/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" //#define STRINGTEMP_BUFFERS 16 //#define STRINGTEMP_LENGTH 1024 static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH]; static byte pr_string_tempindex = 0; char *PR_GetTempString (void) { return pr_string_temp[(STRINGTEMP_BUFFERS-1) & ++pr_string_tempindex]; } #define RETURN_EDICT(e) (((int *)qcvm->globals)[OFS_RETURN] = EDICT_TO_PROG(e)) #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string #define MSG_EXT_MULTICAST 4 // temporary buffer that can be splurged more reliably / with more control. #define MSG_EXT_ENTITY 5 // for csqc networking. we don't actually support this. I'm just defining it for completeness. /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char *PF_VarString (int first) { int i; static char out[1024]; size_t s; out[0] = 0; s = 0; for (i = first; i < qcvm->argc; i++) { s = q_strlcat(out, G_STRING((OFS_PARM0+i*3)), sizeof(out)); if (s >= sizeof(out)) { Con_Warning("PF_VarString: overflow (string truncated)\n"); return out; } } if (s > 255) { if (!dev_overflows.varstring || dev_overflows.varstring + CONSOLE_RESPAM_TIME < realtime) { Con_DWarning("PF_VarString: %i characters exceeds standard limit of 255 (max = %d).\n", (int) s, (int)(sizeof(out) - 1)); dev_overflows.varstring = realtime; } } return out; } /* ================= PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ static void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString(qcvm->xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ static void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(qcvm->xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); //Host_Error ("Program error"); //johnfitz -- by design, this should not be fatal } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ static void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ static void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *minvec, float *maxvec, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i = 0; i < 3; i++) if (minvec[i] > maxvec[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (minvec, rmin); VectorCopy (maxvec, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (minvec, bounds[0]); VectorCopy (maxvec, bounds[1]); rmin[0] = rmin[1] = rmin[2] = FLT_MAX; rmax[0] = rmax[1] = rmax[2] = -FLT_MAX; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (maxvec, minvec, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ static void PF_setsize (void) { edict_t *e; float *minvec, *maxvec; e = G_EDICT(OFS_PARM0); minvec = G_VECTOR(OFS_PARM1); maxvec = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, minvec, maxvec, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ cvar_t sv_gameplayfix_setmodelrealbox = {"sv_gameplayfix_setmodelrealbox", "1"}; static void PF_sv_setmodel (void) { int i; const char *m, **check; qmodel_t *mod; edict_t *e; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i = 0, check = sv.model_precache; *check; i++, check++) { if (!strcmp(*check, m)) break; } if (!*check) { if (pr_checkextension.value) { //Spike: so that func_illusionaries work with custom models even in vanilla. if (sv.state == ss_loading) Con_DWarning("PF_setmodel(\"%s\"): Model was not precached\n", m); else { // PR_PrintStatement(pr_statements + pr_xstatement); // PR_StackTrace(); Con_Warning("PF_setmodel(\"%s\"): Model was not precached\n", m); } i = SV_Precache_Model(m); } else PR_RunError ("no precache: %s", m); } e->v.model = PR_SetEngineString(*check); e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) //johnfitz -- correct physics cullboxes for bmodels /* Spike -- THIS IS A HUGE CLUSTERFUCK. the mins/maxs sizes of models in vanilla was always set to xyz -16/+16. which causes issues with clientside culling. many engines fixed that, but not here. which means that setmodel-without-setsize is now fucked. the qc will usually do a setsize after setmodel anyway, so applying that fix here will do nothing. you'd need to apply the serverside version of the cull fix in SV_LinkEdict instead, which is where the pvs is calculated. tracebox is limited to specific hull sizes. the traces are biased such that they're aligned to the mins point of the box, rather than the center of the trace. so vanilla's '-16 -16 -16'/'16 16 16' is wrong for Z (which is usually corrected for with gravity anyway), but X+Y will be correctly aligned for the resulting hull. but traceboxes using models with -12 or -20 or whatever will be biased/offcenter in the X+Y axis (as well as Z, but that's still mostly unimportant) deciding whether to replicate the vanilla behaviour based upon model type sucks. vanilla: brush - always the models size mdl - always [-16, -16, -16], [16, 16, 16] quakespasm: brush - always the models size mdl - always the models size quakeworld: *.bsp - always the models size (matched by extension rather than type) other - model isn't even loaded, setmodel does not do setsize at all. fte default (with nq mod): *.bsp (or sv_gameplayfix_setmodelrealbox) - always the models size (matched by extension rather than type) other - always [-16, -16, -16], [16, 16, 16] fte's behaviour means: a) dedicated servers don't have to bother loading non-mdls. b) nq mods still work fine, where extensions are adhered to in the original qc. c) when replacement models are used for bsp models, things still work without them reverting to +/- 16. */ { if (mod->type == mod_brush || !sv_gameplayfix_setmodelrealbox.value) SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true); else SetMinMaxSize (e, mod->mins, mod->maxs, true); } //johnfitz else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ static void PF_bprint (void) { char *s; s = PF_VarString(0); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ static void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ static void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s); } /* ================= PF_normalize vector normalize(vector) ================= */ static void PF_normalize (void) { float *value1; vec3_t newvalue; double new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2]; new_temp = sqrt (new_temp); if (new_temp == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new_temp = 1 / new_temp; newvalue[0] = value1[0] * new_temp; newvalue[1] = value1[1] * new_temp; newvalue[2] = value1[2] * new_temp; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ static void PF_vlen (void) { float *value1; double new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2]; new_temp = sqrt(new_temp); G_FLOAT(OFS_RETURN) = new_temp; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ static void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ static void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0 <= num < 1 random() bug: vanilla could return 1, contrary to the (unchanged) comment just above. ================= */ static void PF_random (void) { float num; num = (rand() & 0x7fff) / ((float)0x8000); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ static void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ static void PF_sv_ambientsound (void) { const char *samp, **check; float *pos; float vol, attenuation; int soundnum; struct ambientsound_s *st; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++) { if (!strcmp(*check, samp)) break; } if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } //generate data to splurge on a per-client basis in SV_SendAmbientSounds if (sv.num_ambients == sv.max_ambients) { int nm = sv.max_ambients + 128; struct ambientsound_s *n = (nm*sizeof(*n)origin); st->soundindex = soundnum; st->volume = vol; st->attenuation = attenuation; } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ static void PF_sound (void) { const char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); /* Spike -- these checks are redundant if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Host_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Host_Error ("SV_StartSound: channel = %i", channel); */ SV_StartSound (entity, NULL, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ static void PF_break (void) { Con_Printf ("break statement\n"); *(int *)-4 = 0; // dump to debugger // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ static void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); /* FIXME FIXME FIXME: Why do we hit this with certain progs.dat ?? */ if (developer.value) { if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) { Con_Warning ("NAN in traceline:\nv1(%f %f %f) v2(%f %f %f)\nentity %d\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], NUM_FOR_EDICT(ent)); } } if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2])) v1[0] = v1[1] = v1[2] = 0; if (IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) v2[0] = v2[1] = v2[2] = 0; trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(qcvm->edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ #if 0 static void PF_checkpos (void) { } #endif //============================================================================ static byte *checkpvs; //ericw -- changed to malloc static int checkpvs_capacity; static int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; int pvsbytes; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, qcvm->worldmodel); pvs = Mod_LeafPVS (leaf, qcvm->worldmodel); pvsbytes = (qcvm->worldmodel->numleafs+7)>>3; if (checkpvs == NULL || pvsbytes > checkpvs_capacity) { checkpvs_capacity = pvsbytes; checkpvs = (byte *) realloc (checkpvs, checkpvs_capacity); if (!checkpvs) Sys_Error ("PF_newcheckclient: realloc() failed on %d bytes", checkpvs_capacity); } memcpy (checkpvs, pvs, pvsbytes); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 static int c_invis, c_notvis; static void PF_sv_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (qcvm->time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = qcvm->time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(qcvm->edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, qcvm->worldmodel); l = (leaf - qcvm->worldmodel->leafs) - 1; if ( (l < 0) || !(checkpvs[l>>3] & (1 << (l & 7))) ) { c_notvis++; RETURN_EDICT(qcvm->edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ static void PF_stuffcmd (void) { int entnum; const char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ static void PF_localcmd (void) { const char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ static void PF_cvar (void) { const char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ static void PF_cvar_set (void) { const char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ static void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)qcvm->edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); ent = NEXT_EDICT(qcvm->edicts); for (i = 1; i < qcvm->num_edicts; i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (ent->v.solid == SOLID_NOT) continue; for (j = 0; j < 3; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j]) * 0.5); if (VectorLength(eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ static void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } static void PF_ftos (void) { float v; char *s; v = G_FLOAT(OFS_PARM0); s = PR_GetTempString(); if (v == (int)v) sprintf (s, "%d",(int)v); else sprintf (s, "%5.1f",v); G_INT(OFS_RETURN) = PR_SetEngineString(s); } static void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } static void PF_vtos (void) { char *s; s = PR_GetTempString(); sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = PR_SetEngineString(s); } static void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } static void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; static void PF_Find (void) { int e; int f; const char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < qcvm->num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(qcvm->edicts); } static void PR_CheckEmptyString (const char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } static void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } int SV_Precache_Sound(const char *s) { //must be a persistent string. int i; for (i = 0; i < MAX_SOUNDS; i++) { if (!sv.sound_precache[i]) { if (sv.state != ss_loading) //spike -- moved this so that there's no actual error any more. { Con_Warning("PF_precache_sound(\"%s\"): Precache should only be done in spawn functions\n", s); //let existing clients know about it MSG_WriteByte(&sv.reliable_datagram, svcdp_precache); MSG_WriteShort(&sv.reliable_datagram, i|0x8000); MSG_WriteString(&sv.reliable_datagram, s); } sv.sound_precache[i] = s; return i; } if (!strcmp(sv.sound_precache[i], s)) { if (sv.state != ss_loading && !pr_checkextension.value) Con_Warning("PF_precache_sound(\"%s\"): Precache should only be done in spawn functions\n", s); return i; } } return 0; } static void PF_sv_precache_sound (void) { const char *s; s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); if (!SV_Precache_Sound(s)) PR_RunError ("PF_precache_sound: overflow"); } int SV_Precache_Model(const char *s) { size_t i; for (i = 0; i < MAX_MODELS; i++) { if (!sv.model_precache[i]) { if (sv.state != ss_loading) { //let existing clients know about it MSG_WriteByte(&sv.reliable_datagram, svcdp_precache); MSG_WriteShort(&sv.reliable_datagram, i|0x8000); MSG_WriteString(&sv.reliable_datagram, s); } sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, i==1); return i; } if (!strcmp(sv.model_precache[i], s)) return i; } return 0; } static void PF_sv_precache_model (void) { const char *s; int i; s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i = 0; i < MAX_MODELS; i++) { if (!sv.model_precache[i]) { if (sv.state != ss_loading) { Con_Warning ("PF_precache_model(\"%s\"): Precache should only be done in spawn functions\n", s); //let existing clients know about it MSG_WriteByte(&sv.reliable_datagram, svcdp_precache); MSG_WriteShort(&sv.reliable_datagram, i|0x8000); MSG_WriteString(&sv.reliable_datagram, s); } sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, i==1); return; } if (!strcmp(sv.model_precache[i], s)) { if (sv.state != ss_loading && !pr_checkextension.value) Con_Warning ("PF_precache_model(\"%s\"): Precache should only be done in spawn functions\n", s); return; } } PR_RunError ("PF_precache_model: overflow"); } static void PF_coredump (void) { ED_PrintEdicts (); } static void PF_traceon (void) { qcvm->trace = true; } static void PF_traceoff (void) { qcvm->trace = false; } static void PF_eprint (void) { ED_PrintNum (G_EDICTNUM(OFS_PARM0)); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ static void PF_walkmove (void) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; ent = PROG_TO_EDICT(pr_global_struct->self); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos(yaw) * dist; move[1] = sin(yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = qcvm->xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state qcvm->xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ static void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ static void PF_sv_lightstyle (void) { int style; const char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // bounds check to avoid clobbering sv struct if (style < 0 || style >= MAX_LIGHTSTYLES) { Con_DWarning("PF_lightstyle: invalid style %d\n", style); return; } // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (client->active || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message, style); MSG_WriteString (&client->message, val); } } } static void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } static void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } static void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ static void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ static void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ static void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == qcvm->num_edicts) { RETURN_EDICT(qcvm->edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93 static void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); (void) speed; /* variable set but not used */ VectorCopy (ent->v.origin, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->v.team <= 0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(qcvm->edicts); for (i = 1; i < qcvm->num_edicts; i++, check = NEXT_EDICT(check) ) { if (check->v.takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j = 0; j < 3; j++) end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->v.origin, ent->v.origin, dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } /* =============================================================================== MESSAGE WRITING =============================================================================== */ sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; case MSG_EXT_MULTICAST: return &sv.multicast; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } static void PF_sv_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_sv_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_sv_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_sv_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_sv_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags); } static void PF_sv_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags); } static void PF_sv_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } #define MSG_WriteEntity MSG_WriteShort //fixme - replacement deltas encodes 0x8000+ in 24 bits static void PF_sv_WriteEntity (void) { MSG_WriteEntity (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= static void PF_sv_makestatic (void) { entity_state_t *st; edict_t *ent; ent = G_EDICT(OFS_PARM0); if (sv.num_statics == sv.max_statics) { int nm = sv.max_statics + 128; entity_state_t *n = (nm*sizeof(*n)alpha == ENTALPHA_ZERO) ; //no point else sv.num_statics++; // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ static void PF_sv_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i = 0; i < NUM_SPAWN_PARMS; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ static void PF_sv_changelevel (void) { const char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); } void PF_Fixme (void); //{ // PR_RunError ("unimplemented builtin"); //} void PR_spawnfunc_misc_model(edict_t *self) { eval_t *val; if (!self->v.model && (val = GetEdictFieldValue(self, ED_FindFieldOffset("mdl")))) self->v.model = val->string; if (!*PR_GetString(self->v.model)) //must have a model, because otherwise various things will assume its not valid at all. self->v.model = PR_SetEngineString("*null"); if (self->v.angles[1] < 0) //mimic AD. shame there's no avelocity clientside. self->v.angles[1] = (rand()*(360.0f/RAND_MAX)); //make sure the model is precached, to avoid errors. G_INT(OFS_PARM0) = self->v.model; PF_sv_precache_model(); //and lets just call makestatic instead of worrying if it'll interfere with the rest of the qc. G_INT(OFS_PARM0) = EDICT_TO_PROG(self); PF_sv_makestatic(); } builtin_t pr_ssqcbuiltins[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1 PF_setorigin, // void(entity e, vector o) setorigin = #2 PF_sv_setmodel, // void(entity e, string m) setmodel = #3 PF_setsize, // void(entity e, vector min, vector max) setsize = #4 PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5 PF_break, // void() break = #6 PF_random, // float() random = #7 PF_sound, // void(entity e, float chan, string samp) sound = #8 PF_normalize, // vector(vector v) normalize = #9 PF_error, // void(string e) error = #10 PF_objerror, // void(string e) objerror = #11 PF_vlen, // float(vector v) vlen = #12 PF_vectoyaw, // float(vector v) vectoyaw = #13 PF_Spawn, // entity() spawn = #14 PF_Remove, // void(entity e) remove = #15 PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16 PF_sv_checkclient, // entity() clientlist = #17 PF_Find, // entity(entity start, .string fld, string match) find = #18 PF_sv_precache_sound, // void(string s) precache_sound = #19 PF_sv_precache_model, // void(string s) precache_model = #20 PF_stuffcmd, // void(entity client, string s)stuffcmd = #21 PF_findradius, // entity(vector org, float rad) findradius = #22 PF_bprint, // void(string s) bprint = #23 PF_sprint, // void(entity client, string s) sprint = #24 PF_dprint, // void(string s) dprint = #25 PF_ftos, // void(string s) ftos = #26 PF_vtos, // void(string s) vtos = #27 PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_Fixme, // float(float yaw, float dist) walkmove PF_droptofloor, PF_sv_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_Fixme, PF_fabs, PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_particle, PF_changeyaw, PF_Fixme, PF_vectoangles, PF_sv_WriteByte, PF_sv_WriteChar, PF_sv_WriteShort, PF_sv_WriteLong, PF_sv_WriteCoord, PF_sv_WriteAngle, PF_sv_WriteString, PF_sv_WriteEntity, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, SV_MoveToGoal, PF_precache_file, PF_sv_makestatic, PF_sv_changelevel, PF_Fixme, PF_cvar_set, PF_centerprint, PF_sv_ambientsound, PF_sv_precache_model, PF_sv_precache_sound, // precache_sound2 is different only for qcc PF_precache_file, PF_sv_setspawnparms }; int pr_ssqcnumbuiltins = sizeof(pr_ssqcbuiltins)/sizeof(pr_ssqcbuiltins[0]); static void PF_cl_sound (void) { const char *sample; int channel; edict_t *entity; int volume; float attenuation; int entnum; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); entnum = NUM_FOR_EDICT(entity); //fullcsqc fixme: if (entity->v->entnum) entnum *= -1; S_StartSound(entnum, channel, S_PrecacheSound(sample), entity->v.origin, volume, attenuation); } static void PF_cl_precache_sound (void) { const char *s; s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); //precache sounds are optional in quake's sound system. NULL is a valid response so don't check. S_PrecacheSound(s); } int CL_Precache_Model(const char *name) { int i; if (!*name) return 0; //if the server precached the model then we don't need to do anything. for (i = 1; i < MAX_MODELS; i++) { if (!*cl.model_name[i]) break; //no more if (!strcmp(cl.model_name[i], name)) return i; } PR_RunError ("CL_Precache_Model: implementme"); return 0; } static void PF_cl_precache_model (void) { const char *s; int i; s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); //if the server precached the model then we don't need to do anything. for (i = 1; i < MAX_MODELS; i++) { if (!*cl.model_name[i]) break; //no more if (!strcmp(cl.model_name[i], s)) return; } PR_RunError ("PF_cl_precache_model: implementme"); } static void PF_cl_setmodel (void) { int i; const char *m; qmodel_t *mod; edict_t *e; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); i = CL_Precache_Model(m); mod = qcvm->GetModel(i); e->v.model = mod?PR_SetEngineString(mod->name):0; //I believe this to be safe in QS. e->v.modelindex = i; if (mod) //johnfitz -- correct physics cullboxes for bmodels /* Spike -- THIS IS A HUGE CLUSTERFUCK. the mins/maxs sizes of models in vanilla was always set to xyz -16/+16. which causes issues with clientside culling. many engines fixed that, but not here. which means that setmodel-without-setsize is now fucked. the qc will usually do a setsize after setmodel anyway, so applying that fix here will do nothing. you'd need to apply the serverside version of the cull fix in SV_LinkEdict instead, which is where the pvs is calculated. tracebox is limited to specific hull sizes. the traces are biased such that they're aligned to the mins point of the box, rather than the center of the trace. so vanilla's '-16 -16 -16'/'16 16 16' is wrong for Z (which is usually corrected for with gravity anyway), but X+Y will be correctly aligned for the resulting hull. but traceboxes using models with -12 or -20 or whatever will be biased/offcenter in the X+Y axis (as well as Z, but that's still mostly unimportant) deciding whether to replicate the vanilla behaviour based upon model type sucks. vanilla: brush - always the models size mdl - always [-16, -16, -16], [16, 16, 16] quakespasm: brush - always the models size mdl - always the models size quakeworld: *.bsp - always the models size (matched by extension rather than type) other - model isn't even loaded, setmodel does not do setsize at all. fte default (with nq mod): *.bsp (or sv_gameplayfix_setmodelrealbox) - always the models size (matched by extension rather than type) other - always [-16, -16, -16], [16, 16, 16] fte's behaviour means: a) dedicated servers don't have to bother loading non-mdls. b) nq mods still work fine, where extensions are adhered to in the original qc. c) when replacement models are used for bsp models, things still work without them reverting to +/- 16. */ { if (mod->type == mod_brush || !sv_gameplayfix_setmodelrealbox.value) SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true); else SetMinMaxSize (e, mod->mins, mod->maxs, true); } //johnfitz else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } #define PF_NoCSQC PF_Fixme #define PF_CSQCToDo PF_Fixme builtin_t pr_csqcbuiltins[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1 PF_setorigin, // void(entity e, vector o) setorigin = #2 PF_cl_setmodel, // void(entity e, string m) setmodel = #3 PF_setsize, // void(entity e, vector min, vector max) setsize = #4 PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5 PF_break, // void() break = #6 PF_random, // float() random = #7 PF_cl_sound, // void(entity e, float chan, string samp) sound = #8 PF_normalize, // vector(vector v) normalize = #9 PF_error, // void(string e) error = #10 PF_objerror, // void(string e) objerror = #11 PF_vlen, // float(vector v) vlen = #12 PF_vectoyaw, // float(vector v) vectoyaw = #13 PF_Spawn, // entity() spawn = #14 PF_Remove, // void(entity e) remove = #15 PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16 PF_NoCSQC, // entity() checkclient (was: clientlist, apparently) = #17 PF_Find, // entity(entity start, .string fld, string match) find = #18 PF_cl_precache_sound, // void(string s) precache_sound = #19 PF_cl_precache_model, // void(string s) precache_model = #20 PF_NoCSQC, // void(entity client, string s)stuffcmd = #21 PF_findradius, // entity(vector org, float rad) findradius = #22 PF_NoCSQC, // void(string s) bprint = #23 PF_NoCSQC, // void(entity client, string s) sprint = #24 PF_dprint, // void(string s) dprint = #25 PF_ftos, // void(string s) ftos = #26 PF_vtos, // void(string s) vtos = #27 PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_Fixme, // float(float yaw, float dist) walkmove PF_droptofloor, PF_CSQCToDo,//PF_cl_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_Fixme, PF_fabs, PF_NoCSQC,//PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_CSQCToDo,//PF_cl_particle, PF_changeyaw, PF_Fixme, PF_vectoangles, PF_NoCSQC,//PF_WriteByte, PF_NoCSQC,//PF_WriteChar, PF_NoCSQC,//PF_WriteShort, PF_NoCSQC,//PF_WriteLong, PF_NoCSQC,//PF_WriteCoord, PF_NoCSQC,//PF_WriteAngle, PF_NoCSQC,//PF_WriteString, PF_NoCSQC,//PF_WriteEntity, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, SV_MoveToGoal, PF_precache_file, PF_CSQCToDo,//PF_cl_makestatic, PF_NoCSQC,//PF_changelevel, PF_Fixme, PF_cvar_set, PF_NoCSQC,//PF_centerprint, PF_CSQCToDo,//PF_ambientsound, PF_cl_precache_model, PF_cl_precache_sound, PF_precache_file, PF_NoCSQC,//PF_setspawnparms }; int pr_csqcnumbuiltins = sizeof(pr_csqcbuiltins)/sizeof(pr_csqcbuiltins[0]);