Shpoike
68ae3bfee7
Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
...
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479
Fix demo playback. Play some ftenq demos too.
2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd
The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that.
2021-08-31 04:59:11 +01:00
Spike
d336eeb96f
Misaligned bsp lumps should have been a developer thing.
...
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82
Don't try doing mouse grabs in dedicated servers...
2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea
Fix p999 issue (was checking for only 666 on makestatic).
2021-08-31 04:59:11 +01:00
Spike
b2198414fe
Fix slowmo issue caused by framerates lower than 72 with network independance.
2021-08-31 04:59:11 +01:00
Spike
b1c679f772
Fix possible networked out-of-bounds access.
2021-08-31 04:59:11 +01:00
Spike
f117e246b4
Reinstate the DoublePrecisionDotProducts.
...
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3
Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative.
2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f
Fix some csqc bugs+omissions.
2021-08-31 04:59:11 +01:00
Spike
f166000a04
Avoid csqc crashes from setorigin etc.
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Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226
Decode oggs for in-game sounds.
2021-08-31 04:59:11 +01:00
Spike
48aed52090
Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment).
2021-08-31 04:59:11 +01:00
Spike
1e6a12b923
Some compile fixes.
2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
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Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
9d1c386a1b
Add warnings for any misaligned lumps. These crash on arm ports of engines.
2021-08-31 04:59:11 +01:00
Spike
0501ec2e98
Fix https://github.com/Shpoike/Quakespasm/issues/1
2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9
Hopefully this will fix the lingering issues with pics getting screwed on game changes.
2021-08-31 04:59:11 +01:00
Spike
cd07aefb46
Docs update
2021-08-31 04:59:11 +01:00
Spike
bac736f33c
Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly.
2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe
Throttle networking to 72 if host_maxfps is set any higher (or 0).
...
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c
Allow ints to save too, in case anyone tries using them, ever.
2021-08-31 04:59:11 +01:00
Spike
df3db3b821
Fix crash when saving the game.
2021-08-31 04:59:11 +01:00
Spike
13736f1fd3
Fix stupid oversight - I forgot to actually set qcvm->GetModel.
2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8
Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
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Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d
Docs update
2021-08-31 04:59:11 +01:00
Spike
91668b230f
Some misc qc-related bugfixes.
2021-08-31 04:59:11 +01:00
Spike
7ce562ac50
Make mwheelup/down less annoying when scrolling in the console whenever they're not bound.
2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237
Fix some warnings.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
...
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
08122cb283
Small docs update.
2021-08-31 04:59:11 +01:00
Spike
58655ebd99
Fix issue that eric previously spotted and fixed on maps with missing textures.
2021-08-31 04:59:11 +01:00
Spike
66b486472b
Some documentation and stuff.
2021-08-31 04:59:11 +01:00
Spike
afb6583375
Added lightmap scaling.
2021-08-31 04:59:11 +01:00
Spike
fe63ebc870
Windows... Messed up access modes.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
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md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
13704c9713
Mac OS X: add arm64 builds of SDL2 and music codecs
2021-08-31 01:22:32 +03:00
Ozkan Sezer
e1f17a90ef
bump version to 0.94.0, more documentation updates.
2021-08-30 11:35:00 +03:00
Ozkan Sezer
3a1c416d50
more documentation updates.
2021-08-29 23:21:28 +03:00
Ozkan Sezer
6c8652dd5b
re-diff'ed extra patches under Misc/ so that they apply cleanly.
2021-08-29 23:21:02 +03:00
Ozkan Sezer
7ff5902881
updated the documentation, also removed obsolete sections from it.
2021-08-29 17:28:40 +03:00
Andrei Drexler
83af8d060f
Add basic localized strings support for 2021 re-release
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See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14
window icon should be set after window creation in SDL2.
2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9
fix my mis-merge of the ents patch.
2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7
workaround re-release default.cfg issue:
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id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d
Versioned map entity patches
2021-08-29 14:55:10 +03:00
Ozkan Sezer
7d01a1cc11
regenerated several mingw-w64 import libraries.
...
see https://github.com/Novum/vkQuake/issues/348
2021-08-29 00:20:00 +03:00
Ozkan Sezer
1201767ddf
removed unused vulkan import libs
2021-08-29 00:15:50 +03:00
Ozkan Sezer
6c1a97d755
regenerated quakespasm.pak
2021-08-28 03:10:00 +03:00