/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_vidnt.c -- NT GL vid component #include "quakedef.h" #include "bgmusic.h" #include "winquake.h" #include "resource.h" #include #define MAX_MODE_LIST 600 //johnfitz -- was 30 #define VID_ROW_SIZE 3 #define WARP_WIDTH 320 #define WARP_HEIGHT 200 #define MAXWIDTH 10000 #define MAXHEIGHT 10000 #define BASEWIDTH 320 #define BASEHEIGHT 200 #define MODE_WINDOWED 0 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) typedef struct { modestate_t type; int width; int height; int modenum; int dib; int fullscreen; int bpp; int refreshrate; //johnfitz int halfscreen; char modedesc[17]; } vmode_t; typedef struct { int width; int height; } lmode_t; lmode_t lowresmodes[] = { {320, 200}, {320, 240}, {400, 300}, {512, 384}, }; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; const char *wgl_extensions; //johnfitz qboolean DDActive; qboolean scr_skipupdate; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; static vmode_t *pcurrentmode; static vmode_t badmode; static DEVMODE gdevmode; static qboolean vid_initialized = false; static qboolean windowed, leavecurrentmode; static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static int windowed_mouse; extern qboolean mouseactive; // from in_win.c static HICON hIcon; int DIBWidth, DIBHeight; RECT WindowRect; DWORD WindowStyle, ExWindowStyle; HWND mainwindow, dibwindow; int vid_modenum = NO_MODE; int vid_realmode; int vid_default = MODE_WINDOWED; static int windowed_default; unsigned char vid_curpal[256*3]; static qboolean fullsbardraw = false; HDC maindc; glvert_t glv; HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); viddef_t vid; // global video state //unsigned short d_8to16table[256]; //johnfitz -- never used //unsigned char d_15to8table[65536]; //johnfitz -- never used modestate_t modestate = MS_UNINIT; void VID_Menu_Init (void); //johnfitz void VID_Menu_f (void); //johnfitz void VID_MenuDraw (void); void VID_MenuKey (int key); LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void AppActivate(BOOL fActive, BOOL minimize); const char *VID_GetModeDescription (int mode); void ClearAllStates (void); void VID_UpdateWindowStatus (void); void GL_Init (void); PROC glArrayElementEXT; PROC glColorPointerEXT; PROC glTexCoordPointerEXT; PROC glVertexPointerEXT; typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*); PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz typedef BOOL (APIENTRY * SETSWAPFUNC) (int); //johnfitz typedef int (APIENTRY * GETSWAPFUNC) (void); //johnfitz SETSWAPFUNC wglSwapIntervalEXT = NULL; //johnfitz GETSWAPFUNC wglGetSwapIntervalEXT = NULL; //johnfitz qboolean isPermedia = false; qboolean isIntelVideo = false; //johnfitz -- intel video workarounds from Baker qboolean gl_mtexable = false; qboolean gl_texture_env_combine = false; //johnfitz qboolean gl_texture_env_add = false; //johnfitz qboolean gl_swap_control = false; //johnfitz qboolean gl_anisotropy_able = false; //johnfitz float gl_max_anisotropy; //johnfitz int gl_stencilbits; //johnfitz qboolean vid_locked = false; //johnfitz void GL_SetupState (void); //johnfitz //==================================== //johnfitz -- new cvars cvar_t vid_fullscreen = {"vid_fullscreen", "1", true}; cvar_t vid_width = {"vid_width", "640", true}; cvar_t vid_height = {"vid_height", "480", true}; cvar_t vid_bpp = {"vid_bpp", "16", true}; cvar_t vid_refreshrate = {"vid_refreshrate", "60", true}; cvar_t vid_vsync = {"vid_vsync", "0", true}; //johnfitz cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; cvar_t vid_gamma = {"gamma", "1", true}; //johnfitz -- moved here from view.c int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; //========================================================================== // // HARDWARE GAMMA -- johnfitz // //========================================================================== typedef int (WINAPI * RAMPFUNC)(); RAMPFUNC wglGetDeviceGammaRamp3DFX; RAMPFUNC wglSetDeviceGammaRamp3DFX; unsigned short vid_gammaramp[768]; unsigned short vid_systemgammaramp[768]; //to restore gamma on exit unsigned short vid_3dfxgammaramp[768]; //to restore gamma on exit int vid_gammaworks, vid_3dfxgamma; /* ================ VID_Gamma_SetGamma -- apply gamma correction ================ */ void VID_Gamma_SetGamma (void) { if (maindc) { if (vid_gammaworks) if (SetDeviceGammaRamp(maindc, vid_gammaramp) == false) Con_Printf ("VID_Gamma_SetGamma: failed on SetDeviceGammaRamp\n"); if (vid_3dfxgamma) if (wglSetDeviceGammaRamp3DFX(maindc, vid_gammaramp) == false) Con_Printf ("VID_Gamma_SetGamma: failed on wglSetDeviceGammaRamp3DFX\n"); } } /* ================ VID_Gamma_Restore -- restore system gamma ================ */ void VID_Gamma_Restore (void) { if (maindc) { if (vid_gammaworks) if (SetDeviceGammaRamp(maindc, vid_systemgammaramp) == false) Con_Printf ("VID_Gamma_Restore: failed on SetDeviceGammaRamp\n"); if (vid_3dfxgamma) if (wglSetDeviceGammaRamp3DFX(maindc, vid_3dfxgammaramp) == false) Con_Printf ("VID_Gamma_Restore: failed on wglSetDeviceGammaRamp3DFX\n"); } } /* ================ VID_Gamma_Shutdown -- called on exit ================ */ void VID_Gamma_Shutdown (void) { VID_Gamma_Restore (); } /* ================ VID_Gamma_f -- callback when the cvar changes ================ */ void VID_Gamma_f (void) { static float oldgamma; int i; if (vid_gamma.value == oldgamma) return; oldgamma = vid_gamma.value; for (i=0; i<256; i++) vid_gammaramp[i] = vid_gammaramp[i+256] = vid_gammaramp[i+512] = CLAMP(0, (int) (255 * pow ((i+0.5)/255.5, vid_gamma.value) + 0.5), 255) << 8; VID_Gamma_SetGamma (); } /* ================ VID_Gamma_Init -- call on init ================ */ void VID_Gamma_Init (void) { vid_gammaworks = vid_3dfxgamma = false; if (strstr(gl_extensions, "WGL_3DFX_gamma_control")) { wglSetDeviceGammaRamp3DFX = (RAMPFUNC) wglGetProcAddress("wglSetDeviceGammaRamp3DFX"); wglGetDeviceGammaRamp3DFX = (RAMPFUNC) wglGetProcAddress("wglGetDeviceGammaRamp3DFX"); if (wglGetDeviceGammaRamp3DFX (maindc, vid_3dfxgammaramp)) vid_3dfxgamma = true; Con_Printf ("WGL_3DFX_gamma_control found\n"); } if (GetDeviceGammaRamp (maindc, vid_systemgammaramp)) vid_gammaworks = true; Cvar_RegisterVariable (&vid_gamma, VID_Gamma_f); } //========================================================================== // direct draw software compatability stuff void VID_HandlePause (qboolean pause) { } void VID_ForceLockState (int lk) { } void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { } int VID_ForceUnlockedAndReturnState (void) { return 0; } void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } /* ================ CenterWindow ================ */ void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) { RECT rect; int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; if (CenterX > CenterY*2) CenterX >>= 1; // dual screens CenterX = (CenterX < 0) ? 0: CenterX; CenterY = (CenterY < 0) ? 0: CenterY; SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); } /* ================ VID_SetWindowedMode ================ */ qboolean VID_SetWindowedMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; lastmodestate = modestate; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; //johnfitz -- if width and height match desktop size, do aguirRe's trick of making the window have no titlebar/borders if (DIBWidth == GetSystemMetrics(SM_CXSCREEN) && DIBHeight == GetSystemMetrics(SM_CYSCREEN)) WindowStyle = WS_POPUP; // Window covers entire screen; no caption, borders etc else WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; //johnfitz ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "FitzQuake", //johnfitz -- was "WinQuake" "FitzQuake", //johnfitz -- was "GLQuake" WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); // Center and show the DIB window CenterWindow(dibwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); modestate = MS_WINDOWED; // because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC(dibwindow); PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); ReleaseDC(dibwindow, hdc); //johnfitz -- stuff vid.width = modelist[modenum].width; vid.height = modelist[modenum].height; vid.conwidth = vid.width & 0xFFFFFFF8; vid.conheight = vid.conwidth * vid.height / vid.width; //johnfitz vid.numpages = 2; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } /* ================ VID_SetFullDIBMode ================ */ qboolean VID_SetFullDIBMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; if (!leavecurrentmode) { gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; //johnfitz -- refreshrate gdevmode.dmBitsPerPel = modelist[modenum].bpp; gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; gdevmode.dmPelsHeight = modelist[modenum].height; gdevmode.dmDisplayFrequency = modelist[modenum].refreshrate; //johnfitz -- refreshrate gdevmode.dmSize = sizeof (gdevmode); if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); } lastmodestate = modestate; modestate = MS_FULLDIB; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_POPUP; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "FitzQuake", //johnfitz -- was "WinQuake" "FitzQuake", //johnfitz -- was "GLQuake" WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); // Because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), we // clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC(dibwindow); PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); ReleaseDC(dibwindow, hdc); //johnfitz -- stuff vid.width = modelist[modenum].width; vid.height = modelist[modenum].height; vid.conwidth = vid.width & 0xFFFFFFF8; vid.conheight = vid.conwidth * vid.height / vid.width; //johnfitz vid.numpages = 2; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } /* ================ VID_SetMode ================ */ int VID_SetMode (int modenum) { int original_mode, temp; qboolean stat = false; MSG msg; HDC hdc; if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) { Sys_Error ("Bad video mode\n"); } // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; CDAudio_Pause (); BGM_Pause (); if (vid_modenum == NO_MODE) original_mode = windowed_default; else original_mode = vid_modenum; // Set either the fullscreen or windowed mode if (modelist[modenum].type == MS_WINDOWED) { if (_windowed_mouse.value && key_dest == key_game) { stat = VID_SetWindowedMode(modenum); IN_ActivateMouse (); IN_HideMouse (); } else { IN_DeactivateMouse (); IN_ShowMouse (); stat = VID_SetWindowedMode(modenum); } } else if (modelist[modenum].type == MS_FULLDIB) { stat = VID_SetFullDIBMode(modenum); IN_ActivateMouse (); IN_HideMouse (); } else { Sys_Error ("VID_SetMode: Bad mode type in modelist"); } if (!stat) { Sys_Error ("Couldn't set video mode"); } //johnfitz -- re-initialize dinput becuase it's tied to the "mainwindow" object if (COM_CheckParm ("-dinput")) IN_InitDInput (); //johnfitz window_width = DIBWidth; window_height = DIBHeight; VID_UpdateWindowStatus (); CDAudio_Resume (); BGM_Resume (); scr_disabled_for_loading = temp; // now we try to make sure we get the focus on the mode switch, because // sometimes in some systems we don't. We grab the foreground, then // finish setting up, pump all our messages, and sleep for a little while // to let messages finish bouncing around the system, then we put // ourselves at the top of the z order, then grab the foreground again, // Who knows if it helps, but it probably doesn't hurt SetForegroundWindow (mainwindow); vid_modenum = modenum; while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Sleep (100); SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); SetForegroundWindow (mainwindow); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); vid.recalc_refdef = 1; return true; } /* =============== VID_Vsync_f -- johnfitz =============== */ void VID_Vsync_f (void) { if (gl_swap_control) { if (vid_vsync.value) { if (!wglSwapIntervalEXT(1)) Con_Printf ("VID_Vsync_f: failed on wglSwapIntervalEXT\n"); } else { if (!wglSwapIntervalEXT(0)) Con_Printf ("VID_Vsync_f: failed on wglSwapIntervalEXT\n"); } } } /* =================== VID_Restart -- johnfitz -- change video modes on the fly =================== */ void VID_Restart (void) { HDC hdc; HGLRC hrc; int i; qboolean mode_changed = false; vmode_t oldmode; if (vid_locked) return; // // check cvars against current mode // if (vid_fullscreen.value) { if (modelist[vid_default].type == MS_WINDOWED) mode_changed = true; else if (modelist[vid_default].bpp != (int)vid_bpp.value) mode_changed = true; else if (modelist[vid_default].refreshrate != (int)vid_refreshrate.value) mode_changed = true; } else if (modelist[vid_default].type != MS_WINDOWED) mode_changed = true; if (modelist[vid_default].width != (int)vid_width.value || modelist[vid_default].height != (int)vid_height.value) mode_changed = true; if (mode_changed) { // // decide which mode to set // oldmode = modelist[vid_default]; if (vid_fullscreen.value) { for (i=1; i 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width; vid.conwidth = CLAMP (320, vid.conwidth, vid.width); vid.conwidth &= 0xFFFFFFF8; vid.conheight = vid.conwidth * vid.height / vid.width; } // // keep cvars in line with actual mode // Cvar_Set ("vid_width", va("%i", modelist[vid_default].width)); Cvar_Set ("vid_height", va("%i", modelist[vid_default].height)); Cvar_Set ("vid_bpp", va("%i", modelist[vid_default].bpp)); Cvar_Set ("vid_refreshrate", va("%i", modelist[vid_default].refreshrate)); Cvar_Set ("vid_fullscreen", (windowed) ? "0" : "1"); } /* ================ VID_Test -- johnfitz -- like vid_restart, but asks for confirmation after switching modes ================ */ void VID_Test (void) { vmode_t oldmode; qboolean mode_changed = false; if (vid_locked) return; // // check cvars against current mode // if (vid_fullscreen.value) { if (modelist[vid_default].type == MS_WINDOWED) mode_changed = true; else if (modelist[vid_default].bpp != (int)vid_bpp.value) mode_changed = true; else if (modelist[vid_default].refreshrate != (int)vid_refreshrate.value) mode_changed = true; } else if (modelist[vid_default].type != MS_WINDOWED) mode_changed = true; if (modelist[vid_default].width != (int)vid_width.value || modelist[vid_default].height != (int)vid_height.value) mode_changed = true; if (!mode_changed) return; // // now try the switch // oldmode = modelist[vid_default]; VID_Restart (); //pop up confirmation dialoge if (!SCR_ModalMessage("Would you like to keep this\nvideo mode? (y/n)\n", 5.0f)) { //revert cvars and mode Cvar_Set ("vid_width", va("%i", oldmode.width)); Cvar_Set ("vid_height", va("%i", oldmode.height)); Cvar_Set ("vid_bpp", va("%i", oldmode.bpp)); Cvar_Set ("vid_refreshrate", va("%i", oldmode.refreshrate)); Cvar_Set ("vid_fullscreen", (oldmode.type == MS_WINDOWED) ? "0" : "1"); VID_Restart (); } } /* ================ VID_Unlock -- johnfitz ================ */ void VID_Unlock (void) { vid_locked = false; //sync up cvars in case they were changed during the lock Cvar_Set ("vid_width", va("%i", modelist[vid_default].width)); Cvar_Set ("vid_height", va("%i", modelist[vid_default].height)); Cvar_Set ("vid_bpp", va("%i", modelist[vid_default].bpp)); Cvar_Set ("vid_refreshrate", va("%i", modelist[vid_default].refreshrate)); Cvar_Set ("vid_fullscreen", (windowed) ? "0" : "1"); } /* ================ VID_UpdateWindowStatus ================ */ void VID_UpdateWindowStatus (void) { window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } //============================================================================== // // OPENGL STUFF // //============================================================================== /* =============== GL_MakeNiceExtensionsList -- johnfitz =============== */ char *GL_MakeNiceExtensionsList (const char *in) { char *copy, *token, *out; int i, count; //each space will be replaced by 4 chars, so count the spaces before we malloc for (i = 0, count = 1; i < strlen(in); i++) if (in[i] == ' ') count++; out = Z_Malloc (strlen(in) + count*3 + 1); //usually about 1-2k out[0] = 0; copy = (char *) Z_Strdup(in); for (token = strtok(copy, " "); token; token = strtok(NULL, " ")) { strcat(out, "\n "); strcat(out, token); } Z_Free (copy); return out; } /* =============== GL_Info_f -- johnfitz =============== */ void GL_Info_f (void) { static char *gl_extensions_nice = NULL; static char *wgl_extensions_nice = NULL; if (!gl_extensions_nice) gl_extensions_nice = GL_MakeNiceExtensionsList (gl_extensions); if (!wgl_extensions_nice) wgl_extensions_nice = GL_MakeNiceExtensionsList (wgl_extensions); Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor); Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer); Con_SafePrintf ("GL_VERSION: %s\n", gl_version); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions_nice); Con_Printf ("WGL_EXTENSIONS: %s\n", wgl_extensions_nice); } /* =============== GL_CheckExtensions -- johnfitz =============== */ void GL_CheckExtensions (void) { // // multitexture // if (COM_CheckParm("-nomtex")) Con_Warning ("Mutitexture disabled at command line\n"); else if (strstr(gl_extensions, "GL_ARB_multitexture")) { GL_MTexCoord2fFunc = (void *) wglGetProcAddress("glMultiTexCoord2fARB"); GL_SelectTextureFunc = (void *) wglGetProcAddress("glActiveTextureARB"); if (GL_MTexCoord2fFunc && GL_SelectTextureFunc) { Con_Printf("FOUND: ARB_multitexture\n"); TEXTURE0 = GL_TEXTURE0_ARB; TEXTURE1 = GL_TEXTURE1_ARB; gl_mtexable = true; } else { Con_Warning ("Couldn't link to multitexture functions\n"); } } else if (strstr(gl_extensions, "GL_SGIS_multitexture")) { GL_MTexCoord2fFunc = (void *) wglGetProcAddress("glMTexCoord2fSGIS"); GL_SelectTextureFunc = (void *) wglGetProcAddress("glSelectTextureSGIS"); if (GL_MTexCoord2fFunc && GL_SelectTextureFunc) { Con_Printf("FOUND: SGIS_multitexture\n"); TEXTURE0 = TEXTURE0_SGIS; TEXTURE1 = TEXTURE1_SGIS; gl_mtexable = true; } else { Con_Warning ("Couldn't link to multitexture functions\n"); } } else { Con_Warning ("multitexture not supported (extension not found)\n"); } // // texture_env_combine // if (COM_CheckParm("-nocombine")) Con_Warning ("texture_env_combine disabled at command line\n"); else if (strstr(gl_extensions, "GL_ARB_texture_env_combine")) { Con_Printf("FOUND: ARB_texture_env_combine\n"); gl_texture_env_combine = true; } else if (strstr(gl_extensions, "GL_EXT_texture_env_combine")) { Con_Printf("FOUND: EXT_texture_env_combine\n"); gl_texture_env_combine = true; } else { Con_Warning ("texture_env_combine not supported\n"); } // // texture_env_add // if (COM_CheckParm("-noadd")) Con_Warning ("texture_env_add disabled at command line\n"); else if (strstr(gl_extensions, "GL_ARB_texture_env_add")) { Con_Printf("FOUND: ARB_texture_env_add\n"); gl_texture_env_add = true; } else if (strstr(gl_extensions, "GL_EXT_texture_env_add")) { Con_Printf("FOUND: EXT_texture_env_add\n"); gl_texture_env_add = true; } else { Con_Warning ("texture_env_add not supported\n"); } // // swap control // if (strstr(gl_extensions, "GL_EXT_swap_control") || strstr(wgl_extensions, "WGL_EXT_swap_control")) { wglSwapIntervalEXT = (SETSWAPFUNC) wglGetProcAddress("wglSwapIntervalEXT"); wglGetSwapIntervalEXT = (GETSWAPFUNC) wglGetProcAddress("wglGetSwapIntervalEXT"); if (wglSwapIntervalEXT && wglGetSwapIntervalEXT) { if (!wglSwapIntervalEXT(0)) Con_Warning ("vertical sync not supported (wglSwapIntervalEXT failed)\n"); else if (wglGetSwapIntervalEXT() == -1) Con_Warning ("vertical sync not supported (swap interval is -1.) Make sure you don't have vertical sync disabled in your driver settings.\n"); else { Con_Printf("FOUND: WGL_EXT_swap_control\n"); gl_swap_control = true; } } else { Con_Warning ("Couldn't link to vertical sync functions\n"); } } else { Con_Warning ("vertical sync not supported (extension not found)\n"); } // // anisotropic filtering // if (strstr(gl_extensions, "GL_EXT_texture_filter_anisotropic")) { float test1,test2; GLuint tex; // test to make sure we really have control over it // 1.0 and 2.0 should always be legal values glGenTextures(1, &tex); glBindTexture (GL_TEXTURE_2D, tex); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test1); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test2); glDeleteTextures(1, &tex); if (test1 == 1 && test2 == 2) { Con_Printf("FOUND: EXT_texture_filter_anisotropic\n"); gl_anisotropy_able = true; } else { Con_Warning ("anisotropic filtering locked by driver. Current driver setting is %f\n", test1); } //get max value either way, so the menu and stuff know it glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); } else { Con_Warning ("texture_filter_anisotropic not supported\n"); } } /* =============== GetWGLExtensions -- johnfitz =============== */ void GetWGLExtensions (void) { const char *(*wglGetExtensionsStringARB) (HDC hdc); const char *(*wglGetExtensionsStringEXT) (); if (wglGetExtensionsStringARB = (void *) wglGetProcAddress ("wglGetExtensionsStringARB")) wgl_extensions = wglGetExtensionsStringARB (maindc); else if (wglGetExtensionsStringEXT = (void *) wglGetProcAddress ("wglGetExtensionsStringEXT")) wgl_extensions = wglGetExtensionsStringEXT (); else wgl_extensions = ""; } /* =============== GL_SetupState -- johnfitz does all the stuff from GL_Init that needs to be done every time a new GL render context is created GL_Init will still do the stuff that only needs to be done once =============== */ void GL_SetupState (void) { glClearColor (0.15,0.15,0.15,0); //johnfitz -- originally 1,0,0,0 glCullFace(GL_BACK); //johnfitz -- glquake used CCW with backwards culling -- let's do it right glFrontFace(GL_CW); //johnfitz -- glquake used CCW with backwards culling -- let's do it right glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //johnfitz glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glDepthRange (0, 1); //johnfitz -- moved here becuase gl_ztrick is gone. glDepthFunc (GL_LEQUAL); //johnfitz -- moved here becuase gl_ztrick is gone. } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = (const char *) glGetString (GL_VENDOR); gl_renderer = (const char *) glGetString (GL_RENDERER); gl_version = (const char *) glGetString (GL_VERSION); gl_extensions = (const char *) glGetString (GL_EXTENSIONS); GetWGLExtensions (); //johnfitz GL_CheckExtensions (); //johnfitz Cmd_AddCommand ("gl_info", GL_Info_f); //johnfitz Cvar_RegisterVariable (&vid_vsync, VID_Vsync_f); //johnfitz if (strnicmp(gl_renderer,"PowerVR",7)==0) fullsbardraw = true; if (strnicmp(gl_renderer,"Permedia",8)==0) isPermedia = true; //johnfitz -- intel video workarounds from Baker if (!strcmp(gl_vendor, "Intel")) { Con_Printf ("Intel Display Adapter detected\n"); isIntelVideo = true; } //johnfitz #if 0 //johnfitz -- confirm presence of stencil buffer glGetIntegerv(GL_STENCIL_BITS, &gl_stencilbits); if(!gl_stencilbits) Con_Warning ("Could not create stencil buffer\n"); else Con_Printf ("%i bit stencil buffer\n", gl_stencilbits); #endif GL_SetupState (); //johnfitz } /* ================= GL_BeginRendering -- sets values of glx, gly, glwidth, glheight ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = WindowRect.right - WindowRect.left; *height = WindowRect.bottom - WindowRect.top; } /* ================= GL_EndRendering ================= */ void GL_EndRendering (void) { if (!scr_skipupdate || block_drawing) SwapBuffers(maindc); // handle the mouse state when windowed if that's changed if (modestate == MS_WINDOWED) { if (!_windowed_mouse.value) { if (windowed_mouse) { IN_DeactivateMouse (); IN_ShowMouse (); windowed_mouse = false; } } else { windowed_mouse = true; if (key_dest == key_game && !mouseactive && ActiveApp) { IN_ActivateMouse (); IN_HideMouse (); } else if (mouseactive && key_dest != key_game) { IN_DeactivateMouse (); IN_ShowMouse (); } } } if (fullsbardraw) Sbar_Changed(); } void VID_SetDefaultMode (void) { IN_DeactivateMouse (); } void VID_Shutdown (void) { HGLRC hRC; HDC hDC; if (vid_initialized) { vid_canalttab = false; hRC = wglGetCurrentContext(); hDC = wglGetCurrentDC(); wglMakeCurrent(NULL, NULL); if (hRC) wglDeleteContext(hRC); VID_Gamma_Shutdown (); //johnfitz if (hDC && dibwindow) ReleaseDC(dibwindow, hDC); if (modestate == MS_FULLDIB) ChangeDisplaySettings (NULL, 0); if (maindc && dibwindow) ReleaseDC (dibwindow, maindc); AppActivate(false, false); } } //========================================================================== BOOL bSetupPixelFormat(HDC hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat; PIXELFORMATDESCRIPTOR test; //johnfitz if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ) { MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK); return FALSE; } DescribePixelFormat(hDC, pixelformat, sizeof(PIXELFORMATDESCRIPTOR), &test); //johnfitz if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE) { MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); return FALSE; } return TRUE; } byte scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; byte shiftscantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; /* ======= MapKey Map from windows to quake keynums ======= */ int MapKey (int key) { /* key = (key>>16)&255; if (key > 127) return 0; if (scantokey[key] == 0) Con_DPrintf("key 0x%02x has no translation\n", key); return scantokey[key]; */ int extended; extern cvar_t cl_keypad; extended = (key >> 24) & 1; key = (key>>16)&255; if (key > 127) return 0; key = scantokey[key]; if (cl_keypad.value) { if (extended) { switch (key) { case K_ENTER: return KP_ENTER; case '/': return KP_SLASH; case K_PAUSE: return KP_NUMLOCK; }; } else { switch (key) { case K_HOME: return KP_HOME; case K_UPARROW: return KP_UPARROW; case K_PGUP: return KP_PGUP; case K_LEFTARROW: return KP_LEFTARROW; case K_RIGHTARROW: return KP_RIGHTARROW; case K_END: return KP_END; case K_DOWNARROW: return KP_DOWNARROW; case K_PGDN: return KP_PGDN; case K_INS: return KP_INS; case K_DEL: return KP_DEL; } } } else { // cl_keypad 0, compatibility mode switch (key) { case KP_STAR: return '*'; case KP_MINUS: return '-'; case KP_5: return '5'; case KP_PLUS: return '+'; } } return key; } /* =================================================================== MAIN WINDOW =================================================================== */ /* ================ ClearAllStates ================ */ void ClearAllStates (void) { //johnfitz -- moved some code into Key_ClearStates Key_ClearStates (); IN_ClearStates (); } void AppActivate(BOOL fActive, BOOL minimize) /**************************************************************************** * * Function: AppActivate * Parameters: fActive - True if app is activating * * Description: If the application is activating, then swap the system * into SYSPAL_NOSTATIC mode so that our palettes will display * correctly. * ****************************************************************************/ { MSG msg; HDC hdc; int i, t; static BOOL sound_active; ActiveApp = fActive; Minimized = minimize; // enable/disable sound on focus gain/loss if (!ActiveApp && sound_active) { S_BlockSound (); sound_active = false; } else if (ActiveApp && !sound_active) { S_UnblockSound (); sound_active = true; } if (fActive) { if (modestate == MS_FULLDIB) { IN_ActivateMouse (); IN_HideMouse (); if (vid_canalttab && vid_wassuspended) { vid_wassuspended = false; ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); ShowWindow(mainwindow, SW_SHOWNORMAL); MoveWindow(mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false); //johnfitz -- alt-tab fix via Baker } } else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) { IN_ActivateMouse (); IN_HideMouse (); } VID_Gamma_SetGamma (); //johnfitz } if (!fActive) { if (modestate == MS_FULLDIB) { IN_DeactivateMouse (); IN_ShowMouse (); if (vid_canalttab) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; } } else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) { IN_DeactivateMouse (); IN_ShowMouse (); } VID_Gamma_Restore (); //johnfitz } } /* main window procedure */ LONG WINAPI MainWndProc ( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 1; int fwKeys, xPos, yPos, fActive, fMinimized, temp; extern unsigned int uiWheelMessage; if ( uMsg == uiWheelMessage ) uMsg = WM_MOUSEWHEEL; switch (uMsg) { case WM_KILLFOCUS: if (modestate == MS_FULLDIB) ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); break; case WM_CREATE: break; case WM_MOVE: window_x = (int) LOWORD(lParam); window_y = (int) HIWORD(lParam); VID_UpdateWindowStatus (); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: Key_Event (MapKey(lParam), true); break; case WM_KEYUP: case WM_SYSKEYUP: Key_Event (MapKey(lParam), false); break; case WM_SYSCHAR: // keep Alt-Space from happening break; // this is complicated because Win32 seems to pack multiple mouse events into // one update sometimes, so we always check all states and look for events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; IN_MouseEvent (temp); break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short) HIWORD(wParam) > 0) { Key_Event(K_MWHEELUP, true); Key_Event(K_MWHEELUP, false); } else { Key_Event(K_MWHEELDOWN, true); Key_Event(K_MWHEELDOWN, false); } break; case WM_SIZE: break; case WM_CLOSE: if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) { Sys_Quit (); } break; case WM_ACTIVATE: fActive = LOWORD(wParam); fMinimized = (BOOL) HIWORD(wParam); AppActivate(!(fActive == WA_INACTIVE), fMinimized); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); break; case WM_DESTROY: { if (dibwindow) DestroyWindow (dibwindow); PostQuitMessage (0); } break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } /* return 1 if handled message, 0 if not */ return lRet; } //========================================================================== // // COMMANDS // //========================================================================== /* ================= VID_NumModes ================= */ int VID_NumModes (void) { return nummodes; } /* ================= VID_GetModePtr ================= */ vmode_t *VID_GetModePtr (int modenum) { if ((modenum >= 0) && (modenum < nummodes)) return &modelist[modenum]; else return &badmode; } /* ================= VID_GetModeDescription ================= */ const char *VID_GetModeDescription (int mode) { const char *pinfo; vmode_t *pv; static char temp[100]; if ((mode < 0) || (mode >= nummodes)) return NULL; if (!leavecurrentmode) { pv = VID_GetModePtr (mode); pinfo = pv->modedesc; } else { sprintf (temp, "Desktop resolution (%ix%ix%i)", //johnfitz -- added bpp modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height, modelist[MODE_FULLSCREEN_DEFAULT].bpp); //johnfitz -- added bpp pinfo = temp; } return pinfo; } // KJB: Added this to return the mode driver name in description for console /* ================= VID_GetExtModeDescription ================= */ const char *VID_GetExtModeDescription (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLDIB) { if (!leavecurrentmode) { sprintf(pinfo,"%s fullscreen", pv->modedesc); } else { sprintf (pinfo, "Desktop resolution (%ix%ix%i)", //johnfitz -- added bpp modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height, modelist[MODE_FULLSCREEN_DEFAULT].bpp); //johnfitz -- added bpp } } else { if (modestate == MS_WINDOWED) sprintf(pinfo, "%s windowed", pv->modedesc); else sprintf(pinfo, "windowed"); } return pinfo; } /* ================= VID_DescribeCurrentMode_f ================= */ void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); } /* ================= VID_DescribeModes_f -- johnfitz -- changed formatting, and added refresh rates after each mode. ================= */ void VID_DescribeModes_f (void) { int i, lnummodes, t; vmode_t *pv; int lastwidth=0, lastheight=0, lastbpp=0, count=0; lnummodes = VID_NumModes (); t = leavecurrentmode; leavecurrentmode = 0; for (i=1 ; iwidth && lastheight == pv->height && lastbpp == pv->bpp) { Con_SafePrintf (",%i", pv->refreshrate); } else { if (count>0) Con_SafePrintf ("\n"); Con_SafePrintf (" %4i x %4i x %i : %i", pv->width, pv->height, pv->bpp, pv->refreshrate); lastwidth = pv->width; lastheight = pv->height; lastbpp = pv->bpp; count++; } } Con_Printf ("\n%i modes\n", count); leavecurrentmode = t; } //========================================================================== // // INIT // //========================================================================== /* ================= VID_InitDIB ================= */ void VID_InitDIB (HINSTANCE hInstance) { DEVMODE devmode; //johnfitz WNDCLASS wc; HDC hdc; int i; /* Register the frame class */ wc.style = 0; wc.lpfnWndProc = (WNDPROC)MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = 0; wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = 0; wc.lpszClassName = "FitzQuake"; //johnfitz -- was WinQuake if (!RegisterClass (&wc) ) Sys_Error ("Couldn't register window class"); modelist[0].type = MS_WINDOWED; if (COM_CheckParm("-width")) modelist[0].width = Q_atoi(com_argv[COM_CheckParm("-width")+1]); else modelist[0].width = 640; if (modelist[0].width < 320) modelist[0].width = 320; if (COM_CheckParm("-height")) modelist[0].height= Q_atoi(com_argv[COM_CheckParm("-height")+1]); else modelist[0].height = modelist[0].width * 240/320; if (modelist[0].height < 200) //johnfitz -- was 240 modelist[0].height = 200; //johnfitz -- was 240 //johnfitz -- get desktop bit depth hdc = GetDC(NULL); modelist[0].bpp = GetDeviceCaps(hdc, BITSPIXEL); ReleaseDC(NULL, hdc); //johnfitz //johnfitz -- get refreshrate if (EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &devmode)) modelist[0].refreshrate = devmode.dmDisplayFrequency; //johnfitz sprintf (modelist[0].modedesc, "%dx%dx%d %dHz", //johnfitz -- added bpp, refreshrate modelist[0].width, modelist[0].height, modelist[0].bpp, //johnfitz -- added bpp modelist[0].refreshrate); //johnfitz -- added refreshrate modelist[0].modenum = MODE_WINDOWED; modelist[0].dib = 1; modelist[0].fullscreen = 0; modelist[0].halfscreen = 0; nummodes = 1; } /* ================= VID_InitFullDIB ================= */ void VID_InitFullDIB (HINSTANCE hInstance) { DEVMODE devmode; int i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes; int j, bpp, done; BOOL stat; // enumerate >8 bpp modes originalnummodes = nummodes; modenum = 0; do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; //johnfitz -- refreshrate if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; modelist[nummodes].refreshrate = devmode.dmDisplayFrequency; //johnfitz -- refreshrate sprintf (modelist[nummodes].modedesc, "%dx%dx%d %dHz", //johnfitz -- refreshrate devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel, devmode.dmDisplayFrequency); //johnfitz -- refreshrate // if the width is more than twice the height, reduce it by half because this // is probably a dual-screen monitor if (!COM_CheckParm("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height << 1)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; sprintf (modelist[nummodes].modedesc, "%dx%dx%d %dHz", //johnfitz -- refreshrate modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp, modelist[nummodes].refreshrate); //johnfitz -- refreshrate } } for (i=originalnummodes, existingmode = 0 ; i=vid_menu_nummodes) i = 0; else if (i<0) i = vid_menu_nummodes-1; } Cvar_SetValue ("vid_width",(float)vid_menu_modes[i].width); Cvar_SetValue ("vid_height",(float)vid_menu_modes[i].height); VID_Menu_RebuildBppList (); VID_Menu_RebuildRateList (); VID_Menu_CalcAspectRatio (); } /* ================ VID_Menu_ChooseNextBpp chooses next bpp in order, then updates vid_bpp cvar, then updates refreshrate list ================ */ void VID_Menu_ChooseNextBpp (int dir) { int i; for (i=0;i=vid_menu_numbpps) i = 0; else if (i<0) i = vid_menu_numbpps-1; } Cvar_SetValue ("vid_bpp",(float)vid_menu_bpps[i]); VID_Menu_RebuildRateList (); } /* ================ VID_Menu_ChooseNextRate chooses next refresh rate in order, then updates vid_refreshrate cvar ================ */ void VID_Menu_ChooseNextRate (int dir) { int i; for (i=0;i=vid_menu_numrates) i = 0; else if (i<0) i = vid_menu_numrates-1; } Cvar_SetValue ("vid_refreshrate",(float)vid_menu_rates[i]); } /* ================ VID_MenuKey ================ */ void VID_MenuKey (int key) { switch (key) { case K_ESCAPE: VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); video_options_cursor--; if (video_options_cursor < 0) video_options_cursor = VIDEO_OPTIONS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); video_options_cursor++; if (video_options_cursor >= VIDEO_OPTIONS_ITEMS) video_options_cursor = 0; break; case K_LEFTARROW: S_LocalSound ("misc/menu3.wav"); switch (video_options_cursor) { case 0: VID_Menu_ChooseNextMode (1); break; case 1: VID_Menu_ChooseNextBpp (1); break; case 2: VID_Menu_ChooseNextRate (1); break; case 3: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case 4: case 5: default: break; } break; case K_RIGHTARROW: S_LocalSound ("misc/menu3.wav"); switch (video_options_cursor) { case 0: VID_Menu_ChooseNextMode (-1); break; case 1: VID_Menu_ChooseNextBpp (-1); break; case 2: VID_Menu_ChooseNextRate (-1); break; case 3: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case 4: case 5: default: break; } break; case K_ENTER: m_entersound = true; switch (video_options_cursor) { case 0: VID_Menu_ChooseNextMode (1); break; case 1: VID_Menu_ChooseNextBpp (1); break; case 2: VID_Menu_ChooseNextRate (1); break; case 3: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case 4: Cbuf_AddText ("vid_test\n"); break; case 5: Cbuf_AddText ("vid_restart\n"); break; default: break; } break; default: break; } } /* ================ VID_MenuDraw ================ */ void VID_MenuDraw (void) { int i = 0; qpic_t *p; const char *title; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp")); //p = Draw_CachePic ("gfx/vidmodes.lmp"); p = Draw_CachePic ("gfx/p_option.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); // title title = "Video Options"; M_PrintWhite ((320-8*strlen(title))/2, 32, title); // options M_Print (16, video_cursor_table[i], " Video mode"); M_Print (184, video_cursor_table[i], va("%ix%i (%i:%i)", (int)vid_width.value, (int)vid_height.value, vid_menu_rwidth, vid_menu_rheight)); i++; M_Print (16, video_cursor_table[i], " Color depth"); M_Print (184, video_cursor_table[i], va("%i", (int)vid_bpp.value)); i++; M_Print (16, video_cursor_table[i], " Refresh rate"); M_Print (184, video_cursor_table[i], va("%i Hz", (int)vid_refreshrate.value)); i++; M_Print (16, video_cursor_table[i], " Fullscreen"); M_DrawCheckbox (184, video_cursor_table[i], (int)vid_fullscreen.value); i++; M_Print (16, video_cursor_table[i], " Test changes"); i++; M_Print (16, video_cursor_table[i], " Apply changes"); // cursor M_DrawCharacter (168, video_cursor_table[video_options_cursor], 12+((int)(realtime*4)&1)); // notes "345678901234567890123456789012345678" // M_Print (16, 172, "Windowed modes always use the desk- "); // M_Print (16, 180, "top color depth, and can never be "); // M_Print (16, 188, "larger than the desktop resolution. "); } /* ================ VID_Menu_f ================ */ void VID_Menu_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; //set all the cvars to match the current mode when entering the menu VID_SyncCvars (); //set up bpp and rate lists based on current cvars VID_Menu_RebuildBppList (); VID_Menu_RebuildRateList (); //aspect ratio VID_Menu_CalcAspectRatio (); }