/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2019 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef QUAKEDEFS_H #define QUAKEDEFS_H // quakedef.h -- primary header for client #define QUAKE_GAME // as opposed to utilities #define VERSION 1.09 #define GLQUAKE_VERSION 1.00 #define D3DQUAKE_VERSION 0.01 #define WINQUAKE_VERSION 0.996 #define LINUX_VERSION 1.30 #define X11_VERSION 1.10 #define FITZQUAKE_VERSION 0.85 //johnfitz #define QUAKESPASM_VERSION 0.94 #define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.94.4 #ifndef QUAKESPASM_VER_SUFFIX #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #endif #define QS_STRINGIFY_(x) #x #define QS_STRINGIFY(x) QS_STRINGIFY_(x) // combined version string like "0.92.1-beta1" #define QUAKESPASM_VER_STRING QS_STRINGIFY(QUAKESPASM_VERSION) "." QS_STRINGIFY(QUAKESPASM_VER_PATCH) #ifdef QSS_DATE // combined version string like "2020-10-20-beta1" #define ENGINE_NAME_AND_VER "QSS " QS_STRINGIFY(QSS_DATE) QUAKESPASM_VER_SUFFIX #else #define ENGINE_NAME_AND_VER "QSS" " " QUAKESPASM_VER_STRING #endif //define PARANOID // speed sapping error checking #define GAMENAME "id1" // directory to look in by default #define PSET_SCRIPT //enable the scriptable particle system (poorly ported from FTE) #define PSET_SCRIPT_EFFECTINFO //scripted particle system can load dp's effects #include "q_stdinc.h" // !!! if this is changed, it must be changed in d_ifacea.h too !!! #define CACHE_SIZE 32 // used to align key data structures #define Q_UNUSED(x) (x = x) // for pesky compiler / lint warnings #define MINIMUM_MEMORY 0x550000 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) #define MAX_NUM_ARGVS 50 // up / down #define PITCH 0 // left / right #define YAW 1 // fall over #define ROLL 2 #define MAX_QPATH 64 // max length of a quake game pathname #define ON_EPSILON 0.1 // point on plane side epsilon #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c) #define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000 #define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024 #define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients // // per-level limits // #define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar #define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar // ents past 8192 can't play sounds in the standard protocol #define MAX_LIGHTSTYLES 1024 //spike -- file format max of 255, increasing will break saved games. #define MAX_MODELS 4096 // johnfitz -- was 256 #define MAX_SOUNDS 2048 // johnfitz -- was 256 #define MAX_PARTICLETYPES 2048 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_LIGHTSTYLES_VANILLA 64 #define MAX_STYLESTRING 64 // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 256 #define STAT_HEALTH 0 //#define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 #define STAT_WEAPONFRAME 5 #define STAT_SHELLS 6 #define STAT_NAILS 7 #define STAT_ROCKETS 8 #define STAT_CELLS 9 #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster #define STAT_ITEMS 15 //replaces clc_clientdata info #define STAT_VIEWHEIGHT 16 //replaces clc_clientdata info //#define STAT_TIME 17 //zquake, redundant for nq. //#define STAT_MATCHSTARTTIME 18 //#define STAT_VIEW2 20 #define STAT_VIEWZOOM 21 // DP //#define STAT_UNUSED3 22 //#define STAT_UNUSED2 23 //#define STAT_UNUSED1 24 #define STAT_IDEALPITCH 25 //nq-emu #define STAT_PUNCHANGLE_X 26 //nq-emu #define STAT_PUNCHANGLE_Y 27 //nq-emu #define STAT_PUNCHANGLE_Z 28 //nq-emu #define STAT_PUNCHVECTOR_X 29 #define STAT_PUNCHVECTOR_Y 30 #define STAT_PUNCHVECTOR_Z 31 // stock defines // #define IT_SHOTGUN 1 #define IT_SUPER_SHOTGUN 2 #define IT_NAILGUN 4 #define IT_SUPER_NAILGUN 8 #define IT_GRENADE_LAUNCHER 16 #define IT_ROCKET_LAUNCHER 32 #define IT_LIGHTNING 64 #define IT_SUPER_LIGHTNING 128 #define IT_SHELLS 256 #define IT_NAILS 512 #define IT_ROCKETS 1024 #define IT_CELLS 2048 #define IT_AXE 4096 #define IT_ARMOR1 8192 #define IT_ARMOR2 16384 #define IT_ARMOR3 32768 #define IT_SUPERHEALTH 65536 #define IT_KEY1 131072 #define IT_KEY2 262144 #define IT_INVISIBILITY 524288 #define IT_INVULNERABILITY 1048576 #define IT_SUIT 2097152 #define IT_QUAD 4194304 #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //=========================================== //rogue changed and added defines #define RIT_SHELLS 128 #define RIT_NAILS 256 #define RIT_ROCKETS 512 #define RIT_CELLS 1024 #define RIT_AXE 2048 #define RIT_LAVA_NAILGUN 4096 #define RIT_LAVA_SUPER_NAILGUN 8192 #define RIT_MULTI_GRENADE 16384 #define RIT_MULTI_ROCKET 32768 #define RIT_PLASMA_GUN 65536 #define RIT_ARMOR1 8388608 #define RIT_ARMOR2 16777216 #define RIT_ARMOR3 33554432 #define RIT_LAVA_NAILS 67108864 #define RIT_PLASMA_AMMO 134217728 #define RIT_MULTI_ROCKETS 268435456 #define RIT_SHIELD 536870912 #define RIT_ANTIGRAV 1073741824 #define RIT_SUPERHEALTH 2147483648 //MED 01/04/97 added hipnotic defines //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1< #include #else #include #include #endif #else #include "SDL.h" #include "SDL_opengl.h" #endif #ifndef APIENTRY #define APIENTRY #endif #include "console.h" #include "wad.h" #include "vid.h" #include "screen.h" #include "draw.h" #include "render.h" #include "view.h" #include "sbar.h" #include "q_sound.h" #include "client.h" #include "gl_model.h" #include "world.h" #include "image.h" //johnfitz #include "gl_texmgr.h" //johnfitz #include "input.h" #include "keys.h" #include "menu.h" #include "cdaudio.h" #include "glquake.h" //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use extern qboolean noclip_anglehack; // // host // extern quakeparms_t *host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_throttle; extern cvar_t sys_nostdout; extern cvar_t developer; extern cvar_t max_edicts; //johnfitz extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern byte *host_colormap; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset typedef struct filelist_item_s { char name[32]; struct filelist_item_s *next; } filelist_item_t; extern filelist_item_t *modlist; extern filelist_item_t *extralevels; extern filelist_item_t *demolist; void Host_ClearMemory (void); void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (void); void Host_Shutdown(void); void Host_Callback_Notify (cvar_t *var); /* callback function for CVAR_NOTIFY */ FUNC_NORETURN void Host_Error (const char *error, ...) FUNC_PRINTF(1,2); FUNC_NORETURN void Host_EndGame (const char *message, ...) FUNC_PRINTF(1,2); #ifdef __WATCOMC__ #pragma aux Host_Error aborts; #pragma aux Host_EndGame aborts; #endif void Host_Frame (double time); void Host_Quit_f (void); void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2); void Host_ShutdownServer (qboolean crash); void Host_WriteConfiguration (void); void Host_AppendDownloadData(client_t *client, sizebuf_t *buf); void Host_DownloadAck(client_t *client); void ExtraMaps_Init (void); void Modlist_Init (void); void DemoList_Init (void); void ExtraMaps_NewGame (void); void DemoList_Rebuild (void); extern int current_skill; // skill level for currently loaded level (in case // the user changes the cvar while the level is // running, this reflects the level actually in use) extern qboolean isDedicated; extern int minimum_memory; #endif /* QUAKEDEFS_H */