# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64) # using cross-toolchains on a linux host / March 09, 2012 # "make DEBUG=1" to build a debug client. # "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations. # "make WINSOCK2=0" to use the old WinSock 1.1 api (NOT recommended). # "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform # specific code. ### Embed custom Quakespasm console background picture USE_QS_CONBACK=1 ### Enable/disable codecs for streaming music support USE_CODEC_WAVE=1 USE_CODEC_MP3=1 USE_CODEC_VORBIS=1 # which library to use for mp3 decoding: mad or mpg123 MP3LIB=mad # which library to use for ogg decoding: vorbis or tremor VORBISLIB=vorbis # ============================================================================ # Helper functions # ============================================================================ check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;) # ============================================================================ DEBUG ?= 0 WINSOCK2?= 1 SDLNET ?= 0 # --------------------------------------- # build variables # --------------------------------------- TARGET=x86_64-w64-mingw32 CROSS_COMPILE=1 ifeq ($(CROSS_COMPILE),1) TOOLCHAIN_PREFIX=$(TARGET)- else TOOLCHAIN_PREFIX= endif CC = $(TOOLCHAIN_PREFIX)gcc WINDRES = $(TOOLCHAIN_PREFIX)windres STRIP = $(TOOLCHAIN_PREFIX)strip #CPUFLAGS= -mtune=k8 #CPUFLAGS= -march=atom CPUFLAGS= DFLAGS ?= CFLAGS ?= -Wall -Wno-trigraphs # CFLAGS += -Werror CFLAGS += $(CPUFLAGS) ifneq ($(DEBUG),0) DFLAGS += -DDEBUG CFLAGS += -g do_strip= else DFLAGS += -DNDEBUG CFLAGS += -O2 CFLAGS += $(call check_gcc,-fweb,) CFLAGS += $(call check_gcc,-frename-registers,) cmd_strip=$(STRIP) $(1) define do_strip $(call cmd_strip,$(1)); endef endif SDL_CONFIG ?= sdl-config SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) SDL_LIBS := $(shell $(SDL_CONFIG) --libs) ifeq ($(WINSOCK2),1) DEFWINSOCK :=-D_USE_WINSOCK2 LIBWINSOCK := -lws2_32 else DEFWINSOCK := LIBWINSOCK := -lwsock32 endif ifeq ($(SDLNET),1) NET_LIBS := -lSDL_net CFLAGS +=-D_USE_SDLNET else CFLAGS += $(DEFWINSOCK) NET_LIBS := $(LIBWINSOCK) endif ifeq ($(USE_QS_CONBACK),1) CFLAGS+= -DUSE_QS_CONBACK endif ifneq ($(VORBISLIB),vorbis) ifneq ($(VORBISLIB),tremor) $(error Invalid VORBISLIB setting) endif endif ifneq ($(MP3LIB),mpg123) ifneq ($(MP3LIB),mad) $(error Invalid MP3LIB setting) endif endif ifeq ($(MP3LIB),mad) mp3_obj=snd_mp3.o lib_mp3dec=-lmad endif ifeq ($(MP3LIB),mpg123) mp3_obj=snd_mpg123.o lib_mp3dec=-lmpg123 endif ifeq ($(VORBISLIB),vorbis) cpp_vorbisdec= lib_vorbisdec=-lvorbisfile -lvorbis -logg endif ifeq ($(VORBISLIB),tremor) cpp_vorbisdec=-DVORBIS_USE_TREMOR lib_vorbisdec=-lvorbisidec -logg endif CODECLIBS := ifeq ($(USE_CODEC_WAVE),1) CFLAGS+= -DUSE_CODEC_WAVE CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 endif ifeq ($(USE_CODEC_VORBIS),1) CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec) CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= $(lib_vorbisdec) endif ifeq ($(USE_CODEC_MP3),1) CFLAGS+= -DUSE_CODEC_MP3 CODEC_INC = -I../Windows/codecs/include CODEC_LINK= -L../Windows/codecs/x64 CODECLIBS+= $(lib_mp3dec) endif CFLAGS+= $(CODEC_INC) COMMON_LIBS:= -lm -lopengl32 LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS) # --------------------------- # targets # --------------------------- .PHONY: clean debug release DEFAULT_TARGET := quakespasm.exe # --------------------------- # rules # --------------------------- %.o: %.c $(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $^ %.res: ../Windows/%.rc $(WINDRES) --output-format=coff -I../Windows -o $@ $^ # ---------------------------------------------------------------------------- # objects # ---------------------------------------------------------------------------- MUSIC_OBJS:= bgmusic.o \ snd_codec.o \ snd_wave.o \ snd_vorbis.o \ $(mp3_obj) COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS) SYSOBJ_SND := snd_sdl.o SYSOBJ_CDA := cd_sdl.o SYSOBJ_INPUT := in_sdl.o SYSOBJ_GL_VID:= gl_vidsdl.o ifeq ($(SDLNET),1) SYSOBJ_NET := net_sdl.o net_sdlnet.o else SYSOBJ_NET := net_win.o net_wins.o net_wipx.o endif SYSOBJ_SYS := pl_win.o sys_sdl_win.o SYSOBJ_MAIN:= main_sdl.o SYSOBJ_RES := QuakeSpasm.res GLOBJS = \ gl_refrag.o \ gl_rlight.o \ gl_rmain.o \ gl_fog.o \ gl_rmisc.o \ r_part.o \ r_world.o \ gl_screen.o \ gl_sky.o \ gl_warp.o \ $(SYSOBJ_GL_VID) \ gl_draw.o \ image.o \ gl_texmgr.o \ gl_mesh.o \ r_sprite.o \ r_alias.o \ r_brush.o \ gl_model.o OBJS := strlcat.o \ strlcpy.o \ $(GLOBJS) \ $(SYSOBJ_INPUT) \ $(COMOBJ_SND) \ $(SYSOBJ_SND) \ $(SYSOBJ_CDA) \ $(SYSOBJ_NET) \ net_dgrm.o \ net_loop.o \ net_main.o \ chase.o \ cl_demo.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_tent.o \ console.o \ keys.o \ menu.o \ sbar.o \ view.o \ wad.o \ cmd.o \ common.o \ crc.o \ cvar.o \ cfgfile.o \ host.o \ host_cmd.o \ mathlib.o \ pr_cmds.o \ pr_edict.o \ pr_exec.o \ sv_main.o \ sv_move.o \ sv_phys.o \ sv_user.o \ world.o \ conback.o \ zone.o \ $(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES) # ------------------------ # MinGW-w64 build rules # ------------------------ quakespasm.exe: $(OBJS) $(CC) $(OBJS) $(LIBS) $(SDL_LIBS) -o $@ $(call do_strip,$@) release: quakespasm.exe debug: $(error Use "make DEBUG=1") clean: rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)