Commit graph

3 commits

Author SHA1 Message Date
sezero
271ebe9b1e cl_main.c (CL_EstablishConnection): Send a clc_nop at the end of the function.
This has been referred to by Baker as the NAT fix of ProQuake. Applied upon
Steven's suggestion and it made me able to connect to bigfoot.quake1.net:26001
too.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@98 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-03-05 16:11:06 +00:00
sezero
f2f3f1aff7 cl_main.c (CL_NextDemo): fix for an obscure bug when there are no demos
listed with startdemos: run the game, go into a savegame or start a new
game, type F3 and press Esc enough times to go back to normal view, bring
down the console and enter "timedemo demo1". when the demo ends, the only
thing I was able to *see* was the loading label, no other activity at all,
although I can still do F10 (quit) and blindly press Y to exit the game,
so the engine didn't crash. problem was that CL_NextDemo() didn't check
if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which
set scr_drawloading to true, so scr_drawloading still remained as true..
fixed thusly.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@71 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-20 01:10:18 +00:00
sezero
c5c4e96d44 initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00