/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2005 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG) #if defined(USE_SDL2) #include #else #include #endif #else #include "SDL.h" #endif static qboolean windowhasfocus = true; //just in case sdl fails to tell us... static qboolean textmode; extern qboolean bind_grab; //from the menu code, so that we regrab the mouse in order to pass inputs through static cvar_t in_debugkeys = {"in_debugkeys", "0", CVAR_NONE}; #ifdef __APPLE__ /* Mouse acceleration needs to be disabled on OS X */ #define MACOS_X_ACCELERATION_HACK #endif #ifdef MACOS_X_ACCELERATION_HACK #include #include #include #include #endif // SDL2 Game Controller cvars cvar_t joy_deadzone_look = { "joy_deadzone_look", "0.175", CVAR_ARCHIVE }; cvar_t joy_deadzone_move = { "joy_deadzone_move", "0.175", CVAR_ARCHIVE }; cvar_t joy_outer_threshold_look = { "joy_outer_threshold_look", "0.02", CVAR_ARCHIVE }; cvar_t joy_outer_threshold_move = { "joy_outer_threshold_move", "0.02", CVAR_ARCHIVE }; cvar_t joy_deadzone_trigger = { "joy_deadzone_trigger", "0.2", CVAR_ARCHIVE }; cvar_t joy_sensitivity_yaw = { "joy_sensitivity_yaw", "240", CVAR_ARCHIVE }; cvar_t joy_sensitivity_pitch = { "joy_sensitivity_pitch", "130", CVAR_ARCHIVE }; cvar_t joy_invert = { "joy_invert", "0", CVAR_ARCHIVE }; cvar_t joy_exponent = { "joy_exponent", "2", CVAR_ARCHIVE }; cvar_t joy_exponent_move = { "joy_exponent_move", "2", CVAR_ARCHIVE }; cvar_t joy_swapmovelook = { "joy_swapmovelook", "0", CVAR_ARCHIVE }; cvar_t joy_enable = { "joy_enable", "1", CVAR_ARCHIVE }; #if defined(USE_SDL2) static SDL_JoystickID joy_active_instaceid = -1; static SDL_GameController *joy_active_controller = NULL; #endif static qboolean no_mouse = false; static int buttonremap[] = { K_MOUSE1, K_MOUSE3, /* right button */ K_MOUSE2, /* middle button */ #if !defined(USE_SDL2) /* mousewheel up/down not counted as buttons in SDL2 */ K_MWHEELUP, K_MWHEELDOWN, #endif K_MOUSE4, K_MOUSE5 }; /* total accumulated mouse movement since last frame */ static int total_dx, total_dy = 0; #if 1 static void IN_BeginIgnoringMouseEvents(void){} static void IN_EndIgnoringMouseEvents(void){} #else static int SDLCALL IN_FilterMouseEvents (const SDL_Event *event) { switch (event->type) { case SDL_MOUSEMOTION: // case SDL_MOUSEBUTTONDOWN: // case SDL_MOUSEBUTTONUP: return 0; } return 1; } #if defined(USE_SDL2) static int SDLCALL IN_SDL2_FilterMouseEvents (void *userdata, SDL_Event *event) { return IN_FilterMouseEvents (event); } #endif static void IN_BeginIgnoringMouseEvents(void) { #if defined(USE_SDL2) SDL_EventFilter currentFilter = NULL; void *currentUserdata = NULL; SDL_GetEventFilter(¤tFilter, ¤tUserdata); if (currentFilter != IN_SDL2_FilterMouseEvents) SDL_SetEventFilter(IN_SDL2_FilterMouseEvents, NULL); #else if (SDL_GetEventFilter() != IN_FilterMouseEvents) SDL_SetEventFilter(IN_FilterMouseEvents); #endif } static void IN_EndIgnoringMouseEvents(void) { #if defined(USE_SDL2) SDL_EventFilter currentFilter; void *currentUserdata; if (SDL_GetEventFilter(¤tFilter, ¤tUserdata) == SDL_TRUE) SDL_SetEventFilter(NULL, NULL); #else if (SDL_GetEventFilter() != NULL) SDL_SetEventFilter(NULL); #endif } #endif #ifdef MACOS_X_ACCELERATION_HACK static cvar_t in_disablemacosxmouseaccel = {"in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE}; static double originalMouseSpeed = -1.0; static io_connect_t IN_GetIOHandle(void) { io_connect_t iohandle = MACH_PORT_NULL; io_service_t iohidsystem = MACH_PORT_NULL; mach_port_t masterport; kern_return_t status; status = IOMasterPort(MACH_PORT_NULL, &masterport); if (status != KERN_SUCCESS) return 0; iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); if (!iohidsystem) return 0; status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); IOObjectRelease(iohidsystem); return iohandle; } static void IN_DisableOSXMouseAccel (void) { io_connect_t mouseDev = IN_GetIOHandle(); if (mouseDev != 0) { if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) { if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); } } else { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); } IOServiceClose(mouseDev); } else { Cvar_Set("in_disablemacosxmouseaccel", "0"); Con_Printf("WARNING: Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); } } static void IN_ReenableOSXMouseAccel (void) { io_connect_t mouseDev = IN_GetIOHandle(); if (mouseDev != 0) { if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); IOServiceClose(mouseDev); } else { Con_Printf("WARNING: Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); } originalMouseSpeed = -1; } #endif /* MACOS_X_ACCELERATION_HACK */ #if 0 static void IN_Activate (void) { if (no_mouse) return; #ifdef MACOS_X_ACCELERATION_HACK /* Save the status of mouse acceleration */ if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value) IN_DisableOSXMouseAccel(); #endif #if defined(USE_SDL2) #ifdef __APPLE__ { // Work around https://github.com/sezero/quakespasm/issues/48 int width, height; SDL_GetWindowSize((SDL_Window*) VID_GetWindow(), &width, &height); SDL_WarpMouseInWindow((SDL_Window*) VID_GetWindow(), width / 2, height / 2); } #endif if (SDL_SetRelativeMouseMode(SDL_TRUE) != 0) { Con_Printf("WARNING: SDL_SetRelativeMouseMode(SDL_TRUE) failed.\n"); } #else if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) { SDL_WM_GrabInput(SDL_GRAB_ON); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) { SDL_ShowCursor(SDL_DISABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n"); } #endif IN_EndIgnoringMouseEvents(); total_dx = 0; total_dy = 0; } static void IN_Deactivate (qboolean free_cursor) { if (no_mouse) return; #ifdef MACOS_X_ACCELERATION_HACK if (originalMouseSpeed != -1) IN_ReenableOSXMouseAccel(); #endif if (free_cursor) { #if defined(USE_SDL2) SDL_SetRelativeMouseMode(SDL_FALSE); #else if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) { SDL_WM_GrabInput(SDL_GRAB_OFF); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) { SDL_ShowCursor(SDL_ENABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n"); } #endif } /* discard all mouse events when input is deactivated */ if (cl.qcvm.extfuncs.CSQC_InputEvent && free_cursor) IN_EndIgnoringMouseEvents(); else IN_BeginIgnoringMouseEvents(); } #endif static void IN_UpdateGrabs_Internal(qboolean forecerelease) { qboolean wantcursor; //we're trying to get a cursor here... qboolean freemouse; //the OS should have a free cursor too... qboolean needevents; //whether we want to receive events still qboolean gamecodecursor = (key_dest == key_game && cl.qcvm.cursorforced) || (key_dest == key_menu && cls.menu_qcvm.cursorforced); wantcursor = (key_dest == key_console || (key_dest == key_menu&&!bind_grab)) || gamecodecursor || !windowhasfocus; freemouse = wantcursor && (modestate == MS_WINDOWED || gamecodecursor); needevents = (!wantcursor) || key_dest == key_game; if (isDedicated) return; if (forecerelease) needevents = freemouse = wantcursor = true; #ifdef MACOS_X_ACCELERATION_HACK if (!freemouse) { /* Save the status of mouse acceleration */ if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value) IN_DisableOSXMouseAccel(); } else if (originalMouseSpeed != -1) IN_ReenableOSXMouseAccel(); #endif #if defined(USE_SDL2) if (wantcursor) { VID_UpdateCursor(); SDL_ShowCursor(SDL_ENABLE); } else { SDL_ShowCursor(SDL_DISABLE); VID_UpdateCursor(); } if (SDL_SetRelativeMouseMode(freemouse?SDL_FALSE:SDL_TRUE) != 0) { Con_Printf("WARNING: SDL_SetRelativeMouseMode(%s) failed.\n", freemouse?"SDL_FALSE":"SDL_TRUE"); } #else if (freemouse) { if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) { SDL_WM_GrabInput(SDL_GRAB_OFF); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) { SDL_ShowCursor(SDL_ENABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n"); } } else { if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) { SDL_WM_GrabInput(SDL_GRAB_ON); if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n"); } if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) { SDL_ShowCursor(SDL_DISABLE); if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n"); } } #endif if (needevents) IN_EndIgnoringMouseEvents(); else IN_BeginIgnoringMouseEvents(); } void IN_UpdateGrabs(void) { IN_UpdateGrabs_Internal(false); } void IN_StartupJoystick (void) { #if defined(USE_SDL2) int i; int nummappings; char controllerdb[MAX_OSPATH]; SDL_GameController *gamecontroller; if (COM_CheckParm("-nojoy")) return; if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1 ) { Con_Warning("could not initialize SDL Game Controller\n"); return; } // Load additional SDL2 controller definitions from gamecontrollerdb.txt q_snprintf (controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt", com_basedir); nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb); if (nummappings > 0) Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings); // Also try host_parms->userdir if (host_parms->userdir != host_parms->basedir) { q_snprintf (controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt", host_parms->userdir); nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb); if (nummappings > 0) Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings); } for (i = 0; i < SDL_NumJoysticks(); i++) { const char *joyname = SDL_JoystickNameForIndex(i); if ( SDL_IsGameController(i) ) { const char *controllername = SDL_GameControllerNameForIndex(i); gamecontroller = SDL_GameControllerOpen(i); if (gamecontroller) { Con_Printf("detected controller: %s\n", controllername != NULL ? controllername : "NULL"); joy_active_instaceid = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller)); joy_active_controller = gamecontroller; break; } else { Con_Warning("failed to open controller: %s\n", controllername != NULL ? controllername : "NULL"); } } else { Con_Warning("joystick missing controller mappings: %s\n", joyname != NULL ? joyname : "NULL" ); } } #endif } void IN_ShutdownJoystick (void) { #if defined(USE_SDL2) SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); #endif } void IN_Init (void) { textmode = Key_TextEntry(); #if !defined(USE_SDL2) SDL_EnableUNICODE (textmode); if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1) Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n"); #else // if (textmode) // SDL_StartTextInput(); // else // SDL_StopTextInput(); #endif if (safemode || COM_CheckParm("-nomouse")) { no_mouse = true; /* discard all mouse events when input is deactivated */ IN_BeginIgnoringMouseEvents(); } #ifdef MACOS_X_ACCELERATION_HACK Cvar_RegisterVariable(&in_disablemacosxmouseaccel); #endif Cvar_RegisterVariable(&in_debugkeys); Cvar_RegisterVariable(&joy_sensitivity_yaw); Cvar_RegisterVariable(&joy_sensitivity_pitch); Cvar_RegisterVariable(&joy_deadzone_look); Cvar_RegisterVariable(&joy_deadzone_move); Cvar_RegisterVariable(&joy_outer_threshold_look); Cvar_RegisterVariable(&joy_outer_threshold_move); Cvar_RegisterVariable(&joy_deadzone_trigger); Cvar_RegisterVariable(&joy_invert); Cvar_RegisterVariable(&joy_exponent); Cvar_RegisterVariable(&joy_exponent_move); Cvar_RegisterVariable(&joy_swapmovelook); Cvar_RegisterVariable(&joy_enable); IN_UpdateGrabs(); IN_StartupJoystick(); } void IN_Shutdown (void) { IN_UpdateGrabs(); IN_ShutdownJoystick(); } extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */ extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */ void IN_MouseMotion(int dx, int dy, int wx, int wy) { if (!windowhasfocus) dx = dy = 0; //don't change view angles etc while unfocused. vid.cursorpos[0] = wx; vid.cursorpos[1] = wy; if (key_dest == key_menu && cls.menu_qcvm.extfuncs.Menu_InputEvent) { PR_SwitchQCVM(&cls.menu_qcvm); if (qcvm->cursorforced) { float s; s = q_min((float)glwidth / 320.0, (float)glheight / 200.0); s = CLAMP (1.0, scr_menuscale.value, s); wx /= s; wy /= s; G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS; G_VECTORSET(OFS_PARM1, wx, wy, 0); //x G_VECTORSET(OFS_PARM2, wy, 0, 0); //y G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid } else if (dx||dy) { G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA; G_VECTORSET(OFS_PARM1, dx, dy, 0); //x G_VECTORSET(OFS_PARM2, dy, 0, 0); //y G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid } PR_ExecuteProgram(qcvm->extfuncs.Menu_InputEvent); if (G_FLOAT(OFS_RETURN) || qcvm->cursorforced) dx = dy = 0; //if the qc says it handled it, swallow the movement. PR_SwitchQCVM(NULL); } else if (key_dest != key_game && key_dest != key_message) dx = dy = 0; else if (cl.qcvm.extfuncs.CSQC_InputEvent) { PR_SwitchQCVM(&cl.qcvm); if (qcvm->cursorforced) { float s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); wx /= s; wy /= s; G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS; G_VECTORSET(OFS_PARM1, wx, wy, 0); //x G_VECTORSET(OFS_PARM2, wy, 0, 0); //y G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid } else { G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA; G_VECTORSET(OFS_PARM1, dx, dy, 0); //x G_VECTORSET(OFS_PARM2, dy, 0, 0); //y G_VECTORSET(OFS_PARM3, 0, 0, 0); //devid } PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_InputEvent); if (G_FLOAT(OFS_RETURN) || qcvm->cursorforced) dx = dy = 0; //if the qc says it handled it, swallow the movement. PR_SwitchQCVM(NULL); } total_dx += dx; total_dy += dy; } #if defined(USE_SDL2) typedef struct joyaxis_s { float x; float y; } joyaxis_t; typedef struct joy_buttonstate_s { qboolean buttondown[SDL_CONTROLLER_BUTTON_MAX]; } joybuttonstate_t; typedef struct axisstate_s { float axisvalue[SDL_CONTROLLER_AXIS_MAX]; // normalized to +-1 } joyaxisstate_t; static joybuttonstate_t joy_buttonstate; static joyaxisstate_t joy_axisstate; static double joy_buttontimer[SDL_CONTROLLER_BUTTON_MAX]; static double joy_emulatedkeytimer[6]; #ifdef __WATCOMC__ /* OW1.9 doesn't have powf() / sqrtf() */ #define powf pow #define sqrtf sqrt #endif /* ================ IN_AxisMagnitude Returns the vector length of the given joystick axis ================ */ static vec_t IN_AxisMagnitude(joyaxis_t axis) { vec_t magnitude = sqrtf((axis.x * axis.x) + (axis.y * axis.y)); return magnitude; } /* ================ IN_ApplyEasing assumes axis values are in [-1, 1] and the vector magnitude has been clamped at 1. Raises the axis values to the given exponent, keeping signs. ================ */ static joyaxis_t IN_ApplyEasing(joyaxis_t axis, float exponent) { joyaxis_t result = {0}; vec_t eased_magnitude; vec_t magnitude = IN_AxisMagnitude(axis); if (magnitude == 0) return result; eased_magnitude = powf(magnitude, exponent); result.x = axis.x * (eased_magnitude / magnitude); result.y = axis.y * (eased_magnitude / magnitude); return result; } /* ================ IN_ApplyDeadzone in: raw joystick axis values converted to floats in +-1 out: applies a circular inner deadzone and a circular outer threshold and clamps the magnitude at 1 (my 360 controller is slightly non-circular and the stick travels further on the diagonals) deadzone is expected to satisfy 0 < deadzone < 1 - outer_threshold outer_threshold is expected to satisfy 0 < outer_threshold < 1 - deadzone from https://github.com/jeremiah-sypult/Quakespasm-Rift and adapted from http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html ================ */ static joyaxis_t IN_ApplyDeadzone(joyaxis_t axis, float deadzone, float outer_threshold) { joyaxis_t result = {0}; vec_t magnitude = IN_AxisMagnitude(axis); if ( magnitude > deadzone ) { // rescale the magnitude so deadzone becomes 0, and 1-outer_threshold becomes 1 const vec_t new_magnitude = q_min(1.0, (magnitude - deadzone) / (1.0 - deadzone - outer_threshold)); const vec_t scale = new_magnitude / magnitude; result.x = axis.x * scale; result.y = axis.y * scale; } return result; } /* ================ IN_KeyForControllerButton ================ */ static int IN_KeyForControllerButton(SDL_GameControllerButton button) { switch (button) { case SDL_CONTROLLER_BUTTON_A: return K_ABUTTON; case SDL_CONTROLLER_BUTTON_B: return K_BBUTTON; case SDL_CONTROLLER_BUTTON_X: return K_XBUTTON; case SDL_CONTROLLER_BUTTON_Y: return K_YBUTTON; case SDL_CONTROLLER_BUTTON_BACK: return K_TAB; case SDL_CONTROLLER_BUTTON_START: return K_ESCAPE; case SDL_CONTROLLER_BUTTON_LEFTSTICK: return K_LTHUMB; case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return K_RTHUMB; case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return K_LSHOULDER; case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return K_RSHOULDER; case SDL_CONTROLLER_BUTTON_DPAD_UP: return K_UPARROW; case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return K_DOWNARROW; case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return K_LEFTARROW; case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return K_RIGHTARROW; default: return 0; } } /* ================ IN_JoyKeyEvent Sends a Key_Event if a unpressed -> pressed or pressed -> unpressed transition occurred, and generates key repeats if the button is held down. Adapted from DarkPlaces by lordhavoc ================ */ static void IN_JoyKeyEvent(qboolean wasdown, qboolean isdown, int key, double *timer) { // we can't use `realtime` for key repeats because it is not monotomic const double currenttime = Sys_DoubleTime(); if (wasdown) { if (isdown) { if (currenttime >= *timer) { *timer = currenttime + 0.1; Key_Event(key, true); } } else { *timer = 0; Key_Event(key, false); } } else { if (isdown) { *timer = currenttime + 0.5; Key_Event(key, true); } } } #endif /* ================ IN_Commands Emit key events for game controller buttons, including emulated buttons for analog sticks/triggers ================ */ void IN_Commands (void) { #if defined(USE_SDL2) joyaxisstate_t newaxisstate; int i; const float stickthreshold = 0.9; const float triggerthreshold = joy_deadzone_trigger.value; if (!joy_enable.value) return; if (!joy_active_controller) return; // emit key events for controller buttons for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) { qboolean newstate = SDL_GameControllerGetButton(joy_active_controller, (SDL_GameControllerButton)i); qboolean oldstate = joy_buttonstate.buttondown[i]; joy_buttonstate.buttondown[i] = newstate; // NOTE: This can cause a reentrant call of IN_Commands, via SCR_ModalMessage when confirming a new game. IN_JoyKeyEvent(oldstate, newstate, IN_KeyForControllerButton((SDL_GameControllerButton)i), &joy_buttontimer[i]); } for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++) { newaxisstate.axisvalue[i] = SDL_GameControllerGetAxis(joy_active_controller, (SDL_GameControllerAxis)i) / 32768.0f; } // emit emulated arrow keys so the analog sticks can be used in the menu if (key_dest != key_game) { IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold, K_LEFTARROW, &joy_emulatedkeytimer[0]); IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold, K_RIGHTARROW, &joy_emulatedkeytimer[1]); IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold, K_UPARROW, &joy_emulatedkeytimer[2]); IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold, K_DOWNARROW, &joy_emulatedkeytimer[3]); } // emit emulated keys for the analog triggers IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] > triggerthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] > triggerthreshold, K_LTRIGGER, &joy_emulatedkeytimer[4]); IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] > triggerthreshold, newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] > triggerthreshold, K_RTRIGGER, &joy_emulatedkeytimer[5]); joy_axisstate = newaxisstate; #endif } /* ================ IN_JoyMove ================ */ void IN_JoyMove (usercmd_t *cmd) { #if defined(USE_SDL2) float speed; joyaxis_t moveRaw, moveDeadzone, moveEased; joyaxis_t lookRaw, lookDeadzone, lookEased; extern cvar_t sv_maxspeed; if (!joy_enable.value) return; if (!joy_active_controller) return; if (cl.paused || key_dest != key_game) return; moveRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX]; moveRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY]; lookRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX]; lookRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY]; if (joy_swapmovelook.value) { joyaxis_t temp = moveRaw; moveRaw = lookRaw; lookRaw = temp; } moveDeadzone = IN_ApplyDeadzone(moveRaw, joy_deadzone_move.value, joy_outer_threshold_move.value); lookDeadzone = IN_ApplyDeadzone(lookRaw, joy_deadzone_look.value, joy_outer_threshold_look.value); moveEased = IN_ApplyEasing(moveDeadzone, joy_exponent_move.value); lookEased = IN_ApplyEasing(lookDeadzone, joy_exponent.value); if ((in_speed.state & 1) ^ (cl_alwaysrun.value != 0.0 || cl_forwardspeed.value >= sv_maxspeed.value)) // running speed = sv_maxspeed.value; else if (cl_forwardspeed.value >= sv_maxspeed.value) // not running, with always run = vanilla speed = q_min(sv_maxspeed.value, cl_forwardspeed.value / cl_movespeedkey.value); else // not running, with always run = off or quakespasm speed = cl_forwardspeed.value; cmd->sidemove += speed * moveEased.x; cmd->forwardmove -= speed * moveEased.y; cl.viewangles[YAW] -= lookEased.x * joy_sensitivity_yaw.value * host_frametime * cl.csqc_sensitivity; cl.viewangles[PITCH] += lookEased.y * joy_sensitivity_pitch.value * (joy_invert.value ? -1.0 : 1.0) * host_frametime * cl.csqc_sensitivity; if (lookEased.x != 0 || lookEased.y != 0) V_StopPitchDrift(); /* johnfitz -- variable pitch clamping */ if (cl.viewangles[PITCH] > cl_maxpitch.value) cl.viewangles[PITCH] = cl_maxpitch.value; if (cl.viewangles[PITCH] < cl_minpitch.value) cl.viewangles[PITCH] = cl_minpitch.value; #endif } void IN_MouseMove(usercmd_t *cmd) { float dmx, dmy; dmx = total_dx * sensitivity.value; dmy = total_dy * sensitivity.value; total_dx = 0; total_dy = 0; // do pause check after resetting total_d* so mouse movements during pause don't accumulate if (cl.paused || key_dest != key_game) return; if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cl.accummoves[1] += m_side.value * dmx; else cl.viewangles[YAW] -= m_yaw.value * dmx * cl.csqc_sensitivity; if (in_mlook.state & 1) { if (dmx || dmy) V_StopPitchDrift (); } if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * dmy * cl.csqc_sensitivity; /* johnfitz -- variable pitch clamping */ if (cl.viewangles[PITCH] > cl_maxpitch.value) cl.viewangles[PITCH] = cl_maxpitch.value; if (cl.viewangles[PITCH] < cl_minpitch.value) cl.viewangles[PITCH] = cl_minpitch.value; } else { if ((in_strafe.state & 1) && noclip_anglehack) cl.accummoves[2] -= m_forward.value * dmy; else cl.accummoves[0] -= m_forward.value * dmy; } } void IN_Move(usercmd_t *cmd) { IN_JoyMove(cmd); IN_MouseMove(cmd); } void IN_ClearStates (void) { } void IN_UpdateInputMode (void) { qboolean want_textmode = Key_TextEntry(); if (0)//textmode != want_textmode) { textmode = want_textmode; #if !defined(USE_SDL2) SDL_EnableUNICODE(textmode); if (in_debugkeys.value) Con_Printf("SDL_EnableUNICODE %d time: %g\n", textmode, Sys_DoubleTime()); #else if (textmode) { SDL_StartTextInput(); if (in_debugkeys.value) Con_Printf("SDL_StartTextInput time: %g\n", Sys_DoubleTime()); } else { SDL_StopTextInput(); if (in_debugkeys.value) Con_Printf("SDL_StopTextInput time: %g\n", Sys_DoubleTime()); } #endif } } #if !defined(USE_SDL2) static inline int IN_SDL_KeysymToQuakeKey(SDLKey sym) { if (sym > SDLK_SPACE && sym < SDLK_DELETE) return sym; switch (sym) { case SDLK_TAB: return K_TAB; case SDLK_RETURN: return K_ENTER; case SDLK_ESCAPE: return K_ESCAPE; case SDLK_SPACE: return K_SPACE; case SDLK_BACKSPACE: return K_BACKSPACE; case SDLK_UP: return K_UPARROW; case SDLK_DOWN: return K_DOWNARROW; case SDLK_LEFT: return K_LEFTARROW; case SDLK_RIGHT: return K_RIGHTARROW; case SDLK_LALT: return K_ALT; case SDLK_RALT: return K_ALT; case SDLK_LCTRL: return K_CTRL; case SDLK_RCTRL: return K_CTRL; case SDLK_LSHIFT: return K_SHIFT; case SDLK_RSHIFT: return K_SHIFT; case SDLK_F1: return K_F1; case SDLK_F2: return K_F2; case SDLK_F3: return K_F3; case SDLK_F4: return K_F4; case SDLK_F5: return K_F5; case SDLK_F6: return K_F6; case SDLK_F7: return K_F7; case SDLK_F8: return K_F8; case SDLK_F9: return K_F9; case SDLK_F10: return K_F10; case SDLK_F11: return K_F11; case SDLK_F12: return K_F12; case SDLK_INSERT: return K_INS; case SDLK_DELETE: return K_DEL; case SDLK_PAGEDOWN: return K_PGDN; case SDLK_PAGEUP: return K_PGUP; case SDLK_HOME: return K_HOME; case SDLK_END: return K_END; case SDLK_NUMLOCK: return K_KP_NUMLOCK; case SDLK_KP_DIVIDE: return K_KP_SLASH; case SDLK_KP_MULTIPLY: return K_KP_STAR; case SDLK_KP_MINUS:return K_KP_MINUS; case SDLK_KP7: return K_KP_HOME; case SDLK_KP8: return K_KP_UPARROW; case SDLK_KP9: return K_KP_PGUP; case SDLK_KP_PLUS: return K_KP_PLUS; case SDLK_KP4: return K_KP_LEFTARROW; case SDLK_KP5: return K_KP_5; case SDLK_KP6: return K_KP_RIGHTARROW; case SDLK_KP1: return K_KP_END; case SDLK_KP2: return K_KP_DOWNARROW; case SDLK_KP3: return K_KP_PGDN; case SDLK_KP_ENTER: return K_KP_ENTER; case SDLK_KP0: return K_KP_INS; case SDLK_KP_PERIOD: return K_KP_DEL; case SDLK_LMETA: return K_COMMAND; case SDLK_RMETA: return K_COMMAND; case SDLK_BREAK: return K_PAUSE; case SDLK_PAUSE: return K_PAUSE; case SDLK_WORLD_18: return '~'; // the '²' key default: return 0; } } #endif #if defined(USE_SDL2) static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode) { switch (scancode) { case SDL_SCANCODE_TAB: return K_TAB; case SDL_SCANCODE_RETURN: return K_ENTER; case SDL_SCANCODE_RETURN2: return K_ENTER; case SDL_SCANCODE_ESCAPE: return K_ESCAPE; case SDL_SCANCODE_SPACE: return K_SPACE; case SDL_SCANCODE_A: return 'a'; case SDL_SCANCODE_B: return 'b'; case SDL_SCANCODE_C: return 'c'; case SDL_SCANCODE_D: return 'd'; case SDL_SCANCODE_E: return 'e'; case SDL_SCANCODE_F: return 'f'; case SDL_SCANCODE_G: return 'g'; case SDL_SCANCODE_H: return 'h'; case SDL_SCANCODE_I: return 'i'; case SDL_SCANCODE_J: return 'j'; case SDL_SCANCODE_K: return 'k'; case SDL_SCANCODE_L: return 'l'; case SDL_SCANCODE_M: return 'm'; case SDL_SCANCODE_N: return 'n'; case SDL_SCANCODE_O: return 'o'; case SDL_SCANCODE_P: return 'p'; case SDL_SCANCODE_Q: return 'q'; case SDL_SCANCODE_R: return 'r'; case SDL_SCANCODE_S: return 's'; case SDL_SCANCODE_T: return 't'; case SDL_SCANCODE_U: return 'u'; case SDL_SCANCODE_V: return 'v'; case SDL_SCANCODE_W: return 'w'; case SDL_SCANCODE_X: return 'x'; case SDL_SCANCODE_Y: return 'y'; case SDL_SCANCODE_Z: return 'z'; case SDL_SCANCODE_1: return '1'; case SDL_SCANCODE_2: return '2'; case SDL_SCANCODE_3: return '3'; case SDL_SCANCODE_4: return '4'; case SDL_SCANCODE_5: return '5'; case SDL_SCANCODE_6: return '6'; case SDL_SCANCODE_7: return '7'; case SDL_SCANCODE_8: return '8'; case SDL_SCANCODE_9: return '9'; case SDL_SCANCODE_0: return '0'; case SDL_SCANCODE_MINUS: return '-'; case SDL_SCANCODE_EQUALS: return '='; case SDL_SCANCODE_LEFTBRACKET: return '['; case SDL_SCANCODE_RIGHTBRACKET: return ']'; case SDL_SCANCODE_BACKSLASH: return '\\'; case SDL_SCANCODE_NONUSHASH: return '#'; case SDL_SCANCODE_SEMICOLON: return ';'; case SDL_SCANCODE_APOSTROPHE: return '\''; case SDL_SCANCODE_GRAVE: return '`'; case SDL_SCANCODE_COMMA: return ','; case SDL_SCANCODE_PERIOD: return '.'; case SDL_SCANCODE_SLASH: return '/'; case SDL_SCANCODE_NONUSBACKSLASH: return '\\'; case SDL_SCANCODE_BACKSPACE: return K_BACKSPACE; case SDL_SCANCODE_UP: return K_UPARROW; case SDL_SCANCODE_DOWN: return K_DOWNARROW; case SDL_SCANCODE_LEFT: return K_LEFTARROW; case SDL_SCANCODE_RIGHT: return K_RIGHTARROW; case SDL_SCANCODE_LALT: return K_ALT; case SDL_SCANCODE_RALT: return K_ALT; case SDL_SCANCODE_LCTRL: return K_CTRL; case SDL_SCANCODE_RCTRL: return K_CTRL; case SDL_SCANCODE_LSHIFT: return K_SHIFT; case SDL_SCANCODE_RSHIFT: return K_SHIFT; case SDL_SCANCODE_F1: return K_F1; case SDL_SCANCODE_F2: return K_F2; case SDL_SCANCODE_F3: return K_F3; case SDL_SCANCODE_F4: return K_F4; case SDL_SCANCODE_F5: return K_F5; case SDL_SCANCODE_F6: return K_F6; case SDL_SCANCODE_F7: return K_F7; case SDL_SCANCODE_F8: return K_F8; case SDL_SCANCODE_F9: return K_F9; case SDL_SCANCODE_F10: return K_F10; case SDL_SCANCODE_F11: return K_F11; case SDL_SCANCODE_F12: return K_F12; case SDL_SCANCODE_INSERT: return K_INS; case SDL_SCANCODE_DELETE: return K_DEL; case SDL_SCANCODE_PAGEDOWN: return K_PGDN; case SDL_SCANCODE_PAGEUP: return K_PGUP; case SDL_SCANCODE_HOME: return K_HOME; case SDL_SCANCODE_END: return K_END; case SDL_SCANCODE_NUMLOCKCLEAR: return K_KP_NUMLOCK; case SDL_SCANCODE_KP_DIVIDE: return K_KP_SLASH; case SDL_SCANCODE_KP_MULTIPLY: return K_KP_STAR; case SDL_SCANCODE_KP_MINUS: return K_KP_MINUS; case SDL_SCANCODE_KP_7: return K_KP_HOME; case SDL_SCANCODE_KP_8: return K_KP_UPARROW; case SDL_SCANCODE_KP_9: return K_KP_PGUP; case SDL_SCANCODE_KP_PLUS: return K_KP_PLUS; case SDL_SCANCODE_KP_4: return K_KP_LEFTARROW; case SDL_SCANCODE_KP_5: return K_KP_5; case SDL_SCANCODE_KP_6: return K_KP_RIGHTARROW; case SDL_SCANCODE_KP_1: return K_KP_END; case SDL_SCANCODE_KP_2: return K_KP_DOWNARROW; case SDL_SCANCODE_KP_3: return K_KP_PGDN; case SDL_SCANCODE_KP_ENTER: return K_KP_ENTER; case SDL_SCANCODE_KP_0: return K_KP_INS; case SDL_SCANCODE_KP_PERIOD: return K_KP_DEL; case SDL_SCANCODE_LGUI: return K_COMMAND; case SDL_SCANCODE_RGUI: return K_COMMAND; case SDL_SCANCODE_PAUSE: return K_PAUSE; default: return 0; } } #endif #if defined(USE_SDL2) static void IN_DebugTextEvent(SDL_Event *event) { Con_Printf ("SDL_TEXTINPUT '%s' time: %g\n", event->text.text, Sys_DoubleTime()); } #endif static void IN_DebugKeyEvent(SDL_Event *event) { const char *eventtype = (event->key.state == SDL_PRESSED) ? "SDL_KEYDOWN" : "SDL_KEYUP"; #if defined(USE_SDL2) Con_Printf ("%s scancode: '%s' keycode: '%s' time: %g\n", eventtype, SDL_GetScancodeName(event->key.keysym.scancode), SDL_GetKeyName(event->key.keysym.sym), Sys_DoubleTime()); #else Con_Printf ("%s sym: '%s' unicode: %04x time: %g\n", eventtype, SDL_GetKeyName(event->key.keysym.sym), (int)event->key.keysym.unicode, Sys_DoubleTime()); #endif } void IN_SendKeyEvents (void) { SDL_Event event; int key; qboolean down; IN_UpdateGrabs(); while (SDL_PollEvent(&event)) { switch (event.type) { #if defined(USE_SDL2) case SDL_WINDOWEVENT: if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) windowhasfocus=true, S_UnblockSound(); else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) windowhasfocus=false, S_BlockSound(); else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { vid.width = event.window.data1; vid.height = event.window.data2; Cvar_FindVar("scr_conscale")->callback(NULL); } break; #else case SDL_ACTIVEEVENT: if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE)) { if (event.active.gain) windowhasfocus=true, S_UnblockSound(); else windowhasfocus=false, S_BlockSound(); } break; #endif #if defined(USE_SDL2) case SDL_TEXTINPUT: if (in_debugkeys.value) IN_DebugTextEvent(&event); // SDL2: We use SDL_TEXTINPUT for typing in the console / chat. // SDL2 uses the local keyboard layout and handles modifiers // (shift for uppercase, etc.) for us. { unsigned char *ch; for (ch = (unsigned char *)event.text.text; *ch; ch++) if ((*ch & ~0x7F) == 0) Char_Event (*ch); } break; #endif case SDL_KEYDOWN: case SDL_KEYUP: down = (event.key.state == SDL_PRESSED); if (in_debugkeys.value) IN_DebugKeyEvent(&event); #if defined(USE_SDL2) // SDL2: we interpret the keyboard as the US layout, so keybindings // are based on key position, not the label on the key cap. key = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode); #else key = IN_SDL_KeysymToQuakeKey(event.key.keysym.sym); #endif // also pass along the underlying keycode using the proper current layout for Y/N prompts. Key_EventWithKeycode (key, down, event.key.keysym.sym); #if !defined(USE_SDL2) if (down && (event.key.keysym.unicode & ~0x7F) == 0) Char_Event (event.key.keysym.unicode); #endif break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event.button.button < 1 || event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0])) { Con_Printf ("Ignored event for mouse button %d\n", event.button.button); break; } Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED); break; #if defined(USE_SDL2) case SDL_MOUSEWHEEL: if (event.wheel.y > 0) { Key_Event(K_MWHEELUP, true); Key_Event(K_MWHEELUP, false); } else if (event.wheel.y < 0) { Key_Event(K_MWHEELDOWN, true); Key_Event(K_MWHEELDOWN, false); } break; #endif case SDL_MOUSEMOTION: IN_MouseMotion(event.motion.xrel, event.motion.yrel, event.motion.x, event.motion.y); break; #if defined(USE_SDL2) case SDL_CONTROLLERDEVICEADDED: if (joy_active_instaceid == -1) { joy_active_controller = SDL_GameControllerOpen(event.cdevice.which); if (joy_active_controller == NULL) Con_DPrintf("Couldn't open game controller\n"); else { SDL_Joystick *joy; joy = SDL_GameControllerGetJoystick(joy_active_controller); joy_active_instaceid = SDL_JoystickInstanceID(joy); } } else Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEADDED\n"); break; case SDL_CONTROLLERDEVICEREMOVED: if (joy_active_instaceid != -1 && event.cdevice.which == joy_active_instaceid) { SDL_GameControllerClose(joy_active_controller); joy_active_controller = NULL; joy_active_instaceid = -1; } else Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEREMOVED\n"); break; case SDL_CONTROLLERDEVICEREMAPPED: Con_DPrintf("Ignoring SDL_CONTROLLERDEVICEREMAPPED\n"); break; #endif case SDL_QUIT: CL_Disconnect (); Sys_Quit (); break; default: break; } } }