/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _QUAKE_DRAW_H #define _QUAKE_DRAW_H // draw.h -- these are the only functions outside the refresh allowed // to touch the vid buffer typedef struct { byte type; //0 for none, 1 for legacy colours, 2 for rgb. byte basic; byte rgb[3]; } plcolour_t; plcolour_t CL_PLColours_Parse(const char *s); char *CL_PLColours_ToString(plcolour_t c); byte *CL_PLColours_ToRGB(plcolour_t *c); #define CL_PLColours_Equals(a,b) (!memcmp(&a,&b, sizeof(plcolour_t))) extern qpic_t *draw_disc; // also used on sbar void Draw_Init (void); void Draw_Character (int x, int y, int num); void Draw_DebugChar (char num); void Draw_Pic (int x, int y, qpic_t *pic); void Draw_SubPic (float x, float y, float w, float h, qpic_t *pic, float s1, float t1, float s2, float t2); void Draw_TransPicTranslate (int x, int y, qpic_t *pic, plcolour_t top, plcolour_t bottom); //johnfitz -- more parameters void Draw_ConsoleBackground (void); //johnfitz -- removed parameter int lines void Draw_TileClear (int x, int y, int w, int h); void Draw_Fill (int x, int y, int w, int h, int c, float alpha); //johnfitz -- added alpha void Draw_FillPlayer (int x, int y, int w, int h, plcolour_t c, float alpha); //Spike - for richer player colours. void Draw_FadeScreen (void); void Draw_String (int x, int y, const char *str); qpic_t *Draw_PicFromWad2 (const char *name, unsigned int texflags); qpic_t *Draw_PicFromWad (const char *name); qpic_t *Draw_CachePic (const char *path); qpic_t *Draw_TryCachePic (const char *path, unsigned int texflags); void Draw_NewGame (void); qboolean Draw_ReloadTextures(qboolean force); //Spike -- this is for csqc typedef struct { vec_t xy[2]; vec_t st[2]; vec4_t rgba; } polygonvert_t; void Draw_PicPolygon(qpic_t *pic, unsigned int numverts, polygonvert_t *verts); void GL_SetCanvas (canvastype newcanvas); //johnfitz #endif /* _QUAKE_DRAW_H */