<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21"> <TITLE>QuakeSpasm</TITLE> </HEAD> <BODY> <H1>QuakeSpasm</H1> <H2></H2><P> <PRE> </PRE> </P> <P><EM>Page last edited Oct. 11, 2014</EM></P> <P> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <P> <H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads </A></H2> <P> <H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints </A></H2> <UL> <LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A> </UL> <P> <H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling and Installation</A></H2> <UL> <LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A> <LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows </A> <LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X </A> </UL> <P> <H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Known Bugs </A></H2> <P> <H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2> <UL> <LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.90.0</A> <LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.85.9</A> <LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.85.8</A> <LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.7</A> <LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.6</A> <LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.5</A> <LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.4</A> <LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.3</A> <LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.2</A> <LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.1</A> </UL> <P> <H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2> <P> <H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Copyright </A></H2> <P> <H2><A NAME="toc9">9.</A> <A HREF="Quakespasm.html#s9">Contact </A></H2> <P> <H2><A NAME="toc10">10.</A> <A HREF="Quakespasm.html#s10">Links </A></H2> <HR> <H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2> <P> <A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A> is a Quake 1 engine based on the SDL port of <A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P> <P>It includes support for 64 bit CPUs and custom music playback, and includes a new sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P> <H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2> <P> <UL> <LI> <A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI> <LI> <A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI> </UL> </P> <H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2> <P><EM> Visit the <A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P> <P> <UL> <LI>To disable some changes, use "<B>quakespasm -fitz</B>" </LI> <LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features. </LI> <LI>For different sound drivers use "<B>SDL_AUDIODRIVER=</B><EM>DRIVER</EM><B> ./quakespasm</B>" , where DRIVER may be alsa, dsp, pulse, esd ... </LI> <LI><B>Shift+Escape</B> draws the Console.</LI> <LI>From the console, use <B>UP</B> to browse the command line history and <B>TAB</B> to autocomplete command and map names.</LI> <LI>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI> <LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example) </LI> <LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI> </UL> </P> <H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A> </H2> <P>Quakespasm can play various external music formats, including MP3, OGG and FLAC. <UL> <LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI> <LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI> <LI>As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".</LI> <LI>Use the "-noextmusic" option to disable this feature.</LI> <LI>See <A HREF="Quakespasm-Music.txt">Quakespasm-Music.txt</A> for more details.</LI> </UL> </P> <H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2> <P>Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P> <P><EM>To check-out the latest version of QuakeSpasm, use</EM> <B>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</B></P> <H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A> </H2> <P>After extracting the source tarball, browse the Makefile and edit the music streaming options, then <HR> <PRE> make cp quakespasm /usr/local/games/quake (for example) </PRE> <HR> <BR> Compile time options include <UL> <LI><B>make DO_USERDIRS=1</B> to include user directories support</LI> <LI><B>make DEBUG=1</B> for debugging</LI> <LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installations</LI> <LI><B>make USE_SDL2=1</B> to compile against SDL2 instead of SDL1.2</LI> </UL> </P> <P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P> <P>The project can also be built with Codeblocks (project files included).</P> <H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A> </H2> <P>The QuakeSpasm developers cross-compile windows binaries using <A HREF="http://www.mingw.org">MinGW</A> and <A HREF="http://mingw-w64.sf.net">Mingw-w64</A>.</P> <P>The project can also be built using Visual Studio 2005 (or newer).</P> <H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A> </H2> <P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P> <P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P> <H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2> <P>Some versions of Xorg and SDL have brightness issues.<BR> Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness, these patched libSDL binaries may help. <UL> <LI> <A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download">Gamma patched libSDL (i686-linux)</A></LI> <LI> <A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI> </UL> </P> <P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P> <P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P> <P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P> <H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2> <H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.90.0</A> </H2> <P> <UL> <LI> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.</LI> <LI> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.</LI> <LI> Revised keyboard input code.</LI> <LI> Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"</LI> <LI> Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.</LI> <LI> Console speed now resolution-independent.</LI> <LI> Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.</LI> <LI> PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.</LI> <LI> Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)</LI> <LI> Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)</LI> <LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).</LI> <LI> Fence textures support.</LI> <LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI> <LI> Brush model drawing speedup.</LI> <LI> Support for BSP2 and 2PSB map formats.</LI> <LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI> <LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI> <LI> Better Hor+ field of view (FOV) scaling behavior.</LI> <LI> Better cross-map demo playback support.</LI> <LI> Fix screenshots when screen width isn't a multiple of 4.</LI> <LI> Fix a lighting glitch due to floating point precision.</LI> <LI> Fix a looping sounds glitch.</LI> <LI> Fix a vulnerability in file extension handling. Tighten path handling safety.</LI> <LI> Initialize opengl with 24-bit depth buffer at 32 bpp.</LI> <LI> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)</LI> <LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI> <LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI> <LI> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.</LI> <LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.</LI> <LI> Fix cvar cycle command not working sometimes.</LI> <LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI> <LI> Change sv_aim default value to 1 (i.e. turn off autoaim)</LI> <LI> Add 'prev' and 'next' keywords to the 'cd' command.</LI> <LI> Work around a linux cdrom issue (playback might not start for a while after a stop).</LI> <LI> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.</LI> <LI> Version bumped to 0.90.0 (because Quakespasm has a decent life of it's own)</LI> <LI> Other fixes and clean-ups.</LI> </UL> </P> <H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.85.9</A> </H2> <P> <UL> <LI> Fixes for several undefined behaviors in C code (gcc-4.8 support.)</LI> <LI> Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.</LI> <LI> Adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.</LI> <LI> Toned down warning messages from PF_VarString() a bit.</LI> <LI> Fixed Fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)</LI> <LI> Fixes/cleanups in chat mode handling. Client no longer gets stuck in chat mode upon disconnect.</LI> <LI> Mouse grab/key_dest fixes and key cleanups.</LI> <LI> The "speedkey" now acts as "slowkey" when "always run" is on.</LI> <LI> Support for demo recording after connection to server. (thanks to Baker for a patch)</LI> <LI> Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.</LI> <LI> Changed lightmaps to GL_RGBA instead of GL_RGB.</LI> <LI> Better parse for opengl extensions list (from quakeforge.)</LI> <LI> Vsync saving/loading fixes.</LI> <LI> Fixed pointfile loading.</LI> <LI> Multiple cleanups in gl_vidsdl.c.</LI> <LI> Opus music decoding support (as an optional patch only.)</LI> <LI> Several other minor fixes/cleanups.</LI> </UL> </P> <H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.8</A> </H2> <P> <UL> <LI> Made Quake shareware 1.00 and 1.01 versions to be recognized properly.</LI> <LI> Fixed control-character handling in unicode mode. Keyboard input tweaks.</LI> <LI> Made the keypad keys to send separate key events in game mode.</LI> <LI> Text pasting support from OS clipboard to console. (windows and macosx.)</LI> <LI> Support for the Apple (Command) key on macosx.</LI> <LI> Fixed increased (more than 32) dynamic lights.</LI> <LI> Music playback: Made sure that the file's channels count is supported.</LI> <LI> Support for Solaris.</LI> <LI> Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.</LI> <LI> Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.</LI> <LI> Fixed a minor intermissions glitch.</LI> <LI> Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.</LI> <LI> Restored original behavior for Quake registered version detection.</LI> <LI> Minor demo recording/playback tweaks.</LI> <LI> Minor tweaks to the scale menu option.</LI> <LI> unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)</LI> <LI> New icon.</LI> <LI> Miscellaneous source code cleanups.</LI> </UL> </P> <H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.7</A> </H2> <P> <UL> <LI> Added support for cross-level demo playback</LI> <LI> gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config</LI> <LI> Fixed execution of external files without a newline at the end</LI> <LI> Reduced memory usage during reloading of textures</LI> <LI> Fixed compilation on GNU/kFreeBSD (Debian bug #657793)</LI> <LI> Fixed backspace key on Mac OS X</LI> <LI> Disable mouse acceleration in Mac OS X</LI> <LI> Worked around recursive calling of the anisotropic filter callback</LI> <LI> Console word wrap and long input line fixes</LI> <LI> Verified correct compilation by clang (using v3.0)</LI> <LI> Several other small changes mostly invisible to the end-user</LI> </UL> </P> <H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.6</A> </H2> <P> <UL> <LI> More work for string buffer safety</LI> <LI> Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)</LI> <LI> Several cleanups/changes in the cvar layer</LI> <LI> Minor SDL video fixes.</LI> </UL> </P> <H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.5</A> </H2> <P> <UL> <LI> SDL input driver updated adding native keymap and dead key support to the console</LI> <LI> Fixed a crash in net play in maps with extended limits</LI> <LI> Verified successful compilation using gcc-4.6.x</LI> <LI> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'</LI> <LI> Read video variables early so that a vid_restart isn't necessary after init</LI> <LI> mlook and lookspring fixes</LI> <LI> Added support for loading external entity files, controlled by new cvar 'external_ents'</LI> <LI> Made mp3 playback to allocate system memory instead of zone</LI> <LI> Some updates to the progs interpreter code</LI> <LI> Fixed r_nolerp_list parsing code of fitzquake</LI> <LI> Made sure that deathmatch and coop are not set at the same time</LI> <LI> Several code updates from uHexen2 project, several code cleanups.</LI> </UL> </P> <H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.4</A> </H2> <P> <UL> <LI> Implement music (OGG, MP3, WAV) playback</LI> <LI> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"</LI> <LI> Add support for mouse buttons 4 and 5</LI> <LI> Fix the "unalias" console command</LI> <LI> Restore the "screen size" menu item</LI> <LI> Fixed an erroneous protocol check in the server code</LI> <LI> Raised the default zone memory size to 384 kb</LI> <LI> Raised the default max_edicts from 1024 to 2048</LI> <LI> Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority</LI> <LI> Fixed rest of the compiler warnings</LI> <LI> Other minor sound and cdaudio updates</LI> </UL> </P> <H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.3</A> </H2> <P> <UL> <LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI> <LI> Much needed OSX framework stuff from Kristian</LI> <LI> Add a persistent history feature (thanks Baker)</LI> <LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)</LI> <LI> Allow player messages longer than 32 characters</LI> <LI> Sockaddr fix for FreeBSD/OSX/etc networking</LI> <LI> Connect status bar size to the scale slider</LI> <LI> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems</LI> <LI> Enumerate options menus</LI> <LI> Add a "prev weapon" menu item (from Sander)</LI> <LI> Small fix to Sound Block/Unblock on win32</LI> <LI> Lots of code fixes (some from uhexen2)</LI> <LI> Sys_Error calls Host_Shutdown</LI> <LI> Added MS Visual Studio support</LI> <LI> Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.</LI> </UL> </P> <H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.2</A> </H2> <P> <UL> <LI> Replace the old "Screen size" slider with a "Scale" slider</LI> <LI> Don't constantly open and close condebug log</LI> <LI> Heap of C clean-ups</LI> <LI> Fix mapname sorting</LI> <LI> Alias the "mods" command to "games"</LI> <LI> Block/Unblock sound upon focus loss/gain</LI> <LI> NAT fix (networking protocol fix)</LI> <LI> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000</LI> <LI> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.</LI> <LI> Accept commandline options like "+connect ip:port"</LI> <LI> Add OSX Makefile (tested?)</LI> </UL> </P> <H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.1</A> </H2> <P> <UL> <LI>64 bit CPU support</LI> <LI>Restructured SDL sound driver</LI> <LI>Custom conback </LI> <LI>Tweaked the command line completion and added a map/changelevel autocompletion function</LI> <LI>Alt+Enter toggles fullscreen</LI> <LI>Disable Draw_BeginDisc which causes core dumps when called excessively</LI> <LI>Show helpful info on start-up</LI> <LI>Include real map name (sv.name) and skill in the status bar</LI> <LI>Remove confirm quit dialog</LI> <LI>Don't spam the console with PackFile seek requests</LI> <LI>Default to window mode</LI> <LI>Withdraw console when playing demos</LI> <LI>Don't play demos on program init</LI> <LI>Default Heapsize is 64meg</LI> <LI>Changes to default console alpha, speed</LI> <LI>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis</LI> </UL> </P> <H2><A NAME="s7">7.</A> <A HREF="#toc7">Todo </A></H2> <P> <UL> <LI>Add uHexen2's first person camera (and menu item)</LI> <LI>Native CD audio support (if desired). cd_sdl.c doesn't have proper volume controls</LI> <LI>Test usb keyboards.</LI> </UL> </P> <H2><A NAME="s8">8.</A> <A HREF="#toc8">Copyright </A></H2> <P> <UL> <LI>Quake and Quakespasm are released under the <A HREF="http://www.gnu.org/licenses/gpl-2.0.html">GNU GENERAL PUBLIC LICENSE Version 2</A></LI> <LI>Quakespasm console background image by <B>AAS</B>, released under the <A HREF="http://creativecommons.org/licenses/by/3.0/legalcode">CREATIVE COMMONS PUBLIC LICENSE</A></LI> </UL> </P> <H2><A NAME="s9">9.</A> <A HREF="#toc9">Contact </A></H2> <P> <UL> <LI> <A HREF="http://sourceforge.net/projects/quakespasm">QuakeSpasm Project page</A></LI> <LI> <A HREF="http://sourceforge.net/p/quakespasm/bugs/?source=navbar">Bug reports</A></LI> <LI> <A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan</A> (project leader), <A HREF="mailto:gmail - dot - com - username - ewasylishen">Eric</A>, <A HREF="mailto:gmail - dot - com - username - a.h.vandijk">Sander</A>, <A HREF="mailto:yahoo - dot - com - username - stevenaaus">Stevenaaus</A></LI> </UL> </P> <H2><A NAME="s10">10.</A> <A HREF="#toc10">Links </A></H2> <P> <UL> <LI> <A HREF="http://quakespasm.sourceforge.net">QuakeSpasm Homepage</A></LI> <LI> <A HREF="http://quakespasm.sourceforge.net/download.htm">Downloads</A></LI> <LI> <A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A></LI> <LI> <A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI> <LI> <A HREF="http://forums.inside3d.com/viewforum.php?f=14">Inside 3D forums</A></LI> </UL> </P> </BODY> </HTML>