Commit graph

8 commits

Author SHA1 Message Date
sezero
205cabbdc2 const correctness changes.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@300 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-29 02:22:55 +00:00
sezero
f81f9f5e05 Under windows, run the game (windowed), go into a saved game,
press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same.  HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again.  Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue.  Hmmm...

* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@241 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-25 12:20:17 +00:00
sezero
29b96547ed renamed the global channels to snd_channels. removed the global variable
sound_nominal_clip_dist and made it into a macro in snd_dma.c.
snd_dma.c: general whitespace and formatting cleanup.
(S_StaticSound): Explicitly cast vol to int when assigning it to ss->master_vol.
(S_UpdateAmbientSounds): changed the type of vol from float to int. used int
casts in its calculations. added explicit int casts when assigning values to
chan->master_vol.
(S_Update_): added explicit unsigned int casts in endtime calculations.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@181 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-03 17:25:24 +00:00
sezero
89b16b1ccd renamed cvar variable volume to sfxvolume in order to avoid shadowing.
(console name is still volume, no changes to that.)


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@180 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-03 16:38:22 +00:00
sezero
cfc2566217 host_cmd.c, console.c, gl_draw.c, image.c, gl_model.c, r_sprite.c, cl_parse.c,
gl_warp.c, host.c, gl_mesh.c, gl_sky.c, gl_texmgr.c, cvar.c, sv_main.c, cvar.h,
gl_screen.c, r_brush.c, gl_vidsdl.c, zone.c, cl_main.c, cmd.c, snd_dma.c,
snd_mem.c, common.c, sv_phys.c: Added explicit casts to eliminate -Wc++-compat
warnings.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@170 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-05-31 07:42:36 +00:00
sezero
572e94ecdb chase.c, cl_input.c, cl_parse.c, client.h, common.c, common.h, console.h,
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h:  Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-16 12:01:07 +00:00
sezero
4ca694aad1 snd_dma.c: added SNDDMA_LockBuffer() as a new API, needed for, well, proper buffer
locking.  removed simsound. removed unused S_AmbientOff() and S_AmbientOn(). other
multiple cleanups and fixes.
snd_sdl.c: replaced the old broken implementation which used to cause LRU failures
with the one adapted from the uhexen2 project.
sound.h: added missing prototypes, including the new SNDDMA_LockBuffer().


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@6 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:45:06 +00:00
sezero
c5c4e96d44 initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00