/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #include static char *largv[MAX_NUM_ARGVS + 1]; static char argvdummy[] = " "; int safemode; cvar_t registered = {"registered","0"}; cvar_t cmdline = {"cmdline","", false, true}; qboolean com_modified; // set true if using non-id files int com_nummissionpacks; //johnfitz int static_registered = 1; // only for startup check, then set qboolean fitzmode; void COM_InitFilesystem (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 32981 char com_token[1024]; int com_argc; char **com_argv; #define CMDLINE_LENGTH 256 //johnfitz -- mirrored in cmd.c char com_cmdline[CMDLINE_LENGTH]; qboolean standard_quake = true, rogue, hipnotic; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ int q_vsnprintf(char *str, size_t size, const char *format, va_list args) { int ret; ret = vsnprintf_func (str, size, format, args); if (ret < 0) ret = (int)size; if ((size_t)ret >= size) str[size - 1] = '\0'; return ret; } int q_snprintf (char *str, size_t size, const char *format, ...) { int ret; va_list argptr; va_start (argptr, format); ret = q_vsnprintf (str, size, format, argptr); va_end (argptr); return ret; } void Q_memset (void *dest, int fill, size_t count) { size_t i; if ( (((size_t)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); } if (!c1) return (c2 == 0) ? 0 : -1; if (c1 < c2) return -1; if (c1 > c2) return 1; } } int Q_strcasecmp (const char *s1, const char *s2) { return Q_strncasecmp (s1, s2, 99999); } int Q_atoi (const char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (const char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = (byte *) SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = (byte *) SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = (byte *) SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = (byte *) SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, const char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, Q_strlen(s)+1); } //johnfitz -- original behavior, 13.3 fixed point coords, max range +-4096 void MSG_WriteCoord16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, Q_rint(f*8)); } //johnfitz -- 16.8 fixed point coords, max range +-32768 void MSG_WriteCoord24 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, f); MSG_WriteByte (sb, (int)(f*255)%255); } //johnfitz -- 32-bit float coords void MSG_WriteCoord32f (sizebuf_t *sb, float f) { MSG_WriteFloat (sb, f); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteCoord16 (sb, f); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, Q_rint(f * 256.0 / 360.0) & 255); //johnfitz -- use Q_rint instead of (int) } //johnfitz -- for PROTOCOL_FITZQUAKE void MSG_WriteAngle16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, Q_rint(f * 65536.0 / 360.0) & 65535); } //johnfitz // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } const char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } //johnfitz -- original behavior, 13.3 fixed point coords, max range +-4096 float MSG_ReadCoord16 (void) { return MSG_ReadShort() * (1.0/8); } //johnfitz -- 16.8 fixed point coords, max range +-32768 float MSG_ReadCoord24 (void) { return MSG_ReadShort() + MSG_ReadByte() * (1.0/255); } //johnfitz -- 32-bit float coords float MSG_ReadCoord32f (void) { return MSG_ReadFloat(); } float MSG_ReadCoord (void) { return MSG_ReadCoord16(); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } //johnfitz -- for PROTOCOL_FITZQUAKE float MSG_ReadAngle16 (void) { return MSG_ReadShort() * (360.0 / 65536); } //johnfitz //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize) { if (startsize < 256) startsize = 256; buf->data = (byte *) Hunk_AllocName (startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = NULL; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, const void *data, int length) { Q_memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, const char *data) { int len; len = Q_strlen(data)+1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ const char *COM_SkipPath (const char *pathname) { const char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (const char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ const char *COM_FileExtension (const char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (const char *in, char *out) { const char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; s2 != in && *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; strncpy (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, const char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ const char *COM_Parse (const char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; /* commented out the check for ':' so that ip:port works */ if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' /* || c==':' */) break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (const char *parm) { int i; for (i=1 ; i 0 && com_cmdline[n-1] == ' ') com_cmdline[n-1] = 0; //johnfitz -- kill the trailing space Con_Printf("Command line: %s\n", com_cmdline); for (com_argc=0 ; (com_argc/game1 and // /game1 have the same id. char filename[MAX_OSPATH]; pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s=com_searchpaths ; s ; s=s->next) { if (s->pack) { Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (const char *filename, const void *data, int len) { int handle; char name[MAX_OSPATH]; Sys_mkdir (com_gamedir); //johnfitz -- if we've switched to a nonexistant gamedir, create it now so we don't crash sprintf (name, "%s/%s", com_gamedir, filename); handle = Sys_FileOpenWrite (name); if (handle == -1) { Sys_Printf ("COM_WriteFile: failed on %s\n", name); return; } Sys_Printf ("COM_WriteFile: %s\n", name); Sys_FileWrite (handle, data, len); Sys_FileClose (handle); } /* ============ COM_CreatePath ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file If neither of file or handle is set, this can be used for detecting a file's presence. =========== */ static int COM_FindFile (const char *filename, int *handle, FILE **file, unsigned int *path_id) { searchpath_t *search; char netpath[MAX_OSPATH]; pack_t *pak; int i; int findtime; if (file && handle) Sys_Error ("COM_FindFile: both handle and file set"); file_from_pak = 0; // // search through the path, one element at a time // for (search = com_searchpaths; search; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp (pak->files[i].name, filename)) { // found it! // Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); file_from_pak = 1; com_filesize = pak->files[i].filelen; if (path_id) *path_id = search->path_id; if (handle) { *handle = pak->handle; Sys_FileSeek (pak->handle, pak->files[i].filepos); } else if (file) { // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (*file) fseek (*file, pak->files[i].filepos, SEEK_SET); } return com_filesize; } } else { // check a file in the directory tree if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; // Sys_Printf ("FindFile: %s\n",netpath); com_filesize = Sys_FileOpenRead (netpath, &i); if (path_id) *path_id = search->path_id; if (handle) { *handle = i; } else if (file) { Sys_FileClose (i); *file = fopen (netpath, "rb"); } else { Sys_FileClose (i); } return com_filesize; } } Con_DPrintf ("FindFile: can't find %s\n", filename); if (handle) *handle = -1; else if (file) *file = NULL; com_filesize = -1; return -1; } /* =========== COM_FileExists Returns com_filesize if file is found in the quake filesystem, -1 if not. Closes the files it opens, if any. =========== */ int COM_FileExists (const char *filename, unsigned int *path_id) { return COM_FindFile (filename, NULL, NULL, path_id); } /* =========== COM_OpenFile filename never has a leading slash, but may contain directory walks returns a handle and a length it may actually be inside a pak file =========== */ int COM_OpenFile (const char *filename, int *handle, unsigned int *path_id) { return COM_FindFile (filename, handle, NULL, path_id); } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new FILE * will be opened into the file. =========== */ int COM_FOpenFile (const char *filename, FILE **file, unsigned int *path_id) { return COM_FindFile (filename, NULL, file, path_id); } /* ============ COM_CloseFile If it is a pak file handle, don't really close it ============ */ void COM_CloseFile (int h) { searchpath_t *s; for (s = com_searchpaths ; s ; s=s->next) if (s->pack && s->pack->handle == h) return; Sys_FileClose (h); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte. ============ */ #define LOADFILE_ZONE 0 #define LOADFILE_HUNK 1 #define LOADFILE_TEMPHUNK 2 #define LOADFILE_CACHE 3 #define LOADFILE_STACK 4 #define LOADFILE_BUF 5 #define LOADFILE_MALLOC 6 static byte *loadbuf; static cache_user_t *loadcache; static int loadsize; byte *COM_LoadFile (const char *path, int usehunk, unsigned int *path_id) { int h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = COM_OpenFile (path, &h, path_id); if (h == -1) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); switch (usehunk) { case LOADFILE_HUNK: buf = (byte *) Hunk_AllocName (len+1, base); break; case LOADFILE_TEMPHUNK: buf = (byte *) Hunk_TempAlloc (len+1); break; case LOADFILE_ZONE: buf = (byte *) Z_Malloc (len+1); break; case LOADFILE_CACHE: buf = (byte *) Cache_Alloc (loadcache, len+1, base); break; case LOADFILE_STACK: if (len < loadsize) buf = loadbuf; else buf = (byte *) Hunk_TempAlloc (len+1); break; case LOADFILE_BUF: if (len < loadsize && loadbuf != NULL) buf = loadbuf; else buf = (byte *) Hunk_AllocName(len + 1, base); break; case LOADFILE_MALLOC: buf = (byte *) malloc (len+1); break; default: Sys_Error ("COM_LoadFile: bad usehunk"); } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Sys_FileRead (h, buf, len); COM_CloseFile (h); return buf; } byte *COM_LoadHunkFile (const char *path, unsigned int *path_id) { return COM_LoadFile (path, LOADFILE_HUNK, path_id); } byte *COM_LoadZoneFile (const char *path, unsigned int *path_id) { return COM_LoadFile (path, LOADFILE_ZONE, path_id); } byte *COM_LoadTempFile (const char *path, unsigned int *path_id) { return COM_LoadFile (path, LOADFILE_TEMPHUNK, path_id); } void COM_LoadCacheFile (const char *path, struct cache_user_s *cu, unsigned int *path_id) { loadcache = cu; COM_LoadFile (path, LOADFILE_CACHE, path_id); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize, unsigned int *path_id) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, LOADFILE_STACK, path_id); return buf; } // loads into a previously allocated buffer. if space is insufficient // or the buffer is NULL, loads onto the hunk. bufsize is the actual // size (without the +1). byte *COM_LoadBufFile (const char *path, void *buffer, int *bufsize, unsigned int *path_id) { byte *buf; loadbuf = (byte *)buffer; loadsize = (*bufsize) + 1; buf = COM_LoadFile (path, LOADFILE_BUF, path_id); *bufsize = (buf == NULL) ? 0 : com_filesize; if (loadbuf && buf && buf != loadbuf) Sys_Printf("LoadBufFile: insufficient buffer for %s not used.\n", path); return buf; } // returns malloc'd memory byte *COM_LoadMallocFile (const char *path, unsigned int *path_id) { return COM_LoadFile (path, LOADFILE_MALLOC, path_id); } /* ================= COM_LoadPackFile -- johnfitz -- modified based on topaz's tutorial Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (const char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; int packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if (Sys_FileOpenRead (packfile, &packhandle) == -1) return NULL; Sys_FileRead (packhandle, (void *)&header, sizeof(header)); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT) com_modified = true; // not the original file //johnfitz -- dynamic gamedir loading //Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile"); newfiles = (packfile_t *) Z_Malloc(numpackfiles * sizeof(packfile_t)); //johnfitz Sys_FileSeek (packhandle, header.dirofs); Sys_FileRead (packhandle, (void *)info, header.dirlen); // crc the directory to check for modifications CRC_Init (&crc); for (i = 0; i < header.dirlen ; i++) CRC_ProcessByte (&crc, ((byte *)info)[i]); if (crc != PAK0_CRC) com_modified = true; // parse the directory for (i = 0; i < numpackfiles ; i++) { strcpy (newfiles[i].name, info[i].name); newfiles[i].filepos = LittleLong(info[i].filepos); newfiles[i].filelen = LittleLong(info[i].filelen); } //johnfitz -- dynamic gamedir loading //pack = Hunk_Alloc (sizeof (pack_t)); pack = (pack_t *) Z_Malloc (sizeof (pack_t)); //johnfitz strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; //Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================= COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial ================= */ void COM_AddGameDirectory (const char *dir) { int i; unsigned int path_id; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // assign a path_id to this game directory if (com_searchpaths) path_id = com_searchpaths->path_id << 1; else path_id = 1U; // add the directory to the search path search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); search->path_id = path_id; strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i = 0; ; i++) { sprintf (pakfile, "%s/pak%i.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); search->path_id = path_id; search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } #if defined(USE_QS_CONBACK) static void kill_id1_conback (void) /* QuakeSpasm customization: */ { searchpath_t *search; int i; for (search = com_searchpaths; search; search = search->next) { if (!search->pack) continue; if (!strstr(search->pack->filename, "/id1/pak0.pak")) continue; for (i = 0 ; i < search->pack->numfiles ; i++) { if (strcmp(search->pack->files[i].name, "gfx/conback.lmp") == 0) { search->pack->files[i].name[0] = '$'; return; } } } } #endif /* USE_QS_CONBACK */ /* ================= COM_InitFilesystem ================= */ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial { int i, j; i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_basedir, com_argv[i + 1]); else strcpy (com_basedir, host_parms.basedir); j = strlen (com_basedir); if (j > 0) { if ((com_basedir[j-1] == '\\') || (com_basedir[j-1] == '/')) com_basedir[j-1] = 0; } // start up with GAMENAME by default (id1) COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir)); strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir)); #if defined(USE_QS_CONBACK) if (!fitzmode) { /* QuakeSpasm customization: */ kill_id1_conback (); } #endif /* USE_QS_CONBACK */ //johnfitz -- track number of mission packs added //since we don't want to allow the "game" command to strip them away com_nummissionpacks = 0; if (COM_CheckParm ("-rogue")) { COM_AddGameDirectory (va("%s/rogue", com_basedir)); com_nummissionpacks++; } if (COM_CheckParm ("-hipnotic")) { COM_AddGameDirectory (va("%s/hipnotic", com_basedir)); com_nummissionpacks++; } if (COM_CheckParm ("-quoth")) { COM_AddGameDirectory (va("%s/quoth", com_basedir)); com_nummissionpacks++; } //johnfitz i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1])); } } /* The following FS_*() stdio replacements are necessary if one is * to perform non-sequential reads on files reopened on pak files * because we need the bookkeeping about file start/end positions. * Allocating and filling in the fshandle_t structure is the users' * responsibility when the file is initially opened. */ size_t FS_fread(void *ptr, size_t size, size_t nmemb, fshandle_t *fh) { long byte_size; long bytes_read; size_t nmemb_read; if (!ptr) { errno = EFAULT; return 0; } if (!(size && nmemb)) /* not an error, just zero bytes wanted */ { errno = 0; return 0; } if (!fh) { errno = EBADF; return 0; } byte_size = nmemb * size; if (byte_size > fh->length - fh->pos) /* just read to end */ byte_size = fh->length - fh->pos; bytes_read = fread(ptr, 1, byte_size, fh->file); fh->pos += bytes_read; /* fread() must return the number of elements read, * not the total number of bytes. */ nmemb_read = bytes_read / size; /* even if the last member is only read partially * it is counted as a whole in the return value. */ if (bytes_read % size) nmemb_read++; return nmemb_read; } int FS_fseek(fshandle_t *fh, long offset, int whence) { /* I don't care about 64 bit off_t or fseeko() here. * the quake/hexen2 file system is 32 bits, anyway. */ int ret; if (!fh) { errno = EBADF; return -1; } /* the relative file position shouldn't be smaller * than zero or bigger than the filesize. */ switch (whence) { case SEEK_SET: break; case SEEK_CUR: offset += fh->pos; break; case SEEK_END: offset = fh->length + offset; break; default: errno = EINVAL; return -1; } if (offset < 0) { errno = EINVAL; return -1; } if (offset > fh->length) /* just seek to end */ offset = fh->length; ret = fseek(fh->file, fh->start + offset, SEEK_SET); if (ret < 0) return ret; fh->pos = offset; return 0; } int FS_fclose(fshandle_t *fh) { if (!fh) { errno = EBADF; return -1; } return fclose(fh->file); } long FS_ftell(fshandle_t *fh) { if (!fh) { errno = EBADF; return -1; } /* send the relative file position */ return fh->pos; } void FS_rewind(fshandle_t *fh) { if (!fh) return; clearerr(fh->file); fseek(fh->file, fh->start, SEEK_SET); fh->pos = 0; } int FS_feof(fshandle_t *fh) { if (fh->pos >= fh->length) return -1; return 0; } int FS_ferror(fshandle_t *fh) { return ferror(fh->file); }