Commit graph

2269 commits

Author SHA1 Message Date
Ozkan Sezer
743c983060 miniz: updates from mainstream PR/159
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer
f260464d96 miniz: fixed a bad return introduced in previous update. 2022-01-23 10:02:02 +03:00
Ozkan Sezer
b5bb9976c2 fixed typo in changelog 2022-01-22 20:10:24 +03:00
Andrei Drexler
8f4c5b3dfa Skip leading whitespace in Q_atoi and Q_atof
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.

The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output ("  0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.

[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer
6071c47c91 miniz: fix shadowing warnings (from a patch by Axel Gneiting) 2022-01-07 11:03:04 +03:00
Ozkan Sezer
9c53316dcf updates to miniz:
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Eric Wasylishen
033c7c1867 macos: update Build_Instructions.md based on feedback 2022-01-02 13:36:29 -07:00
Eric Wasylishen
7acc173b47 mac: remove obsolete SDL1.2 Xcode project target 2022-01-02 13:30:30 -07:00
Eric Wasylishen
d51dc7a194 macos: preliminary auto-build.yml github action
- add build-macos.sh script
- copy Quakespasm-Spiked.txt to build artifacts folder
- create Quakespasm-Spiked-Revision.txt file
2021-12-30 01:39:47 -07:00
Eric Wasylishen
001a54d5b4 macos: add .gitignore 2021-12-29 19:53:28 -07:00
Eric Wasylishen
a2c30f212e macos: new Build_Instructions.md 2021-12-29 19:53:28 -07:00
Eric Wasylishen
414cfd6afa macos: Launcher.nib: change window title to QuakeSpasm-Spiked
also set output version to "deployment target"
2021-12-29 19:53:28 -07:00
Eric Wasylishen
79ab595caf macos: InfoPlist.strings: change app name to QuakeSpasm-Spiked 2021-12-29 19:53:28 -07:00
Eric Wasylishen
ff7e884c44 macos: project.pbxproj: various updates
- add qss source files
- link with static libs from vcpkg
- update header search path for vcpkg
- define USE_ZLIB
- added --deep to OTHER_CODE_SIGN_FLAGS to fix code signing error
  (https://stackoverflow.com/a/60099521)
- use deployment target 10.9
- only build x86_64
- rename QuakeSpasm-SDL2 target to QuakeSpasm-Spiked-SDL2
2021-12-29 19:53:28 -07:00
Eric Wasylishen
0899dacbfa macOS: setup to build some dependencies from vcpkg
- zlib, vorbis, ogg, opus
- build static libraries with 10.9 deployment target
  (this is the lowest I can use on my 10.15 dev machine)
- build x86_64 only (I don't have an arm64 machine to test)
2021-12-29 19:53:28 -07:00
Eric Wasylishen
95bbcd6e47 macos: delete opus/opusfile/ogg/vorbis/vorbisfile in MacOSX/codecs
It's missing the encoder so we need to provide
a different copy for use with VOIP
2021-12-29 19:53:28 -07:00
Ozkan Sezer
1439cc0547 snd_umx: don't overzealously restrict the loader to known upkg versions. 2021-12-28 03:21:10 +03:00
Ozkan Sezer
2e0146c7fb disable assert()s by default in miniz 2021-12-23 15:55:02 +03:00
Ozkan Sezer
09396fd9ca bump version to 0.94.3, update documents. 2021-12-05 15:11:10 +03:00
Andrei Drexler
7f4e1c13e7 Handle sky textures with non-standard sizes 2021-12-05 14:10:50 +02:00
Ozkan Sezer
9502aaff25 SDL2-2.0.18 final windows build. 2021-12-04 12:50:00 +03:00
Andrei Drexler
e3d2fb9fd9 Check that sky texture size is 256x128
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Andrei Drexler
eeda766f12 Allow loading textures not aligned to 16 pixels
This fixes the mg1/horde2 loading error

(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
a4dcdda3d9 common.c (LOC_ParseArg): remove unused local var 'start' 2021-12-04 11:11:10 +03:00
Ozkan Sezer
0b946eda0e merged a minor update to miniz.h from mainstream 2021-12-04 11:11:10 +03:00
Andrew J. Hesford
b311f7e231 Fix format overflow warning with 32-bit gcc
(taken from vkquake.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
d5e9d1270c more parentheses around vector macro arguments. 2021-12-04 11:11:10 +03:00
Andrei Drexler
9c78f028f6 Add parentheses around vector macro arguments
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
3eab2a705b newer windows SDL2-2.0.18 build,
fixing mainstream SDL bug 5026 .
2021-11-29 01:24:24 +03:00
Ozkan Sezer
5ec821c274 upgrade SDL2 to 2.0.18 2021-11-28 17:00:02 +03:00
Ozkan Sezer
d8162f932b oslibs: rebuilt SDL-1.2 from mainstream. 2021-11-28 12:55:10 +03:00
Ozkan Sezer
3f831f67e0 oslibs: updates to SDL-1.2 headers from mainstream. 2021-11-25 17:21:20 +03:00
Shpoike
5e3fadf3b5 Make sure we're acking the sequence we think we are. 2021-11-13 22:22:57 +00:00
Shpoike
e51c134d02 Fix audio pitch issues with clients that actually support it. 2021-11-13 22:21:46 +00:00
Shpoike
307828a2a2 Fix a possible crash from player skin colours. 2021-11-13 22:18:49 +00:00
Shpoike
3888a64458 Fix forced contents (the negative-skins thing). 2021-11-12 04:05:50 +00:00
Shpoike
996621b3ec Try to tighten up when some compressed pixelformats are available a little. 2021-11-12 03:28:09 +00:00
Shpoike
4ec4cde5f4 Add support for lit water. Move 'newwater' to glsl instead. 2021-11-12 03:28:09 +00:00
Shpoike
e0bae4bce4 Fix https://github.com/Shpoike/Quakespasm/issues/90 2021-11-08 00:17:44 +00:00
Shpoike
ca7babd65e Fix https://github.com/Shpoike/Quakespasm/issues/71 2021-11-07 15:48:14 +00:00
Shpoike
4dc8db95ac Fixes https://github.com/Shpoike/Quakespasm/issues/89 2021-11-06 15:35:03 +00:00
Shpoike
d7ef1bf3dd Fix up some lightmap reuse/texture-corruption issues. Fixes https://github.com/Shpoike/Quakespasm/issues/83 2021-11-06 15:23:29 +00:00
Shpoike
299cd487d9 Fix quakerally, and make remodel packs a bit more robust too. If this fix breaks stuff then its broken in FTE+vanilla+QEX, etc too. 2021-11-06 12:37:54 +00:00
Ozkan Sezer
6cf4bbc198 reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL 2021-11-06 12:00:00 +03:00
Ozkan Sezer
2492689d9e define NO_WINSDKVER_H for windows SDL2 builds
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs.  we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00
Shpoike
bdeddfae88 Rework QEx compat to disable QSG extensions when needed. 2021-10-14 07:12:08 +01:00
Shpoike
32015ef1e3 Merge remote-tracking branch 'sf/master' into qss 2021-10-14 06:49:15 +01:00
Shpoike
f64bd5e9d6 Add mixer rate to the extras menu, and add snd_restart command in order to be able to apply it instantly. 2021-10-14 06:18:17 +01:00
Ozkan Sezer
3fbb11b048 bump version to 0.94.2, update documents. 2021-10-10 05:11:02 +03:00
Ozkan Sezer
7ed46cc3fd support for playing 2021 re-release latest update. 2021-10-10 05:10:50 +03:00