This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
made quakespasm custom conback embedding optional, still defaulting to 1.
the code requires USE_QS_CONBACK preprocessor definition.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@392 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_CheckConback): new proc.
(Draw_Init): moved mod-provided gfx/conback.lmp check form here to
Draw_CheckConback().
draw.h (Draw_CheckConback): added prototype.
gl_texmgr.c (TexMgr_NewGame): call Draw_CheckConback().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@78 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_ClearMenuPicCache): VID_Restart procedures does not seem to
clear the menu picture cache. Added this new tiny helper to do that job.
gl_vidsdl.c (VID_Restart): do call Draw_ClearMenuPicCache().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@23 af15c1b1-3010-417e-b628-4374ebc0bcbd
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h: Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd