 music file support <item>Add HoT's first person camera (and menu item) <item>Native CD audio support .... cd_sdl.c doesn't have proper volume controls <item>Test usb keyboards. Do the keypads work ? <item>Tested HOME directory support <item>Finalize OSX automatic updating feature <item>Fix Centerview (V_StartPitchDrift) <item>Fix compiler warnings <item>Tie down the "-window/-fullscreen" options / behaviour ? </itemize> <sect> Links <p> <url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage"> <newline> <url url="http://sourceforge.net/projects/quakespasm" name="QuakeSpasm Project page"> <newline> <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> <newline> <url url="http://www.kristianduske.com/fitzquake" name="Sleepwalkr's Original SDL Port"> <newline> <url name="Baker's 0.85 Source Code" url="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip"> <newline> <url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum"> <newline> <url url="http://www.celephais.net/board/view_thread.php?id=60172" name="Func SDL Fitzquake forum"> <newline> <url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan's email"> <newline> <url url="mailto:yahoo - dot - com - username - stevenaaus" name="Stevenaaus email"> <newline> <url url="mailto:gmail - dot - com - username - inveigle" name="Kristian's email"> </article>