QuakeSpasm 0.85.5

  • SDL input driver updated, adding native keymap and dead key support to the console
  • Fixed a crash in net play in maps with extended limits
  • Verified successful compilation using gcc-4.6.x
  • Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
  • Read video variables early so that a vid_restart isn't necessary after init
  • mlook and lookspring fixes
  • Added support for loading external entity files, controlled by new cvar 'external_ents'
  • Made mp3 playback to allocate system memory instead of zone
  • Some updates to the progs interpreter code
  • Fixed r_nolerp_list parsing code of fitzquake
  • Made sure that deathmatch and coop are not set at the same time
  • Several code updates from uHexen2 project, several code cleanups.

QuakeSpasm 0.85.4

  • Automatic updating via the Sparkle framework
  • ...and much more!

QuakeSpasm 0.85.3

  • Replaced SDL network driver by UDP driver
  • Launcher can be suppressed by passing "-nolauncher" on the command line
  • Launcher uses "-fullscreen" argument
  • Improved console printing
  • Better handling of map name extensions
  • Fixed problematic string conversions
  • CD playback
  • Menu improvements
  • ...and much more!