Found when trying to load e1-4.bsp from https://github.com/plankatron/quakemash
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1390 af15c1b1-3010-417e-b628-4374ebc0bcbd
Fix from QS-Spike.
TODO: replace all 9999.. constants used for min/max calculations with FLT_MAX/-FLT_MAX
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1389 af15c1b1-3010-417e-b628-4374ebc0bcbd
this is for a limit breaking map in developement. TODO: these can both be made dynamically
allocated, MarkV has applied this patch.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1388 af15c1b1-3010-417e-b628-4374ebc0bcbd
Rationale is AD was hitting this and just using non-static ents instead, which is counterproductive.
2048 matches QS-Spiked.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1387 af15c1b1-3010-417e-b628-4374ebc0bcbd
rebuilt flac without unnecessary metadata interfaces. rebuilt libxmp
from the 'lite' version.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1383 af15c1b1-3010-417e-b628-4374ebc0bcbd
run against legacy flac <= 1.1.2 with LP64 systems.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1381 af15c1b1-3010-417e-b628-4374ebc0bcbd
I doubt that we'd ever hit those bugs, but whatever.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1378 af15c1b1-3010-417e-b628-4374ebc0bcbd
in Visual Studio project files. fixes C4996 warnings: "'inet_ntoa': Use
inet_ntop() or InetNtop() instead" from VS2013 and newer.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1377 af15c1b1-3010-417e-b628-4374ebc0bcbd
to the source tree, build it everytime with MSVC in SDL1.2 builds, and
remove SDLmain.lib. (see: http://stackoverflow.com/questions/30412951 )
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1376 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1375 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1371 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1369 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1368 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1366 af15c1b1-3010-417e-b628-4374ebc0bcbd
fixing a number typo.
oslibs, codecs: killed all binary blobs for libmodplug. the library is
full of insecurities, mistakes, etc, neither is it endian-correct. the
snd_modplug.c code is still there if one ever wants to build it though.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1362 af15c1b1-3010-417e-b628-4374ebc0bcbd
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
10.6+ which is an SDL2-2.0.5 requirement.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
SDL2 has an SDLApplication class internally which does the same thing. Fixes this warning:
objc[34880]: Class SDLApplication is implemented in both [...]/QuakeSpasm-SDL2.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 (0x10365b5a0) and [...]/QuakeSpasm-SDL2.app/Contents/MacOS/QuakeSpasm-SDL2 (0x1002708e8). One of the two will be used. Which one is undefined.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1348 af15c1b1-3010-417e-b628-4374ebc0bcbd
This makes the official http://libsdl.org/ frameworks work with QS
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1347 af15c1b1-3010-417e-b628-4374ebc0bcbd
sbar.c: In function 'Sbar_DrawInventory':
sbar.c:673:18: warning: '%3i' directive writing between 3 and 11 bytes into a region of size 6 [-Wformat-length=]
sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
^~~
sbar.c:673:17: note: directive argument in the range [-2147483648, 999]
sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
^~~~~
sbar.c:673:3: note: format output between 4 and 12 bytes into a destination of size 6
sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1346 af15c1b1-3010-417e-b628-4374ebc0bcbd