/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" static void CL_FinishTimeDemo (void); /* ============================================================================== DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. ============================================================================== */ // from ProQuake: space to fill out the demo header for record at any time static byte demo_head[3][MAX_MSGLEN]; static int demo_head_size[2]; /* ============== CL_StopPlayback Called when a demo file runs out, or the user starts a game ============== */ void CL_StopPlayback (void) { if (!cls.demoplayback) return; fclose (cls.demofile); cls.demoplayback = false; cls.demopaused = false; cls.demofile = NULL; cls.state = ca_disconnected; if (cls.timedemo) CL_FinishTimeDemo (); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ static void CL_WriteDemoMessage (void) { int len; int i; float f; len = LittleLong (net_message.cursize); fwrite (&len, 4, 1, cls.demofile); for (i = 0; i < 3; i++) { f = LittleFloat (cl.viewangles[i]); fwrite (&f, 4, 1, cls.demofile); } fwrite (net_message.data, net_message.cursize, 1, cls.demofile); fflush (cls.demofile); } static int CL_GetDemoMessage (void) { int r, i; float f; if (cls.demopaused) return 0; // decide if it is time to grab the next message if (cls.signon == SIGNONS) // always grab until fully connected { if (cls.timedemo) { if (host_framecount == cls.td_lastframe) return 0; // already read this frame's message cls.td_lastframe = host_framecount; // if this is the second frame, grab the real td_starttime // so the bogus time on the first frame doesn't count if (host_framecount == cls.td_startframe + 1) cls.td_starttime = realtime; } else if (/* cl.time > 0 && */ cl.time <= cl.mtime[0]) { return 0; // don't need another message yet } } // get the next message fread (&net_message.cursize, 4, 1, cls.demofile); VectorCopy (cl.mviewangles[0], cl.mviewangles[1]); for (i = 0 ; i < 3 ; i++) { r = fread (&f, 4, 1, cls.demofile); cl.mviewangles[0][i] = LittleFloat (f); } net_message.cursize = LittleLong (net_message.cursize); if (net_message.cursize > MAX_MSGLEN) Sys_Error ("Demo message > MAX_MSGLEN"); r = fread (net_message.data, net_message.cursize, 1, cls.demofile); if (r != 1) { CL_StopPlayback (); return 0; } return 1; } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ int CL_GetMessage (void) { int r; if (cls.demoplayback) return CL_GetDemoMessage (); while (1) { r = NET_GetMessage (cls.netcon); if (r != 1 && r != 2) return r; // discard nop keepalive message if (net_message.cursize == 1 && net_message.data[0] == svc_nop) Con_Printf ("<-- server to client keepalive\n"); else break; } if (cls.demorecording) CL_WriteDemoMessage (); if (cls.signon < 2) { // record messages before full connection, so that a // demo record can happen after connection is done memcpy(demo_head[cls.signon], net_message.data, net_message.cursize); demo_head_size[cls.signon] = net_message.cursize; } return r; } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { if (cmd_source != src_command) return; if (!cls.demorecording) { Con_Printf ("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear (&net_message); MSG_WriteByte (&net_message, svc_disconnect); CL_WriteDemoMessage (); // finish up fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf ("Completed demo\n"); // ericw -- update demo tab-completion list DemoList_Rebuild (); } /* ==================== CL_Record_f record [cd track] ==================== */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; int track; if (cmd_source != src_command) return; if (cls.demoplayback) { Con_Printf ("Can't record during demo playback\n"); return; } if (cls.demorecording) CL_Stop_f(); c = Cmd_Argc(); if (c != 2 && c != 3 && c != 4) { Con_Printf ("record [ [cd track]]\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } if (c == 2 && cls.state == ca_connected) { #if 0 Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n"); return; #endif if (cls.signon < 2) { Con_Printf("Can't record - try again when connected\n"); return; } } // write the forced cd track number, or -1 if (c == 4) { track = atoi(Cmd_Argv(3)); Con_Printf ("Forcing CD track to %i\n", cls.forcetrack); } else { track = -1; } q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1)); // start the map up if (c > 2) { Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command); if (cls.state != ca_connected) return; } // open the demo file COM_AddExtension (name, ".dem", sizeof(name)); Con_Printf ("recording to %s.\n", name); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't create %s\n", name); return; } cls.forcetrack = track; fprintf (cls.demofile, "%i\n", cls.forcetrack); cls.demorecording = true; // from ProQuake: initialize the demo file if we're already connected if (c == 2 && cls.state == ca_connected) { byte *data = net_message.data; int cursize = net_message.cursize; int i; for (i = 0; i < 2; i++) { net_message.data = demo_head[i]; net_message.cursize = demo_head_size[i]; CL_WriteDemoMessage(); } net_message.data = demo_head[2]; SZ_Clear (&net_message); // current names, colors, and frag counts for (i = 0; i < cl.maxclients; i++) { MSG_WriteByte (&net_message, svc_updatename); MSG_WriteByte (&net_message, i); MSG_WriteString (&net_message, cl.scores[i].name); MSG_WriteByte (&net_message, svc_updatefrags); MSG_WriteByte (&net_message, i); MSG_WriteShort (&net_message, cl.scores[i].frags); MSG_WriteByte (&net_message, svc_updatecolors); MSG_WriteByte (&net_message, i); MSG_WriteByte (&net_message, cl.scores[i].colors); } // send all current light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { MSG_WriteByte (&net_message, svc_lightstyle); MSG_WriteByte (&net_message, i); MSG_WriteString (&net_message, cl_lightstyle[i].map); } // what about the CD track or SVC fog... future consideration. MSG_WriteByte (&net_message, svc_updatestat); MSG_WriteByte (&net_message, STAT_TOTALSECRETS); MSG_WriteLong (&net_message, cl.stats[STAT_TOTALSECRETS]); MSG_WriteByte (&net_message, svc_updatestat); MSG_WriteByte (&net_message, STAT_TOTALMONSTERS); MSG_WriteLong (&net_message, cl.stats[STAT_TOTALMONSTERS]); MSG_WriteByte (&net_message, svc_updatestat); MSG_WriteByte (&net_message, STAT_SECRETS); MSG_WriteLong (&net_message, cl.stats[STAT_SECRETS]); MSG_WriteByte (&net_message, svc_updatestat); MSG_WriteByte (&net_message, STAT_MONSTERS); MSG_WriteLong (&net_message, cl.stats[STAT_MONSTERS]); // view entity MSG_WriteByte (&net_message, svc_setview); MSG_WriteShort (&net_message, cl.viewentity); // signon MSG_WriteByte (&net_message, svc_signonnum); MSG_WriteByte (&net_message, 3); CL_WriteDemoMessage(); // restore net_message net_message.data = data; net_message.cursize = cursize; } } /* ==================== CL_PlayDemo_f play [demoname] ==================== */ void CL_PlayDemo_f (void) { char name[MAX_OSPATH]; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("playdemo : plays a demo\n"); return; } // disconnect from server CL_Disconnect (); // open the demo file q_strlcpy (name, Cmd_Argv(1), sizeof(name)); COM_AddExtension (name, ".dem", sizeof(name)); Con_Printf ("Playing demo from %s.\n", name); COM_FOpenFile (name, &cls.demofile, NULL); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open %s\n", name); cls.demonum = -1; // stop demo loop return; } // ZOID, fscanf is evil // O.S.: if a space character e.g. 0x20 (' ') follows '\n', // fscanf skips that byte too and screws up further reads. // fscanf (cls.demofile, "%i\n", &cls.forcetrack); if (fscanf (cls.demofile, "%i", &cls.forcetrack) != 1 || fgetc (cls.demofile) != '\n') { fclose (cls.demofile); cls.demofile = NULL; cls.demonum = -1; // stop demo loop Con_Printf ("ERROR: demo \"%s\" is invalid\n", name); return; } cls.demoplayback = true; cls.demopaused = false; cls.state = ca_connected; // get rid of the menu and/or console key_dest = key_game; } /* ==================== CL_FinishTimeDemo ==================== */ static void CL_FinishTimeDemo (void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = realtime - cls.td_starttime; if (!time) time = 1; Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time); } /* ==================== CL_TimeDemo_f timedemo [demoname] ==================== */ void CL_TimeDemo_f (void) { if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("timedemo : gets demo speeds\n"); return; } CL_PlayDemo_f (); if (!cls.demofile) return; // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame }