/* snd_sdl.c SDL audio driver for Hexen II: Hammer of Thyrion, based on the implementations found in the quakeforge and quake3-icculus.org projects. Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005-2011 O.Sezer This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "quakedef.h" #include "SDL.h" static int buffersize; static void paint_audio (void *unused, Uint8 *stream, int len) { int pos, tobufend; int len1, len2; if (!shm) { /* shouldn't happen, but just in case */ memset(stream, 0, len); return; } pos = (shm->samplepos * (shm->samplebits / 8)); if (pos >= buffersize) shm->samplepos = pos = 0; tobufend = buffersize - pos; /* bytes to buffer's end. */ len1 = len; len2 = 0; if (len1 > tobufend) { len1 = tobufend; len2 = len - len1; } memcpy(stream, shm->buffer + pos, len1); if (len2 <= 0) { shm->samplepos += (len1 / (shm->samplebits / 8)); } else { /* wraparound? */ memcpy(stream + len1, shm->buffer, len2); shm->samplepos = (len2 / (shm->samplebits / 8)); } if (shm->samplepos >= buffersize) shm->samplepos = 0; } qboolean SNDDMA_Init (dma_t *dma) { SDL_AudioSpec desired, obtained; int tmp, val; char drivername[128]; if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError()); return false; } /* Set up the desired format */ desired.freq = tmp = sndspeed.value; desired.format = (loadas8bit.value) ? AUDIO_U8 : AUDIO_S16SYS; desired.channels = 2; /* = desired_channels; */ if (desired.freq <= 11025) desired.samples = 256; else if (desired.freq <= 22050) desired.samples = 512; else if (desired.freq <= 44100) desired.samples = 1024; else desired.samples = 2048; /* shrug */ desired.callback = paint_audio; desired.userdata = NULL; /* Open the audio device */ if (SDL_OpenAudio(&desired, &obtained) == -1) { Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_AUDIO); return false; } /* Make sure we can support the audio format */ switch (obtained.format) { case AUDIO_U8: case AUDIO_S16SYS: /* Supported */ break; default: Con_Printf ("Unsupported audio format received (%u)\n", obtained.format); SDL_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); return false; } memset ((void *) dma, 0, sizeof(dma_t)); shm = dma; /* Fill the audio DMA information block */ shm->samplebits = (obtained.format & 0xFF); /* first byte of format is bits */ if (obtained.freq != tmp) Con_Printf ("Warning: Rate set (%d) didn't match requested rate (%d)!\n", obtained.freq, tmp); shm->speed = obtained.freq; shm->channels = obtained.channels; tmp = (obtained.samples * obtained.channels) * 10; if (tmp & (tmp - 1)) { /* make it a power of two */ val = 1; while (val < tmp) val <<= 1; tmp = val; } shm->samples = tmp; shm->samplepos = 0; shm->submission_chunk = 1; Con_Printf ("SDL audio spec : %d Hz, %d samples, %d channels\n", obtained.freq, obtained.samples, obtained.channels); if (SDL_AudioDriverName(drivername, sizeof(drivername)) == NULL) strcpy(drivername, "(UNKNOWN)"); buffersize = shm->samples * (shm->samplebits / 8); Con_Printf ("SDL audio driver: %s, %d bytes buffer\n", drivername, buffersize); shm->buffer = (unsigned char *) calloc (1, buffersize); if (!shm->buffer) { SDL_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); shm = NULL; Con_Printf ("Failed allocating memory for SDL audio\n"); return false; } SDL_PauseAudio(0); return true; } int SNDDMA_GetDMAPos (void) { return shm->samplepos; } void SNDDMA_Shutdown (void) { if (shm) { Con_Printf ("Shutting down SDL sound\n"); SDL_PauseAudio(1); SDL_LockAudio (); SDL_CloseAudio(); if (shm->buffer) free (shm->buffer); SDL_QuitSubSystem(SDL_INIT_AUDIO); shm->buffer = NULL; shm = NULL; } } void SNDDMA_LockBuffer (void) { SDL_LockAudio (); } void SNDDMA_Submit (void) { SDL_UnlockAudio(); } void SNDDMA_BlockSound (void) { SDL_PauseAudio(1); } void SNDDMA_UnblockSound (void) { SDL_PauseAudio(0); }