/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" #include "bgmusic.h" #include "arch_def.h" #ifdef PLATFORM_UNIX //for unlink #include #endif // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t cl_name = {"_cl_name", "player", CVAR_ARCHIVE}; cvar_t cl_color = {"_cl_color", "0", CVAR_ARCHIVE}; cvar_t cl_shownet = {"cl_shownet","0",CVAR_NONE}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp","0",CVAR_NONE}; cvar_t cfg_unbindall = {"cfg_unbindall", "1", CVAR_ARCHIVE}; cvar_t lookspring = {"lookspring","0", CVAR_ARCHIVE}; cvar_t lookstrafe = {"lookstrafe","0", CVAR_ARCHIVE}; cvar_t sensitivity = {"sensitivity","3", CVAR_ARCHIVE}; cvar_t m_pitch = {"m_pitch","0.022", CVAR_ARCHIVE}; cvar_t m_yaw = {"m_yaw","0.022", CVAR_ARCHIVE}; cvar_t m_forward = {"m_forward","1", CVAR_ARCHIVE}; cvar_t m_side = {"m_side","0.8", CVAR_ARCHIVE}; cvar_t cl_maxpitch = {"cl_maxpitch", "90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping cvar_t cl_minpitch = {"cl_minpitch", "-90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping cvar_t cl_recordingdemo = {"cl_recordingdemo", "", CVAR_ROM}; //the name of the currently-recording demo. client_static_t cls; client_state_t cl; // FIXME: put these on hunk? lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; int cl_maxvisedicts; entity_t **cl_visedicts; extern cvar_t r_lerpmodels, r_lerpmove; //johnfitz void CL_ClearTrailStates(void) { int i; for (i = 0; i < cl.num_statics; i++) { PScript_DelinkTrailstate(&(cl.static_entities[i]->trailstate)); PScript_DelinkTrailstate(&(cl.static_entities[i]->emitstate)); } for (i = 0; i < cl.max_edicts; i++) { PScript_DelinkTrailstate(&(cl.entities[i].trailstate)); PScript_DelinkTrailstate(&(cl.entities[i].emitstate)); } for (i = 0; i < MAX_BEAMS; i++) { PScript_DelinkTrailstate(&(cl_beams[i].trailstate)); } } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { if (!sv.active) Host_ClearMemory (); CL_ClearTrailStates(); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (cl_beams, 0, sizeof(cl_beams)); //johnfitz -- cl_entities is now dynamically allocated cl.max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); cl.entities = (entity_t *) Hunk_AllocName (cl.max_edicts*sizeof(entity_t), "cl_entities"); //johnfitz cl.viewent.netstate = nullentitystate; #ifdef PSET_SCRIPT PScript_Shutdown(); #endif } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { if (key_dest == key_message) Key_EndChat (); // don't get stuck in chat mode // stop sounds (especially looping!) S_StopAllSounds (true); BGM_Stop(); CDAudio_Stop(); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f (); Con_DPrintf ("Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); cls.state = ca_disconnected; if (sv.active) Host_ShutdownServer(false); } cls.demoplayback = cls.timedemo = false; cls.demopaused = false; cls.signon = 0; if (cls.download.file) fclose(cls.download.file); memset(&cls.download, 0, sizeof(cls.download)); cl.intermission = 0; cl.worldmodel = NULL; cl.sendprespawn = false; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* ===================== CL_EstablishConnection Host should be either "local" or a net address to be passed on ===================== */ void CL_EstablishConnection (const char *host) { static char lasthost[NET_NAMELEN]; if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; if (!host) { host = lasthost; if (!*host) return; } else q_strlcpy(lasthost, host, sizeof(lasthost)); CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing MSG_WriteByte (&cls.message, clc_nop); // NAT Fix from ProQuake } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply (void) { char str[8192]; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); cl.sendprespawn = true; break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15)); MSG_WriteByte (&cls.message, clc_stringcmd); sprintf (str, "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; CL_Disconnect(); return; } } SCR_BeginLoadingPlaque (); sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; if (cls.state != ca_connected) return; for (i=0,ent=cl.entities ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= time*dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) // dropped packet, or start of demo { cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) cl.time = cl.mtime[1]; frac = 0; } else if (frac > 1) { if (frac > 1.01) cl.time = cl.mtime[0]; frac = 1; } //johnfitz -- better nolerp behavior if (cl_nolerp.value) return 1; //johnfitz return frac; } static qboolean CL_LerpEntity(entity_t *ent, vec3_t org, vec3_t ang, float frac) { float f, d; int j; vec3_t delta; qboolean teleported = false; //figure out the pos+angles of the parent if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], org); VectorCopy (ent->msg_angles[0], ang); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) { f = 1; // assume a teleportation, not a motion teleported = true; //johnfitz -- don't lerp teleports } } //johnfitz -- don't cl_lerp entities that will be r_lerped if (r_lerpmove.value && (ent->lerpflags & LERP_MOVESTEP)) f = 1; //johnfitz // interpolate the origin and angles for (j=0 ; j<3 ; j++) { org[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ang[j] = ent->msg_angles[1][j] + f*d; } } return teleported; } static qboolean CL_AttachEntity(entity_t *ent, float frac) { entity_t *parent; vec3_t porg, pang; vec3_t paxis[3]; vec3_t tmp, fwd, up; unsigned int tagent = ent->netstate.tagentity; int runaway = 0; while(1) { if (!tagent) return true; //nothing to do. if (runaway++==10 || tagent >= (unsigned int)cl.num_entities) return false; //parent isn't valid parent = &cl.entities[tagent]; if (!parent->model) return false; if (0)//tagent < ent-cl_entities) { tagent = parent->netstate.tagentity; VectorCopy(parent->origin, porg); VectorCopy(parent->angles, pang); } else { tagent = parent->netstate.tagentity; CL_LerpEntity(parent, porg, pang, frac); } //FIXME: this code needs to know the exact lerp info of the underlaying model. //however for some idiotic reason, someone decided to figure out what should be displayed somewhere far removed from the code that deals with timing //so we have absolutely no way to get a reliable origin //in the meantime, r_lerpmove 0; r_lerpmodels 0 //you might be able to work around it by setting the attached entity to movetype_step to match the attachee, and to avoid EF_MUZZLEFLASH. //personally I'm just going to call it a quakespasm bug that I cba to fix. //FIXME: update porg+pang according to the tag index (we don't support md3s/iqms, so we don't need to do anything here yet) if (parent->model && parent->model->type == mod_alias) pang[0] *= -1; AngleVectors(pang, paxis[0], paxis[1], paxis[2]); if (ent->model && ent->model->type == mod_alias) ent->angles[0] *= -1; AngleVectors(ent->angles, fwd, tmp, up); //transform the origin VectorMA(parent->origin, ent->origin[0], paxis[0], tmp); VectorMA(tmp, -ent->origin[1], paxis[1], tmp); VectorMA(tmp, ent->origin[2], paxis[2], ent->origin); //transform the forward vector VectorMA(vec3_origin, fwd[0], paxis[0], tmp); VectorMA(tmp, -fwd[1], paxis[1], tmp); VectorMA(tmp, fwd[2], paxis[2], fwd); //transform the up vector VectorMA(vec3_origin, up[0], paxis[0], tmp); VectorMA(tmp, -up[1], paxis[1], tmp); VectorMA(tmp, up[2], paxis[2], up); //regenerate the new angles. VectorAngles(fwd, up, ent->angles); if (ent->model && ent->model->type == mod_alias) ent->angles[0] *= -1; } } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, d; float bobjrotate; vec3_t oldorg; dlight_t *dl; float frametime; int modelflags; // determine partial update time frac = CL_LerpPoint (); frametime = cl.time - cl.oldtime; if (frametime < 0) frametime = 0; if (frametime > 0.1) frametime = 0.1; if (cl_numvisedicts + 64 > cl_maxvisedicts) { cl_maxvisedicts = cl_maxvisedicts+64; cl_visedicts = realloc(cl_visedicts, sizeof(*cl_visedicts)*cl_maxvisedicts); } cl_numvisedicts = 0; // // interpolate player info // for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod(100*cl.time); // start on the entity after the world for (i=1,ent=cl.entities+1 ; imodel) { // empty slot, ish. // ericw -- efrags are only used for static entities in GLQuake // ent can't be static, so this is a no-op. //if (ent->forcelink) // R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM; //johnfitz -- next time this entity slot is reused, the lerp will need to be reset continue; } VectorCopy (ent->origin, oldorg); if (CL_LerpEntity(ent, ent->origin, ent->angles, frac)) ent->lerpflags |= LERP_RESETMOVE; if (ent->netstate.tagentity) if (!CL_AttachEntity(ent, frac)) { //can't draw it if we don't know where its parent is. continue; } modelflags = (ent->effects>>24)&0xff; if (!(ent->effects & EF_NOMODELFLAGS)) modelflags |= ent->model->flags; // rotate binary objects locally if (modelflags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); if (ent->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors (ent->angles, fv, rv, uv); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time + 0.1; //johnfitz -- assume muzzle flash accompanied by muzzle flare, which looks bad when lerped if (r_lerpmodels.value != 2) { if (ent == &cl.entities[cl.viewentity]) cl.viewent.lerpflags |= LERP_RESETANIM|LERP_RESETANIM2; //no lerping for two frames else ent->lerpflags |= LERP_RESETANIM|LERP_RESETANIM2; //no lerping for two frames } //johnfitz } if (ent->effects & EF_BRIGHTLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; dl->radius = 400 + (rand()&31); dl->die = cl.time + 0.001; } if (ent->effects & EF_DIMLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200 + (rand()&31); dl->die = cl.time + 0.001; } #ifdef PSET_SCRIPT if (cl.paused) ; else if (ent->netstate.traileffectnum > 0 && ent->netstate.traileffectnum < MAX_PARTICLETYPES) { vec3_t axis[3]; AngleVectors(ent->angles, axis[0], axis[1], axis[2]); PScript_ParticleTrail(oldorg, ent->origin, cl.particle_precache[ent->netstate.traileffectnum].index, i, axis, &ent->trailstate); } else if (ent->model->traileffect >= 0) { vec3_t axis[3]; AngleVectors(ent->angles, axis[0], axis[1], axis[2]); PScript_ParticleTrail(oldorg, ent->origin, ent->model->traileffect, i, axis, &ent->trailstate); } else #endif if (modelflags & EF_GIB) { if (PScript_EntParticleTrail(oldorg, ent, "TR_BLOOD")) R_RocketTrail (oldorg, ent->origin, 2); } else if (modelflags & EF_ZOMGIB) { if (PScript_EntParticleTrail(oldorg, ent, "TR_SLIGHTBLOOD")) R_RocketTrail (oldorg, ent->origin, 4); } else if (modelflags & EF_TRACER) { if (PScript_EntParticleTrail(oldorg, ent, "TR_WIZSPIKE")) R_RocketTrail (oldorg, ent->origin, 3); } else if (modelflags & EF_TRACER2) { if (PScript_EntParticleTrail(oldorg, ent, "TR_KNIGHTSPIKE")) R_RocketTrail (oldorg, ent->origin, 5); } else if (modelflags & EF_ROCKET) { if (PScript_EntParticleTrail(oldorg, ent, "TR_ROCKET")) R_RocketTrail (oldorg, ent->origin, 0); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; } else if (modelflags & EF_GRENADE) { if (PScript_EntParticleTrail(oldorg, ent, "TR_GRENADE")) R_RocketTrail (oldorg, ent->origin, 1); } else if (modelflags & EF_TRACER3) { if (PScript_EntParticleTrail(oldorg, ent, "TR_VORESPIKE")) R_RocketTrail (oldorg, ent->origin, 6); } ent->forcelink = false; #ifdef PSET_SCRIPT if (ent->netstate.emiteffectnum > 0) { vec3_t axis[3]; AngleVectors(ent->angles, axis[0], axis[1], axis[2]); if (ent->model->type == mod_alias) axis[0][2] *= -1; //stupid vanilla bug PScript_RunParticleEffectState(ent->origin, axis[0], frametime, cl.particle_precache[ent->netstate.emiteffectnum].index, &ent->emitstate); } else if (ent->model->emiteffect >= 0) { vec3_t axis[3]; AngleVectors(ent->angles, axis[0], axis[1], axis[2]); if (ent->model->flags & MOD_EMITFORWARDS) { if (ent->model->type == mod_alias) axis[0][2] *= -1; //stupid vanilla bug } else VectorScale(axis[2], -1, axis[0]); PScript_RunParticleEffectState(ent->origin, axis[0], frametime, ent->model->emiteffect, &ent->emitstate); if (ent->model->flags & MOD_EMITREPLACE) continue; } #endif if (i == cl.viewentity && !chase_active.value) continue; if (cl_numvisedicts < cl_maxvisedicts) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } #ifdef PSET_SCRIPT int CL_GenerateRandomParticlePrecache(const char *pname) { //for dpp7 compat size_t i; pname = va("%s", pname); for (i = 1; i < MAX_PARTICLETYPES; i++) { if (!cl.particle_precache[i].name) { cl.particle_precache[i].name = strcpy(Hunk_Alloc(strlen(pname)+1), pname); cl.particle_precache[i].index = PScript_FindParticleType(cl.particle_precache[i].name); return i; } if (!strcmp(cl.particle_precache[i].name, pname)) return i; } return 0; } #endif //sent by the server to let us know that dp downloads can be used void CL_ServerExtension_Download_f(void) { if (Cmd_Argc() == 2) cl.protocol_dpdownload = atoi(Cmd_Argv(1)); } //sent by the server to let us know when its finished sending the entire file void CL_Download_Finished_f(void) { if (cls.download.file) { char finalpath[MAX_OSPATH]; unsigned int size = strtoul(Cmd_Argv(1), NULL, 0); unsigned int hash = strtoul(Cmd_Argv(2), NULL, 0); //const char *fname = Cmd_Argv(3); qboolean hashokay = false; if (size == cls.download.size) { byte *tmp = malloc(size); if (tmp) { fseek(cls.download.file, 0, SEEK_SET); fread(tmp, 1, size, cls.download.file); hashokay = (hash == CRC_Block(tmp, size)); free(tmp); if (!hashokay) Con_Warning("Download hash failure\n"); } else Con_Warning("Download size too large\n"); } else Con_Warning("Download size mismatch\n"); fclose(cls.download.file); cls.download.file = NULL; if (hashokay) { q_snprintf (finalpath, sizeof(finalpath), "%s/%s", com_gamedir, cls.download.current); rename(cls.download.temp, finalpath); Con_SafePrintf("Downloaded %s: %u bytes\n", cls.download.current, cls.download.size); } else { Con_Warning("Download of %s failed\n", cls.download.current); unlink(cls.download.temp); //kill the temp } } cls.download.active = false; } //sent by the server (or issued by the user) to stop the current download for any reason. void CL_StopDownload_f(void) { if (cls.download.file) { fclose(cls.download.file); cls.download.file = NULL; unlink(cls.download.temp); // Con_SafePrintf("Download cancelled\n", cl.download_current, cl.download_size); } cls.download.active = false; } //sent by the server to let us know that its going to start spamming us now. void CL_Download_Begin_f(void) { if (!cls.download.active) return; if (cls.download.file) CL_StopDownload_f(); //cl_downloadbegin size "name" cls.download.size = strtoul(Cmd_Argv(1), NULL, 0); COM_CreatePath(cls.download.temp); cls.download.file = fopen(cls.download.temp, "wb+"); //+ so we can read the data back to validate it MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "sv_startdownload\n"); } void CL_Download_Data(void) { byte *data; unsigned int start, size; start = MSG_ReadLong(); size = (unsigned short)MSG_ReadShort(); data = MSG_ReadData(size); if (msg_badread) return; if (!cls.download.file) return; //demo started mid-record? something weird anyway fseek(cls.download.file, start, SEEK_SET); fwrite(data, 1, size, cls.download.file); Con_SafePrintf("Downloading %s: %g%%\r", cls.download.current, 100*(start+size) / (double)cls.download.size); //should maybe use unreliables, but whatever, shouldn't matter too much, it'll still complete MSG_WriteByte(&cls.message, clcdp_ackdownloaddata); MSG_WriteLong(&cls.message, start); MSG_WriteShort(&cls.message, size); } //returns true if we should block waiting for a download, false if there's no point. qboolean CL_CheckDownload(const char *filename) { if (sv.active) return false; //no point downloading if we're the server... if (*filename == '*') return false; //don't download these... if (cls.download.active) return true; //block while we're already downloading something if (!cl.protocol_dpdownload) return false; //can't download anyway if (*cls.download.current && !strcmp(cls.download.current, filename)) return false; //if the previous download failed, don't endlessly retry. if (COM_FileExists(filename, NULL)) return false; //no need to download anything. if (!COM_DownloadNameOkay(filename)) return false; //diediedie cls.download.active = true; q_strlcpy(cls.download.current, filename, sizeof(cls.download.current)); q_snprintf (cls.download.temp, sizeof(cls.download.temp), "%s/%s.tmp", com_gamedir, filename); Con_Printf("Downloading %s...\r", filename); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("download \"%s\"\n", filename)); return true; } //download+load models and sounds as needed, once complete let the server know we're ready for the next stage. //returning false will trigger nops. qboolean CL_CheckDownloads(void) { int i; if (cl.model_download == 0 && cl.model_count && cl.model_name[1]) { //haxors, download the lit first, but only if we don't already have the bsp //this ensures that we don't keep requesting the lit for maps that just don't have one (although may be problematic if the first server we find deleted them all, but oh well) char litname[MAX_QPATH]; char *ext; q_strlcpy(litname, cl.model_name[1], sizeof(litname)); ext = (char*)COM_FileGetExtension(litname); if (!q_strcasecmp(ext, "bsp")) { if (!COM_FileExists(litname, NULL)) { strcpy(ext, "lit"); if (CL_CheckDownload(litname)) return false; } } cl.model_download++; } for (; cl.model_download < cl.model_count; ) { if (*cl.model_name[cl.model_download]) { if (CL_CheckDownload(cl.model_name[cl.model_download])) return false; cl.model_precache[cl.model_download] = Mod_ForName (cl.model_name[cl.model_download], false); if (cl.model_precache[cl.model_download] == NULL) { Host_Error ("Model %s not found", cl.model_name[cl.model_download]); } } cl.model_download++; } for (; cl.sound_download < cl.sound_count; ) { if (*cl.sound_name[cl.sound_download]) { if (CL_CheckDownload(va("sound/%s", cl.sound_name[cl.sound_download]))) return false; cl.sound_precache[cl.sound_download] = S_PrecacheSound (cl.sound_name[cl.sound_download]); } cl.sound_download++; } if (!cl.worldmodel && cl.model_count >= 2) { // local state cl.entities[0].model = cl.worldmodel = cl.model_precache[1]; if (cl.worldmodel->type != mod_brush) { if (cl.worldmodel->type == mod_ext_invalid) Host_Error ("Worldmodel %s was not loaded", cl.model_name[1]); else Host_Error ("Worldmodel %s is not a brushmodel", cl.model_name[1]); } //fixme: deal with skybox somehow R_NewMap (); #ifdef PSET_SCRIPT //the protocol changing depending upon files found on the client's computer is of course a really shit way to design things //especially when users have a nasty habit of changing config files. if (cl.protocol == PROTOCOL_VERSION_DP7) { PScript_FindParticleType("effectinfo."); //make sure this is implicitly loaded. COM_Effectinfo_Enumerate(CL_GenerateRandomParticlePrecache); cl.protocol_particles = true; } else if (cl.protocol_pext2) cl.protocol_particles = true; //doesn't have a pext flag of its own, but at least we know what it is. #endif } //make sure ents have the correct models, now that they're actually loaded. for (i = 0; i < cl.num_statics; i++) { if (cl.static_entities[i]->model) continue; cl.static_entities[i]->model = cl.model_precache[cl.static_entities[i]->netstate.modelindex]; R_AddEfrags (cl.static_entities[i]); } return true; } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; extern int num_temp_entities; //johnfitz int num_beams = 0; //johnfitz int num_dlights = 0; //johnfitz beam_t *b; //johnfitz dlight_t *l; //johnfitz int i; //johnfitz cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); //johnfitz -- devstats //visedicts if (cl_numvisedicts > 256 && dev_peakstats.visedicts <= 256) Con_DWarning ("%i visedicts exceeds standard limit of 256.\n", cl_numvisedicts); dev_stats.visedicts = cl_numvisedicts; dev_peakstats.visedicts = q_max(cl_numvisedicts, dev_peakstats.visedicts); //temp entities if (num_temp_entities > 64 && dev_peakstats.tempents <= 64) Con_DWarning ("%i tempentities exceeds standard limit of 64 (max = %d).\n", num_temp_entities, MAX_TEMP_ENTITIES); dev_stats.tempents = num_temp_entities; dev_peakstats.tempents = q_max(num_temp_entities, dev_peakstats.tempents); //beams for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) if (b->model && b->endtime >= cl.time) num_beams++; if (num_beams > 24 && dev_peakstats.beams <= 24) Con_DWarning ("%i beams exceeded standard limit of 24 (max = %d).\n", num_beams, MAX_BEAMS); dev_stats.beams = num_beams; dev_peakstats.beams = q_max(num_beams, dev_peakstats.beams); //dlights for (i=0, l=cl_dlights ; idie >= cl.time && l->radius) num_dlights++; if (num_dlights > 32 && dev_peakstats.dlights <= 32) Con_DWarning ("%i dlights exceeded standard limit of 32 (max = %d).\n", num_dlights, MAX_DLIGHTS); dev_stats.dlights = num_dlights; dev_peakstats.dlights = q_max(num_dlights, dev_peakstats.dlights); //johnfitz // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } else CL_SendMove (NULL); if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_SendCmd: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_SendCmd: lost server connection"); SZ_Clear (&cls.message); } /* ============= CL_Tracepos_f -- johnfitz display impact point of trace along VPN ============= */ void CL_Tracepos_f (void) { vec3_t v, w; if (cls.state != ca_connected) return; VectorMA(r_refdef.vieworg, 8192.0, vpn, v); TraceLine(r_refdef.vieworg, v, w); if (VectorLength(w) == 0) Con_Printf ("Tracepos: trace didn't hit anything\n"); else Con_Printf ("Tracepos: (%i %i %i)\n", (int)w[0], (int)w[1], (int)w[2]); } /* ============= CL_Viewpos_f -- johnfitz display client's position and angles ============= */ void CL_Viewpos_f (void) { if (cls.state != ca_connected) return; #if 0 //camera position Con_Printf ("Viewpos: (%i %i %i) %i %i %i\n", (int)r_refdef.vieworg[0], (int)r_refdef.vieworg[1], (int)r_refdef.vieworg[2], (int)r_refdef.viewangles[PITCH], (int)r_refdef.viewangles[YAW], (int)r_refdef.viewangles[ROLL]); #else //player position Con_Printf ("Viewpos: (%i %i %i) %i %i %i\n", (int)cl.entities[cl.viewentity].origin[0], (int)cl.entities[cl.viewentity].origin[1], (int)cl.entities[cl.viewentity].origin[2], (int)cl.viewangles[PITCH], (int)cl.viewangles[YAW], (int)cl.viewangles[ROLL]); #endif } static void CL_ServerExtension_FullServerinfo_f(void) { // const char *newserverinfo = Cmd_Argv(1); } static void CL_ServerExtension_ServerinfoUpdate_f(void) { // const char *newserverkey = Cmd_Argv(1); // const char *newservervalue = Cmd_Argv(2); } static void CL_ServerExtension_Ignore_f(void) { Con_DPrintf2("Ignoring stufftext: %s\n", Cmd_Argv(0)); } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitTEnts (); Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&cl_color); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); Cvar_RegisterVariable (&cl_sidespeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&cl_alwaysrun); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&cfg_unbindall); Cvar_RegisterVariable (&cl_maxpitch); //johnfitz -- variable pitch clamping Cvar_RegisterVariable (&cl_minpitch); //johnfitz -- variable pitch clamping Cvar_RegisterVariable (&cl_recordingdemo); //spike -- for mod hacks. combine with cvar_string or something Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("tracepos", CL_Tracepos_f); //johnfitz Cmd_AddCommand ("viewpos", CL_Viewpos_f); //johnfitz //spike -- add stubs to mute various invalid stuffcmds Cmd_AddCommand_ServerCommand ("fullserverinfo", CL_ServerExtension_FullServerinfo_f); //spike Cmd_AddCommand_ServerCommand ("svi", CL_ServerExtension_ServerinfoUpdate_f); //spike Cmd_AddCommand_ServerCommand ("paknames", CL_ServerExtension_Ignore_f); //package names in use by the server (including gamedir+extension) Cmd_AddCommand_ServerCommand ("paks", CL_ServerExtension_Ignore_f); //provides hashes to go with the paknames list //Cmd_AddCommand_ServerCommand ("vwep", CL_ServerExtension_Ignore_f); //invalid for nq, provides an alternative list of model precaches for vweps. //Cmd_AddCommand_ServerCommand ("at", CL_ServerExtension_Ignore_f); //invalid for nq, autotrack info for mvds Cmd_AddCommand_ServerCommand ("wps", CL_ServerExtension_Ignore_f); //ktx/cspree weapon stats Cmd_AddCommand_ServerCommand ("it", CL_ServerExtension_Ignore_f); //cspree item timers Cmd_AddCommand_ServerCommand ("tinfo", CL_ServerExtension_Ignore_f); //ktx team info Cmd_AddCommand_ServerCommand ("exectrigger", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("csqc_progname", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("csqc_progsize", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("csqc_progcrc", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("cl_fullpitch", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("pq_fullpitch", CL_ServerExtension_Ignore_f); //spike Cmd_AddCommand_ServerCommand ("cl_serverextension_download", CL_ServerExtension_Download_f); //spike Cmd_AddCommand_ServerCommand ("cl_downloadbegin", CL_Download_Begin_f); //spike Cmd_AddCommand_ServerCommand ("cl_downloadfinished", CL_Download_Finished_f); //spike Cmd_AddCommand ("stopdownload", CL_StopDownload_f); //spike }