QuakeSpasm ____________________________________________________________ Table of Contents 1. About 2. Hints 3. Downloads 4. Compiling 5. Changes 5.1 0.85.3 5.2 0.85.2 5.3 0.85.1 6. Todo 7. Links ______________________________________________________________________ QuakeSpasm 0.85.3 (unreleased) (18 September 2010) 1. About QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It includes 64bit CPU cupport, a new sound driver, several networking fixes, and a few graphical niceities. 2. Hints o To disable some changes, use "quakespasm -fitz" o For different sound drivers use "SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... o Shift+Escape draws the Console. o From the console, use UP to browse the command line history, and TAB to autocomplete command and map names. o Quakespasm allows loading new games (mods) on the fly with "game GAMENAME" 3. Downloads Source Linux binary Windows 4. Compiling Just extract the source tarball, then ______________________________________________________________________ cd quakespasm-0.85.3 make cp quakespasm /usr/local/games/quake (for eg) ______________________________________________________________________ Use make DEBUG=1 for debugging. Optionally, HOME directory support can be enabled via the Misc/home- dir_0.patch diff. If for any reason this doesn't work, the project can also be built with Codeblocks. This is a large, free, integrated development envi- ronment that requires wxWidgets and cmake to install. The process is not for the faint hearted. 5. Changes 5.1. 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net o Much needed OSX framework stuff from Kristian o Add a persistent history feature (thanks Baker) o Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar) o Allow for player messages longer than 32 chars o Sockaddr fix for FreeBSD/OSX/etc networking o Connect status bar size to the scale slider o Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems o Enumerate options menus o Add a "prev weapon" menu item (from Sander) o Small fix to Sound Block/Unblock on win32 o Lots of code fixes (some from uhexen2) o Shift+Escape opens console o Sys_Error calls Host_Shutdown 5.2. 0.85.2 o Replace the old "Screen size" slider with a "Scale" slider o Don't constantly open and close condebug log o Heap of C clean-ups o Fix mapname sorting o Alias the "mods" command to "games" o Block/Unblock sound upon focus loss/gain o NAT fix (networking protocol fix) o SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000 o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85 o Accept commandline options like "+connect ip:port" o Add OSX Makefile (tested?) 5.3. 0.85.1 o 64 bit CPU support o Restructured SDL sound driver o Custom conback o Tweaked the command line completion , and added a map/changelevel autocompletion function o Alt+Enter toggles fullscreen o Disable Draw_BeginDisc which causes core dumps when called excessively o Show helpful info on start-up o Include real map name (sv.name) and skill in the status bar o Remove confirm quit dialog o Don't spam the console with PackFile seek requests o Default to window mode o Withdraw console when playing demos o Don't play demos on program init o Default Heapsize is 64meg o Changes to default console alpha, speed o Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis 6. Todo o Ogg/Mp3 music file support o Tested HOME directory support o Fix Centerview (V_StartPitchDrift) o Fix compiler warnings o Tie down the "-window/-fullscreen" options / behaviour ? 7. Links QuakeSpasm Homepage QuakeSpasm Project page FitzQuake Homepage Sleepwalkr's Original SDL Port Baker's 0.85 Source Code Func SDL Fitzquake forum Ozkan's email Stevenaaus email Kristian's email