# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64) # using cross-toolchains on a linux host / Apr. 24, 2010. # "make DEBUG=1" builds debug client # "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL # ============================================================================ # Helper functions # ============================================================================ check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;) # ============================================================================ DEBUG ?= 0 TOPDIR := $(shell pwd) # --------------------------------------- # Define some build variables # --------------------------------------- CC = x86_64-w64-mingw32-gcc WINDRES = x86_64-w64-mingw32-windres STRIP = x86_64-w64-mingw32-strip #CPUFLAGS= -mtune=k8 #CPUFLAGS= -march=atom CPUFLAGS= DFLAGS ?= CFLAGS ?= -Wall -Wno-trigraphs # CFLAGS += -Werror CFLAGS += $(CPUFLAGS) ifneq ($(DEBUG),0) DFLAGS += -DDEBUG CFLAGS += -g do_strip= else DFLAGS += -DNDEBUG CFLAGS += -O2 CFLAGS += $(call check_gcc,-fweb,) CFLAGS += $(call check_gcc,-frename-registers,) cmd_strip=$(STRIP) $(1) define do_strip $(call cmd_strip,$(1)); endef endif SDL_CONFIG ?= sdl-config SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs) SDL_LIBS := SDL_net COMMON_LIBS:= m opengl32 LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(SDL_LIBS)) # --------------------------- # targets # --------------------------- .PHONY: clean debug release DEFAULT_TARGET := quakespasm.exe # --------------------------- # rules # --------------------------- %.o: %.c $(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $^ %.res: ../Windows/%.rc $(WINDRES) --output-format=coff -I../Windows -o $@ $^ # ---------------------------------------------------------------------------- # objects # ---------------------------------------------------------------------------- COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o SYSOBJ_SND := snd_sdl.o SYSOBJ_CDA := cd_sdl.o SYSOBJ_INPUT := in_sdl.o SYSOBJ_GL_VID:= gl_vidsdl.o #SYSOBJ_NET := net_win.o net_wins.o net_wipx.o SYSOBJ_NET := net_sdl.o net_sdlnet.o SYSOBJ_SYS := pl_win.o sys_sdl.o SYSOBJ_MAIN:= main_sdl.o SYSOBJ_RES := QuakeSpasm.res GLOBJS = \ gl_refrag.o \ gl_rlight.o \ gl_rmain.o \ gl_fog.o \ gl_rmisc.o \ r_part.o \ r_world.o \ gl_screen.o \ gl_sky.o \ gl_warp.o \ $(SYSOBJ_GL_VID) \ gl_draw.o \ image.o \ gl_texmgr.o \ gl_mesh.o \ r_sprite.o \ r_alias.o \ r_brush.o \ gl_model.o OBJS := \ $(GLOBJS) \ $(SYSOBJ_INPUT) \ $(COMOBJ_SND) \ $(SYSOBJ_SND) \ $(SYSOBJ_CDA) \ $(SYSOBJ_NET) \ net_dgrm.o \ net_loop.o \ net_main.o \ chase.o \ cl_demo.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_tent.o \ console.o \ keys.o \ menu.o \ sbar.o \ view.o \ wad.o \ cmd.o \ common.o \ crc.o \ cvar.o \ host.o \ host_cmd.o \ mathlib.o \ pr_cmds.o \ pr_edict.o \ pr_exec.o \ sv_main.o \ sv_move.o \ sv_phys.o \ sv_user.o \ world.o \ conback.o \ zone.o \ $(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES) # ------------------------ # build rules for mingw-w64 : # ------------------------ quakespasm.exe: $(OBJS) $(CC) $(CFLAGS) -o quakespasm.exe $(OBJS) $(SDL_LFLAGS) $(LIBS) $(call do_strip,$@) release: quakespasm.exe debug: $(error Use "make DEBUG=1") clean: rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)