/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser Non-NIB-Code & other changes: Max Horn Feel free to customize this file to suit your needs */ #if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG) #import #else #import "SDL.h" #endif #import "SDLMain.h" #import /* for MAXPATHLEN */ #import #import "SDLApplication.h" int gArgc; char **gArgv; BOOL gFinderLaunch; BOOL gCalledAppMainline = FALSE; /* The main class of the application, the application's delegate */ @implementation SDLMain /* Set the working directory to the .app's parent directory */ - (void) setupWorkingDirectory:(BOOL)shouldChdir { if (shouldChdir) { char parentdir[MAXPATHLEN]; CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ } CFRelease(url); CFRelease(url2); } } /* Called when the internal event loop has just started running */ - (void) applicationDidFinishLaunching: (NSNotification *) note { int status; /* Set the working directory to the .app's parent directory */ [self setupWorkingDirectory:gFinderLaunch]; /* Hand off to main application code */ gCalledAppMainline = TRUE; status = SDL_main (gArgc, gArgv); /* We're done, thank you for playing */ exit(status); } @end #ifdef main # undef main #endif /* Main entry point to executable - should *not* be SDL_main! */ int main (int argc, char **argv) { /* Copy the arguments into a global variable */ /* This is passed if we are launched by double-clicking */ if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { gArgv = (char **) SDL_malloc(sizeof (char *) * 2); gArgv[0] = argv[0]; gArgv[1] = NULL; gArgc = 1; gFinderLaunch = YES; } else { int i; gArgc = argc; gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); for (i = 0; i <= argc; i++) gArgv[i] = argv[i]; gFinderLaunch = NO; } NSApplicationMain (argc, (const char**) argv); return 0; }