More builds for both osx and win will likely follow, because there still
are some critical issues open in SDL bugzilla.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1610 af15c1b1-3010-417e-b628-4374ebc0bcbd
post-release bug fixes up to hg-12379:5dc13016cf34 included.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1599 af15c1b1-3010-417e-b628-4374ebc0bcbd
Windows:
- Remove the windows 10 mouse bug workaround: the issue is fixed in
windows 10 version 1803 (i.e. the April 2018 update build 17134.)
(see SDL bug #4152.)
- SDL_ShowWindow() should not activate the window if the window has
the WS_EX_NOACTIVATE window flag (mainstream commit 11939.)
Mac OS X:
- fix pthread_mutex_trylock() error checks (mainstream commit 11950)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1580 af15c1b1-3010-417e-b628-4374ebc0bcbd
rebuilt using clang-5.0.1 and latest cctools-port (895) on an up-to-date
Fedora 27 / x86_64 setup. the x86 part is built against 10.8.5 SDK, and
the x86_64 part is built against 10.12.4 SDK.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1575 af15c1b1-3010-417e-b628-4374ebc0bcbd
mouse-wheel issue happening since SDL-2.0.6 as noticed by Steve. (SDL
changeset 11300:68a80d7afec3 for SDL bug 2293 - the patch reverts the
changes made to SDL_cocoamouse.m in that commit.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1568 af15c1b1-3010-417e-b628-4374ebc0bcbd
with bad files. (fix from mpg123 svn rev. 4373 -- release 1.25.10)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1566 af15c1b1-3010-417e-b628-4374ebc0bcbd
includes a backport of SDL bug #2976 (had missed that in prev. builds.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1563 af15c1b1-3010-417e-b628-4374ebc0bcbd
dropped local patches which are accepted by mainstream. changes since
the previous build from r11861 include fixes for SDL bugs #3739, 3920,
3947, 3950, 4027, 4075, 4078, 4079, 4080, and 4081, along with another
windows fullscreen-related fix (i.e. changeset 11874.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1559 af15c1b1-3010-417e-b628-4374ebc0bcbd
- rebuilt opusfile after updating to 0.10 release and applying two
int64 overflow fixes from xiph.org git.
- rebuilt libvorbis after applying fixes for CVE-2017-14632 and
CVE-2017-14633.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1542 af15c1b1-3010-417e-b628-4374ebc0bcbd
changed bug #3332 patch to use the SDL_ToUnicode
function wrapper instead of ToUnicode() directly.
some minor tweaking about SDL_stroull on windows.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1526 af15c1b1-3010-417e-b628-4374ebc0bcbd
3920, 3921, 3926, and 3739. (only the bug/3926 patch is in official
SDL repo, for now.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1525 af15c1b1-3010-417e-b628-4374ebc0bcbd
osx version has SDL changeset r11654 applied to fix a minor issue.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1522 af15c1b1-3010-417e-b628-4374ebc0bcbd
applied Eric's suggested patch for bug #3851.
- SDL-2.0.6 bugs #2157, 3845, and 3848 still not resolved.
- SDL2 bug #3846: possibly a dup of #3851
- SDL2 bug #3858: possibly a dup of #3848 (and 3849)
- Windows version is built using VS2013-update5 with the WinXP option.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1518 af15c1b1-3010-417e-b628-4374ebc0bcbd
Also applied Eric's memmove() suggestion for bug #3849.
- Windows version is built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #2157, 3845, 3846, 3848, and 3851 still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1517 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
- rebuilt opusfile after applying a fix (commit dee76c9) from xiph.org git repo.
- rebuilt libmpg123 after applying a fix (svn rev. 4335) from mpg123 svn repo.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1502 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11427, and some
game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11413.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
- The x64 part of the OSX builds does include the new Vulkan support
(I build against 10.8 SDK to target 10.6+, but I hacked && butchered
Metal.framework headers from 10.11 SDK to play nice with 10.8 SDK.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1492 af15c1b1-3010-417e-b628-4374ebc0bcbd
- The OSX builds exclude the new Vulkan support, because it requires
building against 10.11 or newer SDK, and I build against 10.8 SDK.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1490 af15c1b1-3010-417e-b628-4374ebc0bcbd
EXPORT is a dangerously common name.
(patch has been sent to mainstream.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1433 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the changeset only affects LP64 systems, so only x86_64-apple-darwin needed a rebuild.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1432 af15c1b1-3010-417e-b628-4374ebc0bcbd
- applied fixes/updates from mainstream svn up to rev. 4304.
- fixed configury bug for i?86-apple-darwin* which prevented
asm optimizations from being built in.
- disabled ICY parsing which we don't need at all.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1430 af15c1b1-3010-417e-b628-4374ebc0bcbd
- previous windows builds seem to have missed the '--disable-debugging'
configury switch.
- used dllexport/dllimport or visibility attributes to export only the
relevant symbols.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1423 af15c1b1-3010-417e-b628-4374ebc0bcbd
- used dllexport/dllimport or visibility attributes when building vorbis
- applied commit 14920bae03 from xiph.org ogg git repo
- applied commit e5b1378996 from xiph.org vorbis git repo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1421 af15c1b1-3010-417e-b628-4374ebc0bcbd
changes include: fixes lots of possible crashes in several module
loaders and in mmcmp depacker with malformed files. fixes possible
endless loop in the IT loader with malformed files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1395 af15c1b1-3010-417e-b628-4374ebc0bcbd
rebuilt flac without unnecessary metadata interfaces. rebuilt libxmp
from the 'lite' version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1383 af15c1b1-3010-417e-b628-4374ebc0bcbd
I doubt that we'd ever hit those bugs, but whatever.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1378 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1375 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1371 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1369 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1368 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1366 af15c1b1-3010-417e-b628-4374ebc0bcbd
fixing a number typo.
oslibs, codecs: killed all binary blobs for libmodplug. the library is
full of insecurities, mistakes, etc, neither is it endian-correct. the
snd_modplug.c code is still there if one ever wants to build it though.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1362 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1360 af15c1b1-3010-417e-b628-4374ebc0bcbd
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
10.6+ which is an SDL2-2.0.5 requirement.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
SDL2 has an SDLApplication class internally which does the same thing. Fixes this warning:
objc[34880]: Class SDLApplication is implemented in both [...]/QuakeSpasm-SDL2.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 (0x10365b5a0) and [...]/QuakeSpasm-SDL2.app/Contents/MacOS/QuakeSpasm-SDL2 (0x1002708e8). One of the two will be used. Which one is undefined.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1348 af15c1b1-3010-417e-b628-4374ebc0bcbd
This makes the official http://libsdl.org/ frameworks work with QS
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1347 af15c1b1-3010-417e-b628-4374ebc0bcbd
1.2 mac: Apparently the magic -psn command line appears in post-10.9 macOSes.
So don't bother checking the version. Fixes apps failing to chdir to the
app bundle's parent directory, as is expected.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1342 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the x86-macosx build is now made with x86 asm enabled,
using nasm-2.12.02rc7 and the patch from
http://lists.xiph.org/pipermail/flac-dev/2016-June/005933.html
by lvqcl. seems to work for me on my 10.6.8)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1310 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows: Fix other window positions/sizes being changed when exiting exclusive
fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout() (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
SDL_Delay. This ensures the Windows system timer resolution is properly set
before Sleep is called. (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
-adjust release builds to not require 10.6 SDK, and disable PPC since recent OSX SDK's don't support it
-don't strip symbols, to make testing in Instruments easier.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1285 af15c1b1-3010-417e-b628-4374ebc0bcbd