(CDAudio_Init): Move the bad ugly hack about SDL_CDROM environment
variable into the new export_cddev_arg() helper. FOr the -cddev option,
call the new get_cddev_arg() helper.
(export_cddev_arg): SDL_CDROM environment variable hack moved from
CDAudio_Init() to here. Fixed bad strcat() usage orto the array. Made it
for non-windows platforms only.
(get_cddev_arg): Added for checking the argument to the -cddev option.
For non-windows platforms just return the argument itself. For windows,
arg should be like "D:\", make sure it is so, but tolerate args like "D"
or "D:", as well.
(CDAudio_Next): Make static. Minor cleanups.
(CDAudio_Prev): Make static. Minor cleanups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@285 af15c1b1-3010-417e-b628-4374ebc0bcbd
* Quake/console.c, net_udp.c: replace snprintf by q_snprintf.
* Quake/common.h: Define q_snprintf as _snprintf for windows and as
snprintf for all others. Likewise for q_vsnprintf. Disable several
MSVC warnings. Define fmin and fmax as min and max macros for MSVC.
* Windows/quakespasm.vcproj, quakespasm.sln: Add Visual Studio 2005
project files.
* Windows/SDL_x64.zip: Add SDL x64 import libraries for MSVC.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@281 af15c1b1-3010-417e-b628-4374ebc0bcbd
in BSD variants and the family member is also an unsigned char instead
of (unsigned) short. So we define HAVE_SA_LEN for those BDS variants
and check for the offsetof for the sa_family member and also change
the struct qsockaddr to mirror that. This should matter only when
PLATFORM_UNIX is defined.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@260 af15c1b1-3010-417e-b628-4374ebc0bcbd
* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@248 af15c1b1-3010-417e-b628-4374ebc0bcbd
press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same. HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again. Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue. Hmmm...
* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@241 af15c1b1-3010-417e-b628-4374ebc0bcbd
of struct DIR from long to intptr_t, which is what _findfirst() returns
and _findnext() and _findclose() accepts, and removed the brain-dead long
casts in the code. This file is probably only used with M$VC, therefore
this doesn't affect gcc/mingw compilations and previous binaries.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@236 af15c1b1-3010-417e-b628-4374ebc0bcbd
exec autoexec.cfg and stuffcmds in that case. Also moved running the start
map for dedicated servers here.
host_cmd.c (Host_Startdemos_f): Moved running the start map for dedicated
servers to Host_Init().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@234 af15c1b1-3010-417e-b628-4374ebc0bcbd