/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2005 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG) #include #else #include "SDL.h" #endif static qboolean prev_gamekey; #ifdef __APPLE__ /* Mouse acceleration needs to be disabled on OS X */ #define MACOS_X_ACCELERATION_HACK #endif #ifdef MACOS_X_ACCELERATION_HACK #include #include #include #include #endif static qboolean no_mouse = false; static int buttonremap[] = { K_MOUSE1, K_MOUSE3, /* right button */ K_MOUSE2, /* middle button */ K_MWHEELUP, K_MWHEELDOWN, K_MOUSE4, K_MOUSE5 }; /* mouse variables */ cvar_t m_filter = {"m_filter","0",CVAR_NONE}; /* total accumulated mouse movement since last frame, * gets updated from the main game loop via IN_MouseMove */ static int total_dx, total_dy = 0; static int FilterMouseEvents (const SDL_Event *event) { switch (event->type) { case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: return 0; } return 1; } #ifdef MACOS_X_ACCELERATION_HACK static cvar_t in_disablemacosxmouseaccel = {"in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE}; static double originalMouseSpeed = -1.0; static io_connect_t IN_GetIOHandle(void) { io_connect_t iohandle = MACH_PORT_NULL; io_service_t iohidsystem = MACH_PORT_NULL; mach_port_t masterport; kern_return_t status; status = IOMasterPort(MACH_PORT_NULL, &masterport); if (status != KERN_SUCCESS) return 0; iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); if (!iohidsystem) return 0; status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); IOObjectRelease(iohidsystem); return iohandle; } static void IN_DisableOSXMouseAccel (void) { io_connect_t mouseDev = IN_GetIOHandle(); if (mouseDev != 0) { if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) { if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); } } else { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); } IOServiceClose(mouseDev); } else { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); } } static void IN_ReenableOSXMouseAccel (void) { io_connect_t mouseDev = IN_GetIOHandle(); if (mouseDev != 0) { if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); IOServiceClose(mouseDev); } else { Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); } originalMouseSpeed = -1; } #endif /* MACOS_X_ACCELERATION_HACK */ void IN_Activate (void) { if (no_mouse) return; #ifdef MACOS_X_ACCELERATION_HACK /* Save the status of mouse acceleration */ if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value) IN_DisableOSXMouseAccel(); #endif if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) { SDL_WM_GrabInput(SDL_GRAB_ON); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) { SDL_ShowCursor(SDL_DISABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n"); } if (SDL_GetEventFilter() != NULL) SDL_SetEventFilter(NULL); total_dx = 0; total_dy = 0; } void IN_Deactivate (qboolean free_cursor) { if (no_mouse) return; #ifdef MACOS_X_ACCELERATION_HACK if (originalMouseSpeed != -1) IN_ReenableOSXMouseAccel(); #endif if (free_cursor) { if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) { SDL_WM_GrabInput(SDL_GRAB_OFF); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) { SDL_ShowCursor(SDL_ENABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n"); } } /* discard all mouse events when input is deactivated */ if (SDL_GetEventFilter() != FilterMouseEvents) SDL_SetEventFilter(FilterMouseEvents); } void IN_Init (void) { prev_gamekey = (key_dest == key_game || m_keys_bind_grab); SDL_EnableUNICODE (!prev_gamekey); if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1) Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n"); if (safemode || COM_CheckParm("-nomouse")) { no_mouse = true; /* discard all mouse events when input is deactivated */ SDL_SetEventFilter(FilterMouseEvents); } #ifdef MACOS_X_ACCELERATION_HACK Cvar_RegisterVariable(&in_disablemacosxmouseaccel); #endif IN_Activate(); } void IN_Shutdown (void) { IN_Deactivate(true); } void IN_Commands (void) { /* TODO: implement this for joystick support */ } extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */ extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */ void IN_MouseMove(int dx, int dy) { total_dx += dx; total_dy += dy; } void IN_Move (usercmd_t *cmd) { int dmx, dmy; /* TODO: fix this if (m_filter.value) { dmx = (2*mx - dmx) * 0.5; dmy = (2*my - dmy) * 0.5; } */ dmx = total_dx * sensitivity.value; dmy = total_dy * sensitivity.value; total_dx = 0; total_dy = 0; if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * dmx; else cl.viewangles[YAW] -= m_yaw.value * dmx; if (in_mlook.state & 1) { if (dmx || dmy) V_StopPitchDrift (); } if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * dmy; /* johnfitz -- variable pitch clamping */ if (cl.viewangles[PITCH] > cl_maxpitch.value) cl.viewangles[PITCH] = cl_maxpitch.value; if (cl.viewangles[PITCH] < cl_minpitch.value) cl.viewangles[PITCH] = cl_minpitch.value; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * dmy; else cmd->forwardmove -= m_forward.value * dmy; } } void IN_ClearStates (void) { } void IN_SendKeyEvents (void) { SDL_Event event; int sym, usym, state, modstate; qboolean gamekey; gamekey = (key_dest == key_game || m_keys_bind_grab); if (gamekey != prev_gamekey) { prev_gamekey = gamekey; Key_ClearStates(); SDL_EnableUNICODE(!gamekey); } while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_ACTIVEEVENT: if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE)) { if (event.active.gain) S_UnblockSound(); else S_BlockSound(); } break; case SDL_KEYDOWN: if ((event.key.keysym.sym == SDLK_RETURN) && (event.key.keysym.mod & KMOD_ALT)) { VID_Toggle(); break; } if ((event.key.keysym.sym == SDLK_ESCAPE) && (event.key.keysym.mod & KMOD_SHIFT)) { Con_ToggleConsole_f(); break; } /* fallthrough */ case SDL_KEYUP: sym = event.key.keysym.sym; state = event.key.state; modstate = SDL_GetModState(); switch (key_dest) { case key_game: if (event.key.keysym.unicode != 0) { /* only use unicode for ~ and ` in game mode */ if ((event.key.keysym.unicode & 0xFF80) == 0) { usym = event.key.keysym.unicode & 0x7F; if (usym == '`' || usym == '~') sym = usym; } } break; case key_message: case key_console: if (event.key.keysym.unicode != 0) { #if defined(__APPLE__) && defined(__MACH__) if (sym == SDLK_BACKSPACE) break; /* avoid change to SDLK_DELETE */ #endif /* Mac OS X */ #if defined(__QNX__) if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN)) break; /* S.A: fixes QNX weirdness */ #endif /* __QNX__ */ if ((event.key.keysym.unicode & 0xFF80) == 0) { usym = event.key.keysym.unicode & 0x7F; if (modstate & KMOD_CTRL && usym < 32 && sym >= 32) { /* control characters */ if (modstate & KMOD_SHIFT) usym += 64; else usym += 96; } sym = usym; } /* else: it's an international character */ } /* printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/ break; default: break; } switch (sym) { case SDLK_DELETE: sym = K_DEL; break; case SDLK_BACKSPACE: sym = K_BACKSPACE; break; case SDLK_F1: sym = K_F1; break; case SDLK_F2: sym = K_F2; break; case SDLK_F3: sym = K_F3; break; case SDLK_F4: sym = K_F4; break; case SDLK_F5: sym = K_F5; break; case SDLK_F6: sym = K_F6; break; case SDLK_F7: sym = K_F7; break; case SDLK_F8: sym = K_F8; break; case SDLK_F9: sym = K_F9; break; case SDLK_F10: sym = K_F10; break; case SDLK_F11: sym = K_F11; break; case SDLK_F12: sym = K_F12; break; case SDLK_BREAK: case SDLK_PAUSE: sym = K_PAUSE; break; case SDLK_UP: sym = K_UPARROW; break; case SDLK_DOWN: sym = K_DOWNARROW; break; case SDLK_RIGHT: sym = K_RIGHTARROW; break; case SDLK_LEFT: sym = K_LEFTARROW; break; case SDLK_INSERT: sym = K_INS; break; case SDLK_HOME: sym = K_HOME; break; case SDLK_END: sym = K_END; break; case SDLK_PAGEUP: sym = K_PGUP; break; case SDLK_PAGEDOWN: sym = K_PGDN; break; case SDLK_RSHIFT: case SDLK_LSHIFT: sym = K_SHIFT; break; case SDLK_RCTRL: case SDLK_LCTRL: sym = K_CTRL; break; case SDLK_RALT: case SDLK_LALT: sym = K_ALT; break; case SDLK_NUMLOCK: if (gamekey) sym = K_KP_NUMLOCK; else sym = 0; break; case SDLK_KP0: if (gamekey) sym = K_KP_INS; else sym = (modstate & KMOD_NUM) ? SDLK_0 : K_INS; break; case SDLK_KP1: if (gamekey) sym = K_KP_END; else sym = (modstate & KMOD_NUM) ? SDLK_1 : K_END; break; case SDLK_KP2: if (gamekey) sym = K_KP_DOWNARROW; else sym = (modstate & KMOD_NUM) ? SDLK_2 : K_DOWNARROW; break; case SDLK_KP3: if (gamekey) sym = K_KP_PGDN; else sym = (modstate & KMOD_NUM) ? SDLK_3 : K_PGDN; break; case SDLK_KP4: if (gamekey) sym = K_KP_LEFTARROW; else sym = (modstate & KMOD_NUM) ? SDLK_4 : K_LEFTARROW; break; case SDLK_KP5: if (gamekey) sym = K_KP_5; else sym = SDLK_5; break; case SDLK_KP6: if (gamekey) sym = K_KP_RIGHTARROW; else sym = (modstate & KMOD_NUM) ? SDLK_6 : K_RIGHTARROW; break; case SDLK_KP7: if (gamekey) sym = K_KP_HOME; else sym = (modstate & KMOD_NUM) ? SDLK_7 : K_HOME; break; case SDLK_KP8: if (gamekey) sym = K_KP_UPARROW; else sym = (modstate & KMOD_NUM) ? SDLK_8 : K_UPARROW; break; case SDLK_KP9: if (gamekey) sym = K_KP_PGUP; else sym = (modstate & KMOD_NUM) ? SDLK_9 : K_PGUP; break; case SDLK_KP_PERIOD: if (gamekey) sym = K_KP_DEL; else sym = (modstate & KMOD_NUM) ? SDLK_PERIOD : K_DEL; break; case SDLK_KP_DIVIDE: if (gamekey) sym = K_KP_SLASH; else sym = SDLK_SLASH; break; case SDLK_KP_MULTIPLY: if (gamekey) sym = K_KP_STAR; else sym = SDLK_ASTERISK; break; case SDLK_KP_MINUS: if (gamekey) sym = K_KP_MINUS; else sym = SDLK_MINUS; break; case SDLK_KP_PLUS: if (gamekey) sym = K_KP_PLUS; else sym = SDLK_PLUS; break; case SDLK_KP_ENTER: if (gamekey) sym = K_KP_ENTER; else sym = SDLK_RETURN; break; case SDLK_KP_EQUALS: if (gamekey) sym = 0; else sym = SDLK_EQUALS; break; case 178: /* the '²' key */ sym = '~'; break; } /* If we're not directly handled and still * above 255, just force it to 0 */ if (sym > 255) sym = 0; Key_Event (sym, state); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event.button.button < 1 || event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0])) { Con_Printf ("Ignored event for mouse button %d\n", event.button.button); break; } Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED); break; case SDL_MOUSEMOTION: IN_MouseMove(event.motion.xrel, event.motion.yrel); break; case SDL_QUIT: CL_Disconnect (); Sys_Quit (); break; default: break; } } }